Jump to content

Recommended Posts

Posted

Im running this game on a 1080FTW and even with settings at lowest with no super sampling, my frame rates still lock at 45 and I get tons of ghosting and motion sickness from the stutters. I disable ASW from OculusToolTray AND steamvr but it still seems to kick in for some reason. Regardless, how is it possible for an overclocked 1080FTW to not be able to run this game at smooth framerates? Is this normal?

Hope someone can help, thanks!

MajorDogbite
Posted (edited)

Even with ASW disabled, ATW will still be running to maintain 90 fps for the Rift. What's your cpu and clock? Flightsims are extremely cpu intensive. BOX is no exception. Not sure what testing might be posted on that, but with DCS it has been show to be far more important than the gpu. Tests there show performance gains substancially up to 4.2 GHz and then peters off (somewhat). They also showed around an 8% gain from ddr3 to ddr4 ram.

Edited by MajorDogbite
Posted

The 1080ftw is plenty enough.

 

What CPU are you running?

Posted (edited)

Im running this game on a 1080FTW and even with settings at lowest with no super sampling, my frame rates still lock at 45 and I get tons of ghosting and motion sickness from the stutters. I disable ASW from OculusToolTray AND steamvr but it still seems to kick in for some reason. Regardless, how is it possible for an overclocked 1080FTW to not be able to run this game at smooth framerates? Is this normal?

 

Hope someone can help, thanks!

 

1: First and foremost, turn the HUD off for flying in VR. It is a performance killer.

 

2: Just disable ASW in the Oculus Tray Tool, do not do the same in Steam VR.  You can easily see if ASW is active by the gunsight recticle  graphic anomaly when ASW is active. You can also click the green button at bottom of Oculus Tray Tool after a session in BoS and it will give you a summary when it enables/disables ASW.

 

I had a 1080 FTW up until about a month ago, and easily achieved 90 fps for much of the time in BoS. Rest of my system specs in sig. However if I enabled the HUD, performance went down drastically.

 

What are the rest of your system specs?

Edited by dburne
Bilbosmeggins
Posted

I've found that it's the HUD's map, in particular, that kills frame rates.  I can have the HUD up and running if map-less, and still get 90fps with a 1080.  However, the small map will, typically, take about 20fps off me.  The large map will usually halve my frame rate.

Posted

I disable ASW from OculusToolTray AND steamvr but it still seems to kick in for some reason.

 

Disabling ASW via OculusToolTray does not always work. If you see that ASW still kicks in disable it with ctrl+1 (numpad). It always works.

Posted (edited)

Disabling ASW via OculusToolTray does not always work. If you see that ASW still kicks in disable it with ctrl+1 (numpad). It always works.

 

Disabling in OTT has never been a problem on my end. Not sure why...

 

I don't do it globally, I set a profile for BoS and do it from there.

Edited by dburne
Posted

Im running this game on a 1080FTW and even with settings at lowest with no super sampling, my frame rates still lock at 45 and I get tons of ghosting and motion sickness from the stutters. I disable ASW from OculusToolTray AND steamvr but it still seems to kick in for some reason. Regardless, how is it possible for an overclocked 1080FTW to not be able to run this game at smooth framerates? Is this normal?

 

Hope someone can help, thanks!

Set the grass to zero in the startup.cfg file. This also helps.

BeastyBaiter
Posted

Same issue as OP with GTX 1080 TI. Disabling ASW (confirmed via no anomalies through prop) still leaves me locked at either 45 or 90 fps, there are no values in between. I'm pretty sure it's steamVR creating the issue, but I've been unable to find a setting that would fix it. I've tried enabling/disabling all the various async, projection, reprojection stuff, none of them seems to do anything. Assuming the steamVR frametime tool is to be believed, it is both my GTX 1080 TI and R5 1600x keeping me under 90 fps (though only a little in both cases). Dropping to the absolute lowest possible detail setting does fix it, but that's way too ugly and not very playable thanks to horrible draw distance under such settings. Overclocking isn't enough to push it over the edge at more reasonable detail, but without any frame limiters I'd likely be playing at 80-something fps. I know it is possible to disable the limiters, there is a benchmark thread with all sorts of stuff that simply wouldn't be possible if this couldn't be done.

  • 2 weeks later...
=ARTOA=Rauchenderkolben
Posted

Same issue as OP with GTX 1080 TI. Disabling ASW (confirmed via no anomalies through prop) still leaves me locked at either 45 or 90 fps, there are no values in between. I'm pretty sure it's steamVR creating the issue, but I've been unable to find a setting that would fix it. I've tried enabling/disabling all the various async, projection, reprojection stuff, none of them seems to do anything. Assuming the steamVR frametime tool is to be believed, it is both my GTX 1080 TI and R5 1600x keeping me under 90 fps (though only a little in both cases). Dropping to the absolute lowest possible detail setting does fix it, but that's way too ugly and not very playable thanks to horrible draw distance under such settings. Overclocking isn't enough to push it over the edge at more reasonable detail, but without any frame limiters I'd likely be playing at 80-something fps. I know it is possible to disable the limiters, there is a benchmark thread with all sorts of stuff that simply wouldn't be possible if this couldn't be done.

what cpu ram ssd are you running on ? im thinking about upgrading from my 980ti to the 1080ti to exactly increase viewdistance and stuff. I would enter rage mode if i spend 300€ more on gpu to have exactly no benefit.

BeastyBaiter
Posted

Issue was resolved, was a software conflict that had nothing to do with VR at all. The big limitation in BoS is CPU though. BoS, like DCS, is heavily dependent on a single CPU thread for graphics rendering. I doubt there is any difference between a 1080 and 1080 TI for that reason in this particular game.

=IL2AU=chappyj
Posted

The biggest improvement from 908ti to 1080ti will actually be memory. You will be able to run higher detail custom settings at larger distances for your terrain

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...