=EXPEND=Tripwire Posted July 25, 2017 Posted July 25, 2017 One of my biggest concerns regarding the communities desire for 'Mods ON' mode is the potential for splitting the Multiplayer user base. I personally think that the original took a turn for the worse once the game started to be modified as there was no longer any trust that important parts of the game weren't being abused. One of the best examples I have seen of mods working, was the signature based system in Arma. The server operator seemingly had the ability to ensure that only accepted mods were used by those joining the server, and could enforce a requirement for certain mods as well. So my questions - How did mods on work for Rise of Flight? Was it similar to Arma or was it an all or nothing switch that allowed modified content across the board? Do other think we are likely to see just an on/off mods switch, or is there more to it that I am missing? I know developers are going to keep the flight models from being edited but part of me still has concerns that whilst a lot of good may come from mods - especially for the single players out there, the multiplayer side of the game may be negatively impacted or just not using modifications. 1
Livai Posted July 25, 2017 Posted July 25, 2017 Funny, nobody knows how Mods-On-Mode in the end looks like. There is no intel about it. And you start to worry about what hot air??
unreasonable Posted July 25, 2017 Posted July 25, 2017 AFAIK no-one has ever had any issues with mods in RoF - although servers could use them in practice hardly any (none?) do, what Mods-on does is allow SPlayers to alter gameplay to enhance realism. "The community" is not just MP. This was particularly necessary for RoF since vanilla was, to put it mildly, very "gamey" and unrealistic in respect of DMs and flak in particular. BoS is much better IMHO and may not need mods so much. The other main benefit of mods, however, is that many people simply enjoy making them and tinkering with the game long after the thrill of chasing one another round in circles has worn off. 2
Feathered_IV Posted July 25, 2017 Posted July 25, 2017 The Rise of Flight mod system works very well. Definitely nothing to fear there.
BraveSirRobin Posted July 25, 2017 Posted July 25, 2017 So my questions - How did mods on work for Rise of Flight? Even at the height of it's popularity there were hardly any mods-on MP servers for RoF. Most likely that will also be true for BoX.
Guest deleted@83466 Posted July 26, 2017 Posted July 26, 2017 The only mods-on multiplayer activities for Rise of Flight are highly organized tournament events, planned months in advance, and it is fairly common for them to run into massive problems at the start because some people inevitably don't have the right mods, or no mods at all, only the mods-on box checked. There was no way to ensure that everybody was playing with the same set, and this could lead to things like one guy having complete overcast and the other flying in clear skies and things like that. Generally, unless you have a very distinct event with very understood rules, I think it's generally better for server operators to steer clear of mods-on play completely.
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