cygnus Posted July 24, 2017 Posted July 24, 2017 I've been in multiplayer for about a week now and I consider it a moral victory if I can bail out... I'm not sure at all what I'm doing wrong. My head is on a constant swivel and don't fly in a straight line... I don't seem to be able to find conflicts. They do however, find me. I have had 1 smoking escape and I limped back to base... that has been about as good as it gets. Other than that I blow up a lot. :/ I'm starting feel as if this is not just bad beginners luck, but that in fact I am horrible at this and not getting better... feeling meh... Suggestions appreciated. I'm sure I'm missing something.
Finkeren Posted July 24, 2017 Posted July 24, 2017 You're missing one thing: Experience. Don't expect to get any kills or even survive very long on an expert server for the first months. It's not your flying that's the problem, it's situational awareness and that can almost only be improved with experience. If you don't have some kind of head tracking device, get that ASAP, but apart from that there isn't much you can do other than practice. It's harsh, but it also makes your first kill so much more rewarding. 1
Livai Posted July 24, 2017 Posted July 24, 2017 (edited) It's not your flying that's the problem, it's situational awareness and that can almost only be improved with experience Let's test just for fun "the situational awareness" first screenshot first chance to be a dead pilot if you are not aware something will be soon on your six. But first where is he and who?? Too hard? Allow me to show you how my situational awareness looks like. Let's see............... Edited July 24, 2017 by Livai 1
=EXPEND=Capt_Yorkshire Posted July 24, 2017 Posted July 24, 2017 Ayup dude i'm on teamspeak quite alot, join me and i'll help you kill stuff. Berloga server is great for dot spotting and gunning practice , don't give up it will all click in time. 1
Livai Posted July 24, 2017 Posted July 24, 2017 (edited) Yes, it is extremely difficult to pick the plane up through the patchwork of fields... If it was in one of the darker patches it would be next to invisible. Considering everyone is moving relatively quickly to each other it doesn't take long to miss something which could be a fatal error... This wanted I to show because this is what everyone see & expect (except me ) on Expert Servers all the times. Planes moving fast and if you lose the sight to the enemy planes well how this ends everyone know it already. You need to learn first to see the planes near, far, below, above you. My screenshots are the best example! You want kills and stay alive you need to learn to track every plane at any distance and never lose sight. The winner here is always the player who see the other player before he see him and the player who never lose the sight to the other enemy planes. We talking about seconds that decide the outcome single mistake bye bye I played this game over 2000 hours. Learned quickly how this Expert Difficult works and where the difficulty hide. Edited July 24, 2017 by Livai 2
Yogiflight Posted July 24, 2017 Posted July 24, 2017 I find it much harder to spot aircrafts above me. The main problem with spotting aircrafts below, is my aircraft, that gives a quite big dead angle. 1
54th_Glitter_ Posted July 24, 2017 Posted July 24, 2017 As been said before you just need experience, in other words time of play. I agree with Yogiflight, i find harder to spot contacts above than below What you describes is what everybody has been through in the beginnings. I remember the semipanic situation of been flying a hot zone, seing no plane for minutes and (while moving my head up, down, left and right like a maniac) be expecting to hear any moment "tac tac tac tac!!!" and to be shotdown. Still happens sometimes nowadays . Time will solve it. It's part of the beauty of the game. Keep on flying mate! 2
6./ZG26_Custard Posted July 24, 2017 Posted July 24, 2017 I've been in multiplayer for about a week now and I consider it a moral victory if I can bail out... I'm not sure at all what I'm doing wrong. My head is on a constant swivel and don't fly in a straight line... I don't seem to be able to find conflicts. They do however, find me. I have had 1 smoking escape and I limped back to base... that has been about as good as it gets. Other than that I blow up a lot. :/ I'm starting feel as if this is not just bad beginners luck, but that in fact I am horrible at this and not getting better... feeling meh... Suggestions appreciated. I'm sure I'm missing something. Team up with people or join a squad and definitely get on coms. When you “lone wolf” it 9 times out of 10 you will struggle to make any headway. 3
Ribbon Posted July 24, 2017 Posted July 24, 2017 flying with someone who can learn you will change those "months" into week. 2
=ARTOA=Bombenleger Posted July 24, 2017 Posted July 24, 2017 My tip for you would be, just as other have pointed out, to get on teamspeak and start flying with other people.This way you can shorten the long a painful year of experience needed to 1 or 2 months. 2
ShamrockOneFive Posted July 25, 2017 Posted July 25, 2017 Thanks... I had a little success today, I lived through a multiplayer mission! Small steps... If you can take off, fly with your team (even loosely organized) and land at base without dying its a huge accomplishment. I flew a 30 minute multiplayer match a few months back where I was definitely in combat for part of it but I was never actually close to anything that wasn't already falling from the sky or running away from me. I ended up landing having had an intense and incredible time doing all sorts of things but never actually engaging in out and out combat. But it still felt good to land, roll off the runway into the apron, shut off the engine and open the canopy. Small victories! Just keep working at it. 1
Mabroc Posted July 25, 2017 Posted July 25, 2017 Try to use Teamspeak, if not available stick to any friendly fighter and be his wingman anyway, then try to give cover to bombers and strike planes too, that will give you combat experience too. This game online is populated with at least 80% veterans of many years on this game and previous ones. So don't feel bad about it, you are gonna die...a lot. As the real thing you will become better with more combat hours, and you have infinite virtual lives so that is a plus ;-P Believe me, anyone that goes from even hundreds of offline combat flying (like myself) to online combat for the first time is like going from junior backyard league to professional league sport. But is so much fun! Eventually 1
xvii-Dietrich Posted July 25, 2017 Posted July 25, 2017 I've been in multiplayer for about a week now and I consider it a moral victory if I can bail out... I'm not sure at all what I'm doing wrong. My head is on a constant swivel and don't fly in a straight line... I don't seem to be able to find conflicts. They do however, find me. I have had 1 smoking escape and I limped back to base... that has been about as good as it gets. Other than that I blow up a lot. :/ I'm starting feel as if this is not just bad beginners luck, but that in fact I am horrible at this and not getting better... feeling meh... Suggestions appreciated. I'm sure I'm missing something. A regular pilot needs dozens of hours of flight time... and that's in a docile general aviation aircraft, with no weapon systems, no complicated engine management, and with no-one shooting at them. Then, remember that the other pilots out there shooting you down have thousands of hours of experience. They have been at it for years and have top-notch hardware, stunning frame rates, tweaked graphics settings, studied the development progress and are gurus in history and tactics. Thus... don't be hard on yourself if you are finding it difficult when you first start out. Next... team up. Get some assistance... more eyes, more protection and, if in a multi-crew aircraft, some AI gunner help. Listening to others on TeamSpeak can often provide clues and suggestions. Many will happily help out newcomers and some even offer lessons in how to be a good online pilot. (I did an online training course, when I used to fly Rise of Flight... very useful!). Then, do some research. Ask on the forums (yes, your thread here is a great first move!). Read articles; learn the tactics. Understand the procedures and really understand your machine - the flying needs to become second nature, before you can really focus on the combat. Learn the maps (getting lost is as good as getting shot). There is LOTS of material out there... in fact, there's even a book: "In Pursuit: A Pilot's Guide to Online Air Combat" by Johan Kylander. And finally... practice. Practice. Practice. Practice. Learn from your mistakes. Record tracks, watch the results. Look for your weaknesses. Understand what went wrong, and then practice the mistake out of your flights so you don't make them again. Good luck, keep up the morale. It is a long journey, but a worthwhile one. 1
LLv24_SukkaVR Posted July 25, 2017 Posted July 25, 2017 If youre trying to spot aircraft below you, dont move your head around cockpit too fast because then you wont spot anything. Try looking at one spot for few seconds and its a lot easier to see if theres something moving. At least this is how i do it. 1
19//Moach Posted July 25, 2017 Posted July 25, 2017 (edited) some advice (from my huge wealth of experience in getting shot down) - all you can do alone is die. that means: get in teamspeak - communicate, by whatever means (type if you have to) - a flight of two is four times more likely to survive an engagement than a lone wolf... avoid the urge to go alone hunting for trouble, because more often than not, trouble finds you before you find it. - know where you are. try to always know your grid, or at least know what you're close to in the map, so that you can readily tell others where you've spotted an enemy. it is ideal to report any contact before you engage, since it's quite more difficult to do this after you've entered a do-or-die situation and have your hands full - it's always the OTHER guy that get's ya 90% of kills are made by a foe which the victim never saw coming, or even realized was there. this is not just about situational awareness, but about how it is almost guaranteed that if you engage in a "duel" with someone, chances are, it'll be interrupted by a third pilot - for better of for worse - the best way to win a dogfight is to not get in a dogfight again, if you're tangled in a one-v-one gladiator's deathmatch, you're a sitting duck to anyone who happens to be passing by - tracers are a dead giveaway of your position and faction (red = allied, yellow = axis) - it's fantastically easy to spot tracers, and easier still to sneak up on someone who's target-fixated. and that is how most dogfights usually end. Ideally, you wanna be the guy doing the "ending" and not the one getting "ended" - if all else fails, RUN even without a speed advantage on your plane, most engagements have moments where it is possible to turn tail and make a run for it. remember, if you're in a 1v1 battle, your chances are 50% at best, and from a tactics standpoint that is much too low. - if you have altitude, a prompt unexpected dive can make you "disappear" for the other guy, giving you a chance to put yourself in a better situation at a later time. - if you're caught in a fair fight, your tactics have failed you. dogfighting is a desperate last resort, and if proper tactics are used, you'd ideally never find yourself in a situation where there is any question about who will emerge victorious from an engagement... of course, things rarely ever go perfectly in that sense. but the concept of tactics is that of looking not for fights, but for kills -- if you catch yourself in a fair situation, then tactics have already left the building, and from then on, skills and luck (mainly luck) are all you got left - ask not what your plane can do for you, but what you can do with your plane flying a spitfire does not mean you should go out looking for tight turning engagements that you can win by your airplane's marginal superiority in this aspect - similarly, flying a FW does not mean you're fast enough to run away from bullets... one must know the strengths and weaknesses of his plane, of course - but relying exclusively on this is an invitation to disaster. most often at the hands of an uninvited new entrant to your "gentlemen's duel" - tactics first, performance second - pick your fights the best fight you can pick, is one that has already started for someone else. move in, and save your buddy. check behind, around and above yourself before moving in, and try to time your entry so that the shooter has no chance to escape. be quick about it, and avoid putting yourself in the same situation as your target - save your ammo, save your ass if you get multiple colours of smoke streaming from an airplane, and bits of it have fallen off - there's rarely a need to continue pursuit until your victim has made himself a crater. prolonging an engagement like this makes you very vulnerable to getting engaged by yet another link of the food chain - plus, you only carry so little ammo. you never wanna hear a "click" when you really need a "bang" - never shoulder-shoot. ever. if you come upon an engagement where a friendly has the upper hand, COVER HIM! - never, ever, go in and try to take the kill for yourself. this is not only poor teamwork and bad practice. it is extremely dangerous, often resulting in collisions and/or friendly fire. but worst of all - if you're not covering, then both yourself, and the buddy you've let down are now in a perfect position to become targets to any approaching enemy (and you can bet your tail they're coming) if you're covering instead, you're far more likely to get this new foe under your crosshairs. also, when covering you're always ready to intervene from an advantage, should your buddy lose control of the situation - loose formation is still formation a good combat spread is far enough that you don't have to worry about colliding with your buddy, but still close enough that you don't have to look around a bit to find him. this is best achieved with about 100~200 meters of separation. and the general rule is to be close enough that you can clearly see details such as a pilot head in the cockpit, and the star/cross/roundel painted on the side of his plane. if you cannot see these things, you are no longer effectively in formation, and each of you is almost as vulnerable as if by himself, since it'll require some time for one to locate/reach the other when (not if) he get's jumped from behind - altitude is not always advantage he who enters an engagement from above does have control of the situation, indeed. but that is not to say you should get half-way up to orbit - an advantaged engagement can be secured with as little as a few hundred meters on top of the enemy, or even from below, if you have enough speed - also, it is much easier to spot enemies against the sky than it is against the ground. this gives the defender an awareness upper-hand, and should be considered. but mostly, altitude ceases to be an advantage once your dive reaches VNE (never exceed speed) - this makes your plane very heavy to control, and also your pass so extremely rapid that you'd barely get a snapshot at your target, and then you'd have to pull up again, and repeat the attack against an expecting foe - El Toro! if you're caught at a disadvantage, turn and face your opponent - this is the only practical way to counter a boom-and-zoom situation, turn it into a "bullfight" and force your enemy to come at you head-on every time, until he loses his energy advantage or (ideally) help arrives to deal with him. be calm and patient. and do not try to run away if you don't have altitude for a dive. if you do have altitude, however - scram! there's no shame in running away so you may live to tell others how much braver you really were - stop pulling so hard you don't have to get your enemy under your sights RIGHT NOW to win a fight - a more patient hand on the stick will save you precious energy, and prevents you from stalling out and becoming a stationary target. remember, G's are acceleration, and acceleration is energy. so the more G's you pull, the more energy you burn. also, blacking out during a dogfight makes for quite a poorly timed nap - nobody wins a game of "chicken" when coming head on against an enemy - always assume that he's planning on going THROUGH your plane, and be ready to dodge as if your enemy had no intention whatsoever of doing so himself. the other guy will never flinch first, instead, both usually evaporate in a collision with a relative velocity in excess of Mach 1 Edited July 25, 2017 by 19//Moach 8
=EXPEND=Tripwire Posted July 25, 2017 Posted July 25, 2017 Threads like this are what bring in and keep new players. Some great advice being provided here for newcomers and probably also a refresher to those of us that think we know what we are doing as well. S! 1
Livai Posted July 25, 2017 Posted July 25, 2017 I enjoy and love to play as Lone Wolf because Lone Wolf players are Wolfs in sheep's clothing. Lone wolfing is fun if you call for a challenge and commit suicide at the same time. How this work, try it out on Expert Servers always be outnumbered be prepared for FFs from your own team but hey do you really care as Lone Wolf you are always prepared for this stuff. Lone Wolfs player are very special! Why? Their situational awareness is very skilled because as Lone Wolf you know already nobody is watching & keep your six clean and nobody comes if you have big trouble or did a mistake. As Lone Wolf player your timing need to be right. You go in even if that means you will be outnumbered in seconds you don't care you see your chance to poke into the hornet's nest to grab your kills and go out with the right timing before the hornet's register you and if the hornet's try to understand the situation what happend to them it is your call to go in again for shooting some fish in a barrel. It is always the same it takes some time for the hornet's to seperate you from the other hornet's flying around. If you are skilled enough to use this wild disorder to your advantage to conquer all of them step by step alone as the Wolfs in sheep's clothing!!!!
ITAF_Rani Posted July 25, 2017 Posted July 25, 2017 some advice (from my huge wealth of experience in getting shot down) - all you can do alone is die. that means: get in teamspeak - communicate, by whatever means (type if you have to) - a flight of two is four times more likely to survive an engagement than a lone wolf... avoid the urge to go alone hunting for trouble, because more often than not, trouble finds you before you find it. - know where you are. try to always know your grid, or at least know what you're close to in the map, so that you can readily tell others where you've spotted an enemy. it is ideal to report any contact before you engage, since it's quite more difficult to do this after you've entered a do-or-die situation and have your hands full - it's always the OTHER guy that get's ya 90% of kills are made by a foe which the victim never saw coming, or even realized was there. this is not just about situational awareness, but about how it is almost guaranteed that if you engage in a "duel" with someone, chances are, it'll be interrupted by a third pilot - for better of for worse - the best way to win a dogfight is to not get in a dogfight again, if you're tangled in a one-v-one gladiator's deathmatch, you're a sitting duck to anyone who happens to be passing by - tracers are a dead giveaway of your position and faction (red = allied, yellow = axis) - it's fantastically easy to spot tracers, and easier still to sneak up on someone who's target-fixated. and that is how most dogfights usually end. Ideally, you wanna be the guy doing the "ending" and not the one getting "ended" - if all else fails, RUN even without a speed advantage on your plane, most engagements have moments where it is possible to turn tail and make a run for it. remember, if you're in a 1v1 battle, your chances are 50% at best, and from a tactics standpoint that is much too low. - if you have altitude, a prompt unexpected dive can make you "disappear" for the other guy, giving you a chance to put yourself in a better situation at a later time. - if you're caught in a fair fight, your tactics have failed you. dogfighting is a desperate last resort, and if proper tactics are used, you'd ideally never find yourself in a situation where there is any question about who will emerge victorious from an engagement... of course, things rarely ever go perfectly in that sense. but the concept of tactics is that of looking not for fights, but for kills -- if you catch yourself in a fair situation, then tactics have already left the building, and from then on, skills and luck (mainly luck) are all you got left - ask not what your plane can do for you, but what you can do with your plane flying a spitfire does not mean you should go out looking for tight turning engagements that you can win by your airplane's marginal superiority in this aspect - similarly, flying a FW does not mean you're fast enough to run away from bullets... one must know the strengths and weaknesses of his plane, of course - but relying exclusively on this is an invitation to disaster. most often at the hands of an uninvited new entrant to your "gentlemen's duel" - tactics first, performance second - pick your fights the best fight you can pick, is one that has already started for someone else. move in, and save your buddy. check behind, around and above yourself before moving in, and try to time your entry so that the shooter has no chance to escape. be quick about it, and avoid putting yourself in the same situation as your target - save your ammo, save your ass if you get multiple colours of smoke streaming from an airplane, and bits of it have fallen off - there's rarely a need to continue pursuit until your victim has made himself a crater. prolonging an engagement like this makes you very vulnerable to getting engaged by yet another link of the food chain - plus, you only carry so little ammo. you never wanna hear a "click" when you really need a "bang" - never shoulder-shoot. ever. if you come upon an engagement where a friendly has the upper hand, COVER HIM! - never, ever, go in and try to take the kill for yourself. this is not only poor teamwork and bad practice. it is extremely dangerous, often resulting in collisions and/or friendly fire. but worst of all - if you're not covering, then both yourself, and the buddy you've let down are now in a perfect position to become targets to any approaching enemy (and you can bet your tail they're coming) if you're covering instead, you're far more likely to get this new foe under your crosshairs. also, when covering you're always ready to intervene from an advantage, should your buddy lose control of the situation - loose formation is still formation a good combat spread is far enough that you don't have to worry about colliding with your buddy, but still close enough that you don't have to look around a bit to find him. this is best achieved with about 100~200 meters of separation. and the general rule is to be close enough that you can clearly see details such as a pilot head in the cockpit, and the star/cross/roundel painted on the side of his plane. if you cannot see these things, you are no longer effectively in formation, and each of you is almost as vulnerable as if by himself, since it'll require some time for one to locate/reach the other when (not if) he get's jumped from behind - altitude is not always advantage he who enters an engagement from above does have control of the situation, indeed. but that is not to say you should get half-way up to orbit - an advantaged engagement can be secured with as little as a few hundred meters on top of the enemy, or even from below, if you have enough speed - also, it is much easier to spot enemies against the sky than it is against the ground. this gives the defender an awareness upper-hand, and should be considered. but mostly, altitude ceases to be an advantage once your dive reaches VNE (never exceed speed) - this makes your plane very heavy to control, and also your pass so extremely rapid that you'd barely get a snapshot at your target, and then you'd have to pull up again, and repeat the attack against an expecting foe - El Toro! if you're caught at a disadvantage, turn and face your opponent - this is the only practical way to counter a boom-and-zoom situation, turn it into a "bullfight" and force your enemy to come at you head-on every time, until he loses his energy advantage or (ideally) help arrives to deal with him. be calm and patient. and do not try to run away if you don't have altitude for a dive. if you do have altitude, however - scram! there's no shame in running away so you may live to tell others how much braver you really were - stop pulling so hard you don't have to get your enemy under your sights RIGHT NOW to win a fight - a more patient hand on the stick will save you precious energy, and prevents you from stalling out and becoming a stationary target. remember, G's are acceleration, and acceleration is energy. so the more G's you pull, the more energy you burn. also, blacking out during a dogfight makes for quite a poorly timed nap - nobody wins a game of "chicken" when coming head on against an enemy - always assume that he's planning on going THROUGH your plane, and be ready to dodge as if your enemy had no intention whatsoever of doing so himself. the other guy will never flinch first, instead, both usually evaporate in a collision with a relative velocity in excess of Mach 1 Nice advices..!! Must be written at large letters over the runway of the field 1
Ribbon Posted July 25, 2017 Posted July 25, 2017 This one stayed alive, one of the JG guys? https://www.inverse.com/article/34621-nazi-plane-highway-georgia-fred-meyer?utm_campaign=organic&utm_source=facebook&utm_medium=inverse
Wulf Posted July 25, 2017 Posted July 25, 2017 some advice (from my huge wealth of experience in getting shot down) - all you can do alone is die. that means: get in teamspeak - communicate, by whatever means (type if you have to) - a flight of two is four times more likely to survive an engagement than a lone wolf... avoid the urge to go alone hunting for trouble, because more often than not, trouble finds you before you find it. - know where you are. try to always know your grid, or at least know what you're close to in the map, so that you can readily tell others where you've spotted an enemy. it is ideal to report any contact before you engage, since it's quite more difficult to do this after you've entered a do-or-die situation and have your hands full - it's always the OTHER guy that get's ya 90% of kills are made by a foe which the victim never saw coming, or even realized was there. this is not just about situational awareness, but about how it is almost guaranteed that if you engage in a "duel" with someone, chances are, it'll be interrupted by a third pilot - for better of for worse - the best way to win a dogfight is to not get in a dogfight again, if you're tangled in a one-v-one gladiator's deathmatch, you're a sitting duck to anyone who happens to be passing by - tracers are a dead giveaway of your position and faction (red = allied, yellow = axis) - it's fantastically easy to spot tracers, and easier still to sneak up on someone who's target-fixated. and that is how most dogfights usually end. Ideally, you wanna be the guy doing the "ending" and not the one getting "ended" - if all else fails, RUN even without a speed advantage on your plane, most engagements have moments where it is possible to turn tail and make a run for it. remember, if you're in a 1v1 battle, your chances are 50% at best, and from a tactics standpoint that is much too low. - if you have altitude, a prompt unexpected dive can make you "disappear" for the other guy, giving you a chance to put yourself in a better situation at a later time. - if you're caught in a fair fight, your tactics have failed you. dogfighting is a desperate last resort, and if proper tactics are used, you'd ideally never find yourself in a situation where there is any question about who will emerge victorious from an engagement... of course, things rarely ever go perfectly in that sense. but the concept of tactics is that of looking not for fights, but for kills -- if you catch yourself in a fair situation, then tactics have already left the building, and from then on, skills and luck (mainly luck) are all you got left - ask not what your plane can do for you, but what you can do with your plane flying a spitfire does not mean you should go out looking for tight turning engagements that you can win by your airplane's marginal superiority in this aspect - similarly, flying a FW does not mean you're fast enough to run away from bullets... one must know the strengths and weaknesses of his plane, of course - but relying exclusively on this is an invitation to disaster. most often at the hands of an uninvited new entrant to your "gentlemen's duel" - tactics first, performance second - pick your fights the best fight you can pick, is one that has already started for someone else. move in, and save your buddy. check behind, around and above yourself before moving in, and try to time your entry so that the shooter has no chance to escape. be quick about it, and avoid putting yourself in the same situation as your target - save your ammo, save your ass if you get multiple colours of smoke streaming from an airplane, and bits of it have fallen off - there's rarely a need to continue pursuit until your victim has made himself a crater. prolonging an engagement like this makes you very vulnerable to getting engaged by yet another link of the food chain - plus, you only carry so little ammo. you never wanna hear a "click" when you really need a "bang" - never shoulder-shoot. ever. if you come upon an engagement where a friendly has the upper hand, COVER HIM! - never, ever, go in and try to take the kill for yourself. this is not only poor teamwork and bad practice. it is extremely dangerous, often resulting in collisions and/or friendly fire. but worst of all - if you're not covering, then both yourself, and the buddy you've let down are now in a perfect position to become targets to any approaching enemy (and you can bet your tail they're coming) if you're covering instead, you're far more likely to get this new foe under your crosshairs. also, when covering you're always ready to intervene from an advantage, should your buddy lose control of the situation - loose formation is still formation a good combat spread is far enough that you don't have to worry about colliding with your buddy, but still close enough that you don't have to look around a bit to find him. this is best achieved with about 100~200 meters of separation. and the general rule is to be close enough that you can clearly see details such as a pilot head in the cockpit, and the star/cross/roundel painted on the side of his plane. if you cannot see these things, you are no longer effectively in formation, and each of you is almost as vulnerable as if by himself, since it'll require some time for one to locate/reach the other when (not if) he get's jumped from behind - altitude is not always advantage he who enters an engagement from above does have control of the situation, indeed. but that is not to say you should get half-way up to orbit - an advantaged engagement can be secured with as little as a few hundred meters on top of the enemy, or even from below, if you have enough speed - also, it is much easier to spot enemies against the sky than it is against the ground. this gives the defender an awareness upper-hand, and should be considered. but mostly, altitude ceases to be an advantage once your dive reaches VNE (never exceed speed) - this makes your plane very heavy to control, and also your pass so extremely rapid that you'd barely get a snapshot at your target, and then you'd have to pull up again, and repeat the attack against an expecting foe - El Toro! if you're caught at a disadvantage, turn and face your opponent - this is the only practical way to counter a boom-and-zoom situation, turn it into a "bullfight" and force your enemy to come at you head-on every time, until he loses his energy advantage or (ideally) help arrives to deal with him. be calm and patient. and do not try to run away if you don't have altitude for a dive. if you do have altitude, however - scram! there's no shame in running away so you may live to tell others how much braver you really were - stop pulling so hard you don't have to get your enemy under your sights RIGHT NOW to win a fight - a more patient hand on the stick will save you precious energy, and prevents you from stalling out and becoming a stationary target. remember, G's are acceleration, and acceleration is energy. so the more G's you pull, the more energy you burn. also, blacking out during a dogfight makes for quite a poorly timed nap - nobody wins a game of "chicken" when coming head on against an enemy - always assume that he's planning on going THROUGH your plane, and be ready to dodge as if your enemy had no intention whatsoever of doing so himself. the other guy will never flinch first, instead, both usually evaporate in a collision with a relative velocity in excess of Mach 1 Yes and no. First up, you need to decide what it is you're trying to get out of the online game? If you want to do the whole squad/group thing, then sure, get on TS, and never fly alone. You'll still get shot down but it's much safer and it can also be very rewarding because, obviously, if all goes to plan, you fight and die as a team. But that doesn't mean you can't also fly alone and get a few kills and make it home too; but it is more difficult and it certainly isn't for everyone. Because it is arguably more difficult to do well alone, getting kills and surviving to tell the tale can be very rewarding. But flying alone requires a more cautious approach to combat. Typically you need to get above your enemies, in first instance, and be very disciplined about what and when you attack and how long you linger before breaking-off the fight. Flying alone in expert servers is also hard on the nerves for obvious reasons so if you're of anxious disposition, you're probably better off flying with companions.
US63_SpadLivesMatter Posted July 25, 2017 Posted July 25, 2017 This one stayed alive, one of the JG guys? https://www.inverse.com/article/34621-nazi-plane-highway-georgia-fred-meyer?utm_campaign=organic&utm_source=facebook&utm_medium=inverse Wow, that writer sounds like a colossal douchebag. Not sure what it is.
Alexmarine Posted July 25, 2017 Posted July 25, 2017 Play as a bomber or an attacker. If you get downed it's the allied fighters fault 2
von_Tom Posted July 25, 2017 Posted July 25, 2017 All good tips. Stay fast then at least you can gain altitude to bail out. And record a track then you can play it back with all views enabled and you can see how many aircraft, friendly and enemy, you didn't see. That might help you figure out exactly where you should be looking. If you want to practice just looking, fly just under contrail height and look down. You have a good chance of seeing stuff above you (contrails) and you can be more relaxed. Just keep checking under your 6. Also bear in mind that different setups, graphical settings and so on can change how well you see contacts. You may well be up against someone who is using a multi monitor setup with all bells and whistles and they can see you easily. And finally, don't sweat it over being shot down. If all we all wanted was to stay alive we'd all be flying in groups at altitude. My thing is low level jabo attacks and almost always I see the enemy above me. Then it is just a case of avoidance. von Tom
707shap_Srbin Posted July 25, 2017 Posted July 25, 2017 (edited) I've been in multiplayer for about a week now and I consider it a moral victory if I can bail out... I'm not sure at all what I'm doing wrong. My head is on a constant swivel and don't fly in a straight line... I don't seem to be able to find conflicts. They do however, find me. I have had 1 smoking escape and I limped back to base... that has been about as good as it gets. Other than that I blow up a lot. :/ I'm starting feel as if this is not just bad beginners luck, but that in fact I am horrible at this and not getting better... feeling meh... Suggestions appreciated. I'm sure I'm missing something. What is Your timezone? If evenings in European time is ok for You, You may join our flight. We are rather userfriendly, have good instructors, and be sure You will not be shot down P.S. We are flying on LW. Edited July 25, 2017 by I./ZG1_Panzerbar
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