54th_Glitter_ Posted July 23, 2017 Posted July 23, 2017 Thats a difficult issue to solve. I'm a strong advocate of freedom of choice and action, even in the sim. - If a pilot want to spent his gametime vulching and killing no matter the way, cause it's war, ...just let it do. Surely he will enjoy, many others will not enjoy, he will get a bad reputation among pilots, people from outnumbered side will quit or will change server. - If a pilot want to spent his gametime letting the outnumbered side take off, cause in spite of "it's war" he enjoy a fight in the air, in an air combat simulator, ...just let it do. Surely he will enjoy, many others will enjoy too, he won't get bad reputation, and more people will enter the outnumbered side, wont change server, wont quit, and will help to balance sides a little. And as a freedom of speech advocate too, i think the key to try to solve this problem (at least the vulching when outnumbered one) is that pilots must write in this moment in the chat, and let know what they think, is a good or a bad thing. Specially the pilots in the vulcher side. If the majority of pilots online in this moment criticise that action, i'm sure vulching will reduce, and will be seen as something "wrong" against outnumbered sides. If the majority of pilots dont criticise or defend vulching, then maybe is what all people want and we that think opposite are wrong, and post like this have no sense. I thing something similar happened wth ramming. The best way to stop it is public exposure of the rammer in chat, and a colective idea that this is wrong, althought it's war. The unbalanced sides issue is more difficult to solve. I have no idea how to do it? i dislike autobalance, because takes freedom to choose from pilots and if you force people they not enjoy, and surely will quit fast, resulting the same problem. After a long day maybe people are willing play the sim and take off in their fav planes, and if the cant many will problably quit to try later. ...just my thoughts. I personally do this: i always loved LW planes, but when started play MP i found very unbalanced sides, and i was not comfortable playing blue, so when i recognized that unbalance, i changed sides and played red. That situation was so frecuent that became habit and now i fly only red, like their planes and even enjoy the challenge . And when (because of some strange planetary alingment, or spitfire appearance) a blue side is outnumbered i change side and fly blue this day. Because i dont like to fly against heavily outnumbered enemies, i don't enjoy it, and the only option left is to quit and not play this day, and that's not an option to me. But thats me, i neither expect or want people to act this way. Just telling what i do. Therefore i started saying i have no idea what the solution could be. 3
-SF-Disarray Posted July 23, 2017 Posted July 23, 2017 I'm glad to see this is being talked about more and more around here. I'd like to see this problem solved too. The problem, in so far as I can see, is the German only players. I'm going to catch flack for saying that, I have in the past any way. If large groups of pilots only fly German all the time, I'm looking at you guys the the JG outfits, the problem will prosiest. They can solve this or they can be made to solve this, if the server ops elect to. I'd rather not have things forced on people, voluntary participation works best in most things in my experience. But if they won't step up and do what is best for the community, what else can be done? To those who say things like, "just think of it as a target rich environment." I'd ask them to stop, you aren't helping. This isn't a target rich environment, it is a shooting gallery and the Red's are the targets. To those who say that an auto balance isn't fair to those who won't be able to fly together on their favored team I have a question: How is it fair that people like me have to always fly the same side, the side with fewer pilots, in an attempt to maintain some semblance of balance? Why should you always get your way and the rest of us have to just deal with it? Sorry, I guess that is two questions... And, in closing, to those that say vulching is a perfectly legit strat because the AA is there to protect the people on the ground, I'm afraid I'll have to burst that bubble. I have seen, on several occasions, German pilots circle and harass the same spawn point for 10 minutes at a time. Often these Germans would be being shot at by those ever so effective AA guns for solid minutes to no effect. More often than not, I suspect, these German players go home because they are lacking fuel or ammo, not because they took fire from the ground. I know, I know, it happened in the war for real, but frankly I don't care all that much. This is a game, not the war. We play the game for fun and getting shot up on the airfield parking area by a skill-less player isn't fun. Please stop. I know you won't, but I'll ask all the same. 4
Flitgun Posted July 23, 2017 Posted July 23, 2017 ... To those who say that an auto balance isn't fair to those who won't be able to fly together on their favored team I have a question: How is it fair that people like me have to always fly the same side, the side with fewer pilots, in an attempt to maintain some semblance of balance? Why should you always get your way and the rest of us have to just deal with it? ... I'd rather fly alone and Russian on a server with 20 enemies than fly alone and Russian on a server with no other players. An auto balance will just lay waste to any kind of team/squad play, and team/squad players are a big part of MP. Likely I'm with you on the Russian side. It's not fair, but we will fight on nevertheless - not rage quit causing even worse odds for those not so easily perturbed. Let's show some spine.
Ribbon Posted July 23, 2017 Posted July 23, 2017 I hope once Kuban map is out there will be server running Kuban map and it's planeset all the time, as i said previously good planeset matchup could be best solution for balance. Lot of guys will jump on VVS side and fly spitfire and yak-1b, and all that before rest of the BoK planes arrive. I also think historical accuracy is nonsense regarding MP, why; -usually there is always more germans flying on server, in real life there were two russians on one german so historical accuracy falls into the water 1
Aap Posted July 23, 2017 Posted July 23, 2017 I don't see why balancing would be problem for teams. There was a suggestion how to handle the balance problem in another similar thread. WoL should really give it a try.
Lusekofte Posted July 23, 2017 Posted July 23, 2017 WoL should really give it a try. My point exactly , why do not WOL have a auto balance week or something, or a auto balance on the US timezone rotation for a month. There is absolutely no one that knows what come out of it until it is tested 1
SYN_Vorlander Posted July 23, 2017 Posted July 23, 2017 (edited) Stop flying WOL if you feel like a little girl. Its just a [edited] game. Edited July 25, 2017 by SYN_Haashashin 2
NO_SQDeriku777 Posted July 23, 2017 Posted July 23, 2017 Stop flying WOL if you feel like a little girl. Its just a [edited] game. That's a mature, helpful, and very constructive suggestion you have given there. You sir, have in your own little way, made this forum and the world a better place. 2
SYN_Vorlander Posted July 23, 2017 Posted July 23, 2017 (edited) You have paid for a game. Nothing more or less. Its just a [edited] game. Enjoy it or play tetris. Edited July 25, 2017 by SYN_Haashashin 1
NO_SQDeriku777 Posted July 23, 2017 Posted July 23, 2017 Thank you You welcome. "Flattery is never so agreeable as to our blind side; commend a fool for his wit, or a knave for his honesty, and they will receive you into their bosoms. Henry Fielding"
Rolling_Thunder Posted July 23, 2017 Posted July 23, 2017 (edited) You have paid for a game. Nothing more or less. Its just a game. Enjoy it or play tetris. Yeah it's just a game. if you don't enjoy it don't buy the next one and play tetris. Then all those that enjoy the unbalanced empty MP experience can be happy in the knowledge that they had fun while the franchise died. Edited July 25, 2017 by SYN_Haashashin
SYN_Vorlander Posted July 23, 2017 Posted July 23, 2017 Rolling Thunder, my squadron playes 95% of the time Russian. I love this game. We lose most of the time but when we win! It still just a game.
Rolling_Thunder Posted July 23, 2017 Posted July 23, 2017 That's the point, it's just a game. Built for enjoyment. The current implementation of MP reduces the enjoyment for some folk. There appears zero compromize on either side to address the problems. With comments like if you feel like a little girl Enjoy it or play tetris. it becomes a "sounds like a you problem" situation. "I'm all right Jack" nero fiddling while Rome burns. Folk can gift out copies of the game to make themselves feel better and give extra money to the devs in the hope the franchise grows but comments like that destroy the good will of those gifters by reducing the "community" feeling on the forums. Just saying 1
SYN_Vorlander Posted July 23, 2017 Posted July 23, 2017 We cant balance the game. Period. Most of us want to win and never loss in this game.
NO_SQDeriku777 Posted July 23, 2017 Posted July 23, 2017 What timezone do you play in oh Great One? Because playing Russian during European prime time ( UTC + 2) and in a squadron is not an unpleasant experience I'll warrant. You have no idea what other people experience, particularly on weeknights in our timezone. You might as well be playing a different game from us. Stay home from work for a few days and try playing Russian around 1:00PM your time WITHOUT your squad mates and see how much you enjoy the experience. Rolling Thunder, my squadron playes 95% of the time Russian. I love this game. We lose most of the time but when we win! It still just a game.
SYN_Vorlander Posted July 23, 2017 Posted July 23, 2017 (edited) Ok. What would make all of us feel like champions? Winning! This is just a game. One day day the Russian side will have a better plane than the Germans and hell will be lose. Im from South Africa the same time zone. I doi understand the frustration gents. Just a game. Enjoy Edited July 23, 2017 by SYN_Vorlander
ST_ami7b5 Posted July 23, 2017 Posted July 23, 2017 I don't play BoX online (yet).But in RoF I always switch if the ratio is too unbalanced - say 3:7 or more... even if I 'prefere' the other side's plane set.Don't understand players who play only one side or even just one favourite plane!They are missing so much fun ))) 1
=ARTOA=Bombenleger Posted July 23, 2017 Author Posted July 23, 2017 (edited) I would like to address the argument that auto team balancing will be problematic for squad play and multiplayer in general.First autobalancing tools in other multiplayer games will allow a slight imbalance between the teams.So when there are 30 players in each team 4 people shouldnt have a problem joining the same side.But if a few of them got into their desired team and a few cant join that team, than noone else can, so they just wait until someone joins the other team and then they can join their squadmates.So I dont see the problem there.The other thing is every single multiplayer focused game has autobalancing mechanisms, look at battlefield, red orchestra and the like.The argument that forced team balance is bad for multiplayer is so not true its actually baffling how someone could say that., its the other way around.Also if we look at the player list on wings of liberty we se more and bigger squads flying blue than red, so the poor squad players are not the victim but the cause of the problem.Autobalancing would make them part of the solution.And regarding those "suck it up im flying red as well" comments:We all are sucking it up, everyone who flies red is starting his plane against all odds over and over again because we dont give up easily.But that is no valid argument against actualy doing something to improve the situation. Yes until the situation has improved we will have to suck it up, but there is no reason to not try to improve the situation at the same time.If people would have listened to this argument in the past we would still be sucking up 80% child mortality rate and everyone who dares to improve living conditions would be called a pussy.So instead of useless personal arguments that derail the thread and stupid easily deconstructed, emotion based arguments, how about a solution oriented, rational discussion about the topic? (...) my squadron playes 95% of the time Russian. (...) http://il2stat.aviaskins.com:8008/de/pilots/?tour=24&search=SYN_ Edited July 23, 2017 by Bombenleger 2
NO_SQDeriku777 Posted July 23, 2017 Posted July 23, 2017 (edited) I would like to address the argument that auto team balancing will be problematic for squad play and multiplayer in general. First autobalancing tools in other multiplayer games will allow a slight imbalance between the teams. So when there are 30 players in each team 4 people shouldnt have a problem joining the same side. But if a few of them got into their desired team and a few cant join that team, than noone else can, so they just wait until someone joins the other team and then they can join their squadmates. So I dont see the problem there. The other thing is every single multiplayer focused game has autobalancing mechanisms, look at battlefield, red orchestra and the like. The argument that forced team balance is bad for multiplayer is so not true its actually baffling how someone could say that., its the other way around. Also if we look at the player list on wings of liberty we se more and bigger squads flying blue than red, so the poor squad players are not the victim but the cause of the problem. Autobalancing would make them part of the solution. And regarding those "suck it up im flying red as well" comments: We all are sucking it up, everyone who flies red is starting his plane against all odds over and over again because we dont give up easily. But that is no valid argument against actualy doing something to improve the situation. Yes until the situation has improved we will have to suck it up, but there is no reason to not try to improve the situation at the same time. If people would have listened to this argument in the past we would still be sucking up 80% child mortality rate and everyone who dares to improve living conditions would be called a pussy. So instead of useless personal arguments that derail the thread and stupid easily deconstructed, emotion based arguments, how about a solution oriented, rational discussion about the topic? http://il2stat.aviaskins.com:8008/de/pilots/?tour=24&search=SYN_ This could be solved via various technical measures via advanced mission editor options. Options to restrict fighter fuel load outs and keep close-in airfields conditionally locked if one side has too much of a numerical advantage over another. That would reduce the vulching problem and keep the number of planes in the air of the dominant side down to a manageable level. At some point the Devs need to get involved because a healthy vibrant mutliplayer community is essential to their sales. They are betting a lot on the Pacfic Theater and the anticipated surge in North American sales. I happen to enjoy flying the Zero and I hope others do too but if there is not a systemic effort to deal with these player balance issues then it could be bad news for multiplayer. This game is simplly AWESOME but some refocusing needs to be given in the development process to the game versus simulation aspects here. Games need to be FUN for the people that play them. So if my Devs are reading this, please don't lose sight of this. Sales grow when people see other people having fun. I am still astounded by the lack of a solid Twitch presence for this game. Twitch is like free marketing and so little is being done to the advantage of this despite the fact that this is one of the most visually stunning games ever. Please partner with streamers to get Kuban gameplay out on Twitch! Edited July 23, 2017 by NO_SQDeriku777 2
Flitgun Posted July 23, 2017 Posted July 23, 2017 Hi Bombenleger, I hope I don't come across as too dismissive with the following. I'm running out the door to work now, so I had to type quickly. Salute to you Sir. I look forward to your reply. I would like to address the argument that auto team balancing will be problematic for squad play and multiplayer in general.First autobalancing tools in other multiplayer games will allow a slight imbalance between the teams.So when there are 30 players in each team 4 people shouldnt have a problem joining the same side.But if a few of them got into their desired team and a few cant join that team, than noone else can, so they just wait until someone joins the other team and then they can join their squadmates.So I dont see the problem there. I see IL2 as less fluid than, say the likes of a shooter like Arma or suchlike. The last of those persons waiting might be doing so for an hour. So I see the problem there as being I don't think that is going to happen. I predict a team becoming unhappy with this predicament and moving elsewhere. The other thing is every single multiplayer focused game has autobalancing mechanisms, look at battlefield, red orchestra and the like. Those games you quoted are surely a lot more fluid - with huge player numbers lining up all over the world. Nobody cares if they shoot as a red or blue. A minor hiccup trying to join your mates is over in 3 minutes of frantic clicking in this kind of game. The argument that forced team balance is bad for multiplayer is so not true its actually baffling how someone could say that., its the other way around. I don't see it that way. Also if we look at the player list on wings of liberty we se more and bigger squads flying blue than red, so the poor squad players are not the victim but the cause of the problem.Autobalancing would make them part of the solution. I agree. There's a lot of sense in this. Though I hope the solution for those individuals and squads isn't to go elsewhere because they can't play together. And regarding those "suck it up im flying red as well" comments:We all are sucking it up, everyone who flies red is starting his plane against all odds over and over again because we dont give up easily.But that is no valid argument against actualy doing something to improve the situation. Yes until the situation has improved we will have to suck it up, but there is no reason to not try to improve the situation at the same time.If people would have listened to this argument in the past we would still be sucking up 80% child mortality rate and everyone who dares to improve living conditions would be called a pussy. I'm not saying don't do anything. I'm saying be careful the wrong thing isn't done causing a worse effect. Like I said, I'd rather be flying outnumbered on the only server offering me a MP experience than flying on an empty MP server. 3
=ARTOA=Bombenleger Posted July 23, 2017 Author Posted July 23, 2017 (edited) Hi Flitgun Hi Bombenleger, I hope I don't come across as too dismissive with the following. Youre not. I would like to see posts like this more often on these forums. I see IL2 as less fluid than, say the likes of a shooter like Arma or suchlike. The last of those persons waiting might be doing so for an hour. So I see the problem there as being I don't think that is going to happen. I predict a team becoming unhappy with this predicament and moving elsewhere. Those games you quoted are surely a lot more fluid - with huge player numbers lining up all over the world. Nobody cares if they shoot as a red or blue. A minor hiccup trying to join your mates is over in 3 minutes of frantic clicking in this kind of game. You are definitely right on the fluidity, being killed and teamswitched by the server for example would be unthinkable in IL2 but its practice in many shooters.But I still think we need some kind of balancing mechanism in IL2 which has to be impactful enough without being too restrictive.As i already said above I think the impact on the ability of squadrons to fly together will be minimal but it should be a strong impact on their ability to fly for a certain team.This sounds like I want to punish squad players, but this effects every player in the game the same way, the whole point of autobalancing is to force people to fly for a certain side.And while i cant dismiss the argument, that this will make people unhappy aswell, I still think it will improve the overall MP experience for all players.Its obviously gonna be a trade off between personal freedoom and greater good.Maybe an autobalance mechanism being in place on wings of liberty would lead to more servers being populated more evenly.This in turn could attract a lot more people into mp who dont fly because of WoL being mostly the same all the time and there not being any real alternatives. I don't see it that way. What I meant by that is that it obviously has a positive impact on the multiplayer experience of other games, like shooters.I think noone would disagree with that.Now you seeing this a different way is a good thing because even though my tone was quite aggressive in the last posts, we still need to hear all sides in order to find the right tradeoff between freedoom and force, if it comes to how and if autobalancing should be implemented. I'm not saying don't do anything. I'm saying be careful the wrong thing isn't done causing a worse effect. Like I said, I'd rather be flying outnumbered on the only server offering me a MP experience than flying on an empty MP server. I understand completely and I agree that we must not make something worse.Though i think that it wont scare people away from multiplayer, but bring more life and diversity to it, if its implemented right that is.My tone might have provoked those people saying "live with it"Edit:I just want to add that I love the WoL server and am thankful for it, even though it might look like im talking badly about it. S Edited July 23, 2017 by Bombenleger
NO_SQDeriku777 Posted July 23, 2017 Posted July 23, 2017 (edited) I'm not saying don't do anything. I'm saying be careful the wrong thing isn't done causing a worse effect. Like I said, I'd rather be flying outnumbered on the only server offering me a MP experience than flying on an empty MP server.Which brings us to another problem. For many players WOL is effectively THE multi-player experience for the game. It's a good server and fairly well run, but there is TOO much of the multi-player game experience riding on this one server. If the WOL admins don't want to implement auto-balance, there is effectively no auto-balance for multi-player. No matter what we do or say here, no matter what consensus is reached, it doesn't matter since the decision comes down to the server owner. When it goes down after hours, or stats gets broken everyone suffers because there is no real alternative. I wish it success but I really hope it gets some real competition before the PTO comes out. Edited July 23, 2017 by NO_SQDeriku777 1
7.GShAP/Silas Posted July 24, 2017 Posted July 24, 2017 Which brings us to another problem. For many players WOL is effectively THE multi-player experience for the game. It's a good server and fairly well run, but there is TOO much of the multi-player game experience riding on this one server. If the WOL admins don't want to implement auto-balance, there is effectively no auto-balance for multi-player. No matter what we do or say here, no matter what consensus is reached, it doesn't matter since the decision comes down to the server owner. When it goes down after hours, or stats gets broken everyone suffers because there is no real alternative. I wish it success but I really hope it gets some real competition before the PTO comes out. Between Random Expert and Tactical Air War, the only reason why WOL is the server of choice for as many people as it is, is... laziness? Maybe fear of the unknown? It doesn't take much more time to get into action on RE or TAW, and it really only takes a little more effort. And for anybody who complains about the ping, I live in San Francisco and have zero problems, nor does anyone in my squadron(one of whom lives on a tiny Caribbean island) . Do yourself and everybody else a favor and just hop on those servers if you never have. The more people do, the more they will grow and thrive. 2
DickDong Posted July 24, 2017 Posted July 24, 2017 (edited) Which brings us to another problem. For many players WOL is effectively THE multi-player experience for the game. It's a good server and fairly well run, but there is TOO much of the multi-player game experience riding on this one server. If the WOL admins don't want to implement auto-balance, there is effectively no auto-balance for multi-player. No matter what we do or say here, no matter what consensus is reached, it doesn't matter since the decision comes down to the server owner. When it goes down after hours, or stats gets broken everyone suffers because there is no real alternative. I wish it success but I really hope it gets some real competition before the PTO comes out. WOL is not THE Multiplayer Destination, its ONE of the great options we have based on how you want to fly. That statement is the reason many of the great servers don't stay around for long and many of the old timer simmers don't transition to BOX. For someone new looking to the forums for guidance and all they saw was your words of wisdom, we'd probably have lost them forever. Instead of everyone complaining to the devs about balancing, how about you complain directly to the mission makers and server owners, end of story. Very simple solution here but the server admin and mission designers have to want to do this or it'll never happen....In said server you pick a side on a first come first serve basis. With a limited quantity say 50 VVS to 32 Luftwaffe you get a historical and accurate server balance that could replicate history. This seems to work in FNBF for the most part in the few I've particiapted. Edited July 24, 2017 by Banzaii
US63_SpadLivesMatter Posted July 24, 2017 Posted July 24, 2017 (edited) Hartmann don't fly without GPS! Seriously though, the man is right. Hop onto some different servers. It's a lot of fun. Edited July 24, 2017 by hrafnkolbrandr 2
NO_SQDeriku777 Posted July 24, 2017 Posted July 24, 2017 Hartmann don't fly without GPS! Seriously though, the man is right. Hop onto some different servers. It's a lot of fun. I am registered in TAW but I have not flown in a while. The teamspeak situation for English speaking VVS players is less than optimal.
NO_SQDeriku777 Posted July 24, 2017 Posted July 24, 2017 (edited) WOL is not THE Multiplayer Destination, its ONE of the great options we have based on how you want to fly. That statement is the reason many of the great servers don't stay around for long and many of the old timer simmers don't transition to BOX. For someone new looking to the forums for guidance and all they saw was your words of wisdom, we'd probably have lost them forever. Instead of everyone complaining to the devs about balancing, how about you complain directly to the mission makers and server owners, end of story. Very simple solution here but the server admin and mission designers have to want to do this or it'll never happen....In said server you pick a side on a first come first serve basis. With a limited quantity say 50 VVS to 32 Luftwaffe you get a historical and accurate server balance that could replicate history. This seems to work in FNBF for the most part in the few I've particiapted. Look, almost every thread welcoming beginners to the game directs them to WOL as their first mutliplayer experience. No would one ever tell a new player to jump in TAW to get butchered by MK squadron, lose all their planes, and then quit the game In frustration. The server owners aren't going to fix this problem because ALL of the servers are in Europe/Russia and if people outside of Europe/Russia are having a problem during off hours, it's really not a problem to them. I very much enjoy the limited lives format of FNBF. So much so that I have tried to fly on SNBF which is unfortunately is on indefinite hold because of lack of interest on Saturdays. FNBF is great if you live in Europe ( like so much of the mutliplayer experience ), unfortunately I have to be at work on Fridays at 3:00 PM. Edited July 24, 2017 by NO_SQDeriku777
Flitgun Posted July 24, 2017 Posted July 24, 2017 Between Random Expert and Tactical Air War, the only reason why WOL is the server of choice for as many people as it is, is... laziness? Maybe fear of the unknown? It doesn't take much more time to get into action on RE or TAW, and it really only takes a little more effort. And for anybody who complains about the ping, I live in San Francisco and have zero problems, nor does anyone in my squadron(one of whom lives on a tiny Caribbean island) . Do yourself and everybody else a favor and just hop on those servers if you never have. The more people do, the more they will grow and thrive. WOL is not THE Multiplayer Destination, its ONE of the great options we have based on how you want to fly. That statement is the reason many of the great servers don't stay around for long and many of the old timer simmers don't transition to BOX. For someone new looking to the forums for guidance and all they saw was your words of wisdom, we'd probably have lost them forever. Instead of everyone complaining to the devs about balancing, how about you complain directly to the mission makers and server owners, end of story. Very simple solution here but the server admin and mission designers have to want to do this or it'll never happen....In said server you pick a side on a first come first serve basis. With a limited quantity say 50 VVS to 32 Luftwaffe you get a historical and accurate server balance that could replicate history. This seems to work in FNBF for the most part in the few I've particiapted. For me, WoL is THE only MP server. This is because I cannot maintain a connection with any other populated server. TAW looks fantastic, and I have tried it and loved it and the settings. Can I maintain a connection? No. Back to WoL. I imagine there are many in this predicament, especially in my part of the world.
7.GShAP/Silas Posted July 24, 2017 Posted July 24, 2017 (edited) For me, WoL is THE only MP server. This is because I cannot maintain a connection with any other populated server. TAW looks fantastic, and I have tried it and loved it and the settings. Can I maintain a connection? No. Back to WoL. I imagine there are many in this predicament, especially in my part of the world. I was going to say that the only exception I can think of would be Australia/NZ. I don't miss Telstra. Edited July 24, 2017 by 7-GvShAP/Silas
Ropalcz Posted July 24, 2017 Posted July 24, 2017 (edited) I think that unlocking more modifications for VVS planes to make them more attractive should improve the situation at WOL. But, once Bostons and Airacobras arrive, this problem will be solved. Edited July 24, 2017 by Ropalcz
Ribbon Posted July 24, 2017 Posted July 24, 2017 I think that unlocking more modifications for VVS planes to make them more attractive should improve the situation at WOL. But, once Bostons and Airacobras arrive, this problem will be solved. Exactlly, once Kuban is out spitfire, yak-1b, aircobra, boston and yak-7b will give perfect balance in MP. There will be no need for autobalance.Also there is no need to wait aircobra and boston, we already have spitfire and yak-1b to maintain balance. I think devs did good decision with planesets. Now it's all up to server admins how often they will run Kuban theatre, maybe problem will be not all players owning BoK.
=EXPEND=CG_Justin Posted July 24, 2017 Posted July 24, 2017 I usually fly WoL in the mornings here in the US and usually teams are little off (not bad) balance early on (around 09:00) and tend to balance out really well the closer it gets to noon. I guess for other Americans it gets worse in the evening, but I work night shift so things are usually pretty awesome for me when it comes to balance. One small benefit of working 3rd shift.
VeryOldMan Posted July 24, 2017 Posted July 24, 2017 aff no need for autobalance. Just make flak more and more accurate the less players on its side. Soon or later people will balance it or pay the consequence. Exactlly, once Kuban is out spitfire, yak-1b, aircobra, boston and yak-7b will give perfect balance in MP. There will be no need for autobalance.Also there is no need to wait aircobra and boston, we already have spitfire and yak-1b to maintain balance.I think devs did good decision with planesets.Now it's all up to server admins how often they will run Kuban theatre, maybe problem will be not all players owning BoK. People do not chose the side because of performance, they chose because of flavor and because for some weird reason people feel they need to fly with the planes of their own countries. I knwo its dumb as hell but it is true. The only planes I like to fly are the 190s and.. well nothing else. But in 2 weeks I have flown it only once, why? because I am not CHILDISH and I just see that there is a 2:1 ratio and jump into the red side like a GROWN UP! I am registered in TAW but I have not flown in a while. The teamspeak situation for English speaking VVS players is less than optimal. That is why I advocate a Wookie based channel on all Team speaks!
Ribbon Posted July 24, 2017 Posted July 24, 2017 aff no need for autobalance. Just make flak more and more accurate the less players on its side. Soon or later people will balance it or pay the consequence. People do not chose the side because of performance, they chose because of flavor and because for some weird reason people feel they need to fly with the planes of their own countries. I knwo its dumb as hell but it is true. The only planes I like to fly are the 190s and.. well nothing else. But in 2 weeks I have flown it only once, why? because I am not CHILDISH and I just see that there is a 2:1 ratio and jump into the red side like a GROWN UP! That is why I advocate a Wookie based channel on all Team speaks! Many ppl choose planes due to it's performance, ppl choose planes for various reasons, we are not all the same and thinking the same!Also here are ppl from many countries not just germans and russians. I like to fly both sides as each plane is specific hence i don't have favourite/prefered side. I just jump on side with less players when flying alone!
Dave Posted July 24, 2017 Posted July 24, 2017 I can't wait to see an historic video of 10 109s all blasting away while chasing down 1 Yak. Man this made me LOL so loud I woke my wife up.
Y29.Layin_Scunion Posted July 24, 2017 Posted July 24, 2017 The main reason I'm in WoL is it's the only populated server when I'm online. I've hit TAW on the weekends and loved it but hence it is empty during my evenings when I'm on. That said, just the other night a server rotated it was me and a buddy on Soviets....2 players. The server kept filling up and filling up: 28 Germans and still just us 2 on Soviets. We left. I'm sure that server rotation was a blast.... 1
Dave Posted July 24, 2017 Posted July 24, 2017 Someone could be waiting whole day to fly in his favourite aircraft and he will be forced to play ones that he doesn´t like. Umm - thats pretty much the VVS experience all the time. Made worse by at least one WoL mission builder's penchant for hobbling the almost-competitive-in-a-1-v-2 Yak1 with rockets because he thinks its OP.
Dave Posted July 24, 2017 Posted July 24, 2017 OP try to look at it as more enemy more targets. They're not targets if they are all above and behind you. The only card the OP has to play in the usual scenario seen here is to use the energy deficit briefly to its only advantage and outmaneuver to force an overshoot. While a good pilot can do this all day long 1 v 1 it simply isn't possible to do this consistently with 3 v 1. None of us wade into 3 on 1 voluntarily and I'd wager VVS flyers are MUCH more cautious of that than LW simply because VVS never get to choose to disengage. 1
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