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Holy flakety flak belts Batman


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HagarTheHorrible
Posted

 Flakety flak belts and other assorted ideas to improve historical behaviour in the on-line arena.

 

Thinking ahead to trying to encourage good player discipline in the multiplayer hot zone.

 

1)  Land at friendly airbase to bag kills  ( For those with an eye on points, landing at a friendly airfield other than the one you took off from  equals reduced points)  Increases the stakes and encourages tactical behaviour.

 

2) Again for those sadoh's with an eye on points (because what do points mean ?  That's right, points mean prizes)  Getting shot down with a uncollected kills on your kill card increases the point penalty, the more uncollected kills in one sortie the higher the penalty.  Increases the stakes and encourages going home.

 

3)  Variations in fuel loss when damaged, from slow to extremely rapid, with the possibility of it getting worse over time (As it is with over stressing damaged components)  Encourages pilots to break off for home, especially if they are over enemy territory or have some kills to bag. It also encourages players to take more than the minimum fuel, so that if it does spring a leak they might just last longer trying to get to home turf.

 

4) Flakety flak belts,  zones marked on the map (for friendly forces only) of flak defences that harassed aircraft can try and fly towards and drag their opponent into.  Discourages players from chasing fleeing or damaged aircraft, particularly on the deck, over opposition lines not knowing where enemy flak zones are.  This could possibly be a good scenario for Co-ops, with ground attack aircraft neutralizing enemy flak zones while fighters defend them.

 

5) Airfield alert states,  surprise an airfield and you will probably get away with it,  attack an airfield with a heightened alert state and you might have odds of 60/40 in their favour, same player tries to attack an already alerted airfield again, after a first pass, or comes in for a third pass and basically you're fu*ked with only the very slimmest of possibilities of survival.  Discourages vulching or even just hanging around an enemy airfield and raising it's alert state, but does allow for realistic surprise attacks with ever diminishing survival chances the more alert the defences become.  The flak guns etc don't even need to be present on the map (to save resources) just that the player has a high expectation of being struck down by an invisible hand.

Posted

Most of these seem like solid ideas, but i still think that since we haven't seen MP yet, we dont know if any of these are already implemented or variations of them

Posted

Are not the majority of these already part of the original/true il2 franchise?

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