JimmyGiro Posted December 13, 2013 Posted December 13, 2013 (edited) I would like to see chute deployment as part of the game; especially as hard-core servers will have pilot kills, including shooting parachutes, as part of their scenarios. For example, the key combination for bailing out could be pressed again to deploy chute, so that the player chooses when to risk guns by early deployment, or the ground impact for late deployment of chute. And if the 'running sequence' were implemented on touch down, as in the original IL2, there would be howls of excitement from trying to hit, or avoid, strafing of a grounded opponent's avatar. Maybe, if the game could handle it, having rudimentary 'aswd' control of the running ground avatar, as they try to survive for 120 seconds or so, until safely re-spawned. Ooops, didn't see this post. Edited December 13, 2013 by JimmyGiro
Yours_truly_Ace Posted December 17, 2013 Posted December 17, 2013 A pilot does not kill a bailed pilot. You salute him, and he salute you back. You may claim him later for 24 hours if he becomes a prisoner of war, and the tradition was to hold a party for him. Have you no honour? 1
JimmyGiro Posted December 17, 2013 Author Posted December 17, 2013 @pieceofcake During the Battle of Britain, Dowding explained that the rules of engagement permitted the shooting of parachutes of enemy combatants who bailed out over their own territory; but not OK to shoot them over your own territory; where they are regarded as prisoners of war. http://en.wikipedia.org/wiki/Attacks_on_parachutists After the First World War, a series of meetings were held at The Hague in 1922–23. Based on experiences and stories from fighter pilots who participated in the First World War, a commission of jurists attempted to codify this practice with the Hague Rules of Air Warfare, Article 20 proscribed that: When an aircraft has been disabled, the occupants when endeavouring to escape by means of parachute must not be attacked in the course of their descent. However, the Hague Rules of Air Warfare never came into force, and despite the strong feelings of chivalry around this issue, there was no legal prohibition on targeting defenseless airmen before or during the Second World War. On August 31, 1940, during the Battle of Britain, RAF Air Chief Marshal Hugh Dowding dined with Prime Minister Winston Churchill at Chequers. After dinner, they discussed the topic about the morality of shooting parachuting Luftwaffe pilots. Dowding suggested that German pilots were perfectly entitled to shoot RAF pilots parachuting over Britain as they were still potential combatants (i.e., going back to a new aircraft to conduct another military mission) while RAF pilots should be refrained from firing at German pilots as they were out of combat and eventually become prisoners of war once they landed on British soil. Churchill was appalled by this suggestion, arguing that shooting a parachuting pilot "was like drowning a sailor". On the German side, Luftwaffe commander-in-chief Hermann Göring asked Luftwaffe fighter ace Adolf Galland about what he thought about shooting enemy pilots while in their parachutes, even over their own territory. Galland replied that, "I should regard it as murder, Herr Reichsmarschall. I should do everything in my power to disobey such an order". Goering—who had been a fighter ace himself during World War I—said, "That is just the reply I had expected from you, Galland". This did not mean that it never happened. In fact, there were numbers of incidents where the shooting of parachuting enemy aviators occured. On September 1, 1939, in the Modlin area, during Germany's invasion of Poland, pilots of the Polish Pursuit Brigade encountered a group of forty German bombers escorted by twenty Bf 109 and Bf 110 fighter planes. During combat, Lt. Aleksander Gabszewicz was forced to bail out of his aircraft. While hanging in his parachute, Gabszewicz was strafed by a Bf 110. Second Lt. Tadeusz Sawicz, who was flying nearby, attacked the German plane and another Polish pilot, Wladyslaw Kiedrzynski, spiraled around the defenseless Gabszewicz until he reached the ground. On September 2, Sec. Lt. Jan Dzwonek, along with eight other Polish pilots, attacked a couple of German fighters approaching their way. In the battle, Dzwonek's plane was shot down and was forced to bail out. Hanging at his parachute, he was attacked twice by a Bf 110. Apparently, the Luftwaffe pilot was so busy attacking the defenseless Dzwonek, that Corporal Jan Malinowski, flying an obsolete P.7 fighter, downed the German plane without any problem. Dzwonek said the story regarding being shot down by a German pilot and being attacked while hanging in his parachute: "I was hanging in the chute at about 2000 meters altitude when I noticed tracers passing near to me. They missed, but this pirate of the Third Reich not give up and attacked me again. This second time the wave of bullets also spared me. Shells passed to the left and right of my body. The German didn't get a third chance to kill me because my friend Jan Malinowski from 162nd Escadrille (flew on P.7a !) successfully attacked the German. On the first attack he set the right engine of the Bf 110 on fire, and on the second pass killed the pilot. The aircraft fell, crashing in pieces." During the Battle of Britain, Polish and Czech pilots serving in the RAF sometimes shot at Luftwaffe pilots parachuting over Britain. This wasn't surprising considering that their homelands were invaded and thousands of inhabitants killed by German forces. Many Germans charged that this was regular practice by the Poles and the Czechs but there was little hard evidence to show this. The leading historian of the Polish air force, Adam Zamoyski, does concede that 'it is true that some pilots still finished off parachuting Germans by flying directly over them; the shipstream would cause the parachute to cannon and the man would fall into the ground like a stone.' In mid 1942, the United States Army Air Forces (USAAF) arrived in Britain and carried out air raids over German-occupied Europe in order to devastate the German war machine. During the war, there are verified accounts of German fighter pilots stopping their attacks to allow bomber crews to parachute from mortally stricken bombers. Nevertheless, the air war was bloody business and the objective of both sides was to wipe out the other. Some USAAF fighter pilots claimed they received unwritten orders from their officers to shoot enemy airmen parachuting over their own territory as they would rejoin their own units upon landing and fly in the air again to kill more Americans. Virgil Meroney of the 487th Fighter Squadron never shot a German pilot in his parachute, although on the other hand, he understood the mean realities of warfare and had no problem about killing an enemy aviator, regardless of whether or not he was helpless.
FlatSpinMan Posted December 17, 2013 Posted December 17, 2013 It worked in the old IL2, I think. This thread is under observation by the way. Just want everyone to express their ideas civilly.
Gort Posted December 17, 2013 Posted December 17, 2013 An enemy aircraft, even today, can be built in a matter of months, but it takes years to train an effective combat pilot. Therefore, a skilled fighter pilot kills the enemy before he gets the chance to bail out or eject. When using guns, put the pipper on the cockpit, it is the logical way to win total war.
TyphoonOneB Posted December 18, 2013 Posted December 18, 2013 I would like to see chute deployment as part of the game; especially as hard-core servers will have pilot kills, including shooting parachutes, as part of their scenarios. For example, the key combination for bailing out could be pressed again to deploy chute, so that the player chooses when to risk guns by early deployment, or the ground impact for late deployment of chute. And if the 'running sequence' were implemented on touch down, as in the original IL2, there would be howls of excitement from trying to hit, or avoid, strafing of a grounded opponent's avatar. Maybe, if the game could handle it, having rudimentary 'aswd' control of the running ground avatar, as they try to survive for 120 seconds or so, until safely re-spawned. Ooops, didn't see this post. Something that has always been missing in any flight sim, there is no control of the pilot whatsoever after he is free of the aircraft. The deployment is always either instantaneously or at 500 feet above the ground
Lusekofte Posted December 18, 2013 Posted December 18, 2013 Well I hope this game bring a lot of full servers, it is some here I rather not fly on the same server with
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