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Posted

I am using an oculus rift, everything woks fine except when looking though the prop, and when facing the horizon the object become flashing, when facing the ground or sky it is no problem. Does anyone have the same issue? or is is jut me?

Posted (edited)

I am using an oculus rift, everything woks fine except when looking though the prop, and when facing the horizon the object become flashing, when facing the ground or sky it is no problem. Does anyone have the same issue? or is is jut me?

 

Welcome to the forums!

 

That is ASW in the Rift.

https://developer.oculus.com/blog/asynchronous-spacewarp/

 

Basically by default ASW is active. What happens:

Framerates at or above 90 fps = no ASW.

Framerates drop much below 90 fps, and framerates will lower to 45 fps. ASW interpolates the frames, ie inserts missing frames in between regular frames to give an end result of 90 fps, which is what the Rift requires for the best ideal  smooth gameplay and experience. If you had your fps counter on, you would see it running at either 45 fps or 90 fps.

The downside to this, it does cause a few graphic anomalies, like what you have described.

 

You can turn ASW off if you want to try it without to see how you like it and how it does on your rig. I believe the shortcut key to do so is ctrl+Numpad 1 IIRC.

I myself like and use the Oculus Tray Tool, I set profile in it for BoS to run it with ASW disabled and a Pixel Density of 1.5. It also has an audio switcher, I can set to always have the audio automatically switch to my Oculus earphones when Oculus Home starts, and back to my default speakers when Oculus Home exits as well. 

 

You can read about and grab the Oculus Tray Tool over on the Oculus Forums:

https://forums.oculus.com/community/discussion/47247/oculus-traytool-supersampling-profiles-hmd-disconnect-fixes-hopefully/p1

Edited by dburne
Posted

Welcome to the forums!

 

That is ASW in the Rift.

https://developer.oculus.com/blog/asynchronous-spacewarp/

 

Basically by default ASW is active. What happens:

Framerates at or above 90 fps = no ASW.

Framerates drop much below 90 fps, and framerates will lower to 45 fps. ASW interpolates the frames, ie inserts missing frames in between regular frames to give an end result of 90 fps, which is what the Rift requires for the best ideal  smooth gameplay and experience. If you had your fps counter on, you would see it running at either 45 fps or 90 fps.

The downside to this, it does cause a few graphic anomalies, like what you have described.

 

You can turn ASW off if you want to try it without to see how you like it and how it does on your rig. I believe the shortcut key to do so is ctrl+Numpad 1 IIRC.

I myself like and use the Oculus Tray Tool, I set profile in it for BoS to run it with ASW disabled and a Pixel Density of 1.5. It also has an audio switcher, I can set to always have the audio automatically switch to my Oculus earphones when Oculus Home starts, and back to my default speakers when Oculus Home exits as well. 

 

You can read about and grab the Oculus Tray Tool over on the Oculus Forums:https://forums.oculus.com/community/discussion/47247/oculus-traytool-supersampling-profiles-hmd-disconnect-fixes-hopefully/p1

Thank you very much! Solved this problem!
SCG_Fenris_Wolf
Posted

The real solution would be if the Devs disabled the rendering of the prop blades for VR users once they run faster than 1000RPM.

That would be great and let us use the super important feature that ASW actually is.

It gives you the sense of presence.

Posted

Thank you very much! Solved this problem!

 

:good: 

 

You are most welcome.

Have fun and enjoy BoS in VR!

Posted

The real solution would be if the Devs disabled the rendering of the prop blades for VR users once they run faster than 1000RPM.

That would be great and let us use the super important feature that ASW actually is.

It gives you the sense of presence.

 

Something like this would be great.

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