Jump to content

Recommended Posts

Posted

So, I'm attempting to map my X-52 pro, and running into some issues. I'm using the saitek software, as it allows me to have different schemes for different aircraft, as well as giving me options that aren't available in-game.

 

The big one is, the X-52Pro uses a two-stage trigger. In other games, I can map the first stage of the trigger to fire primary, and the second stage to fire all. This works in every other sim, but for some reason, NOT iL-2. The first stage DOES detect and fire the machine guns just fine, but depressing to the second stage isn't detected in the ingame mapping (Forcing me to use the programming software), and when using the programming software, it still seems that once fire-primary is activated, fire all CAN'T be activated without first releasing fire primary. Any ideas?

 

Secondly, when I map the speed brakes through the programming software, because the command includes "B", for some reason, it drops the bombs. I've checked that mapping is correct, and I haven't run into this issue in any other game. 

 

Anyone with an X52 Pro have any ideas? I've tried the search function here to no avail. 

WWSitttingDuck
Posted

Had the same issue as you....game gui would not recognize second trigger, but programming software works fine for me...

 

W10 here, so had to update to the Logitech software, but the Saitek software worked just the same.

 

 

 

 

 

post-53421-0-41460700-1500581737_thumb.jpg

Posted

Strange, that's not working for me...

WWSitttingDuck
Posted

ok...if you go to your game controllers settings....so you see corresponding lights lite up for both trigger and secondary trigger?  

 

Button one is trigger, button 15 is secondary trigger

 

 

 

 

 

 

post-53421-0-98899200-1500595795_thumb.jpg

Posted (edited)

Try this:

 

- Assign trigger first stage  for fire "Fire weapons group 1", hit APPLY as usual.

 

Close the game, go to the folder:

 

...IL-2 Sturmovik Battle of Stalingrad\data\input

 

Or  if STEAM version:

 

....\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\input

 

Open with Notepad the file current.actions, find the lines

 

 

machineguns_fire,                                 joy0_b1,                                          0| // Fire weapon group 1

cannons_fire,                                         ,                                                       0| // Fire weapon group 2

 

Change the place with "," under joy0_b1 for:

 

machineguns_fire,                                 joy0_b1,                                          0| // Fire weapon group 1

cannons_fire,                                       joy0_b15                                        0| // Fire weapon group 2

 

Can happen that in you system X-52 is not joy0, but joy1 or joy2, so use the number correct (in mine joystick is joy0).

 

Save the file, open the game and test.

 

Your issue with bombs happen in commands with modifier (Alt, Ctrl, Shift, Win) + key send trough joystick software -  keymapper (that press joystick buttons to press keys), this game see e.g. Alt+B as Alt and then B, why bombs fallen together with drop air brakes.

 

Using keymaper is need add delay between Alt and B keys in keymapper setup - or if soft allow "hold" for the modifier.

 

http://www.saitek.com/manuals/st/advanced_EN.html

Edited by Sokol1
Posted (edited)

ok...if you go to your game controllers settings....so you see corresponding lights lite up for both trigger and secondary trigger?  

 

Button one is trigger, button 15 is secondary trigger

 

Yes, the computer detects both primary and secondary trigger. Works fine in DCS as well.

 

 

Try this:

 

- Assign trigger first stage  for fire "Fire weapons group 1", hit APPLY as usual.

 

Close the game, go to the folder:

 

...IL-2 Sturmovik Battle of Stalingrad\data\input

 

Or  if STEAM version:

 

....\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\input

 

Open with Notepad the file current.actions, find the lines

 

 

machineguns_fire,                                 joy0_b1,                                          0| // Fire weapon group 1

cannons_fire,                                         ,                                                       0| // Fire weapon group 2

 

Change the place with "," under joy0_b1 for:

 

machineguns_fire,                                 joy0_b1,                                          0| // Fire weapon group 1

cannons_fire,                                       joy0_b15                                        0| // Fire weapon group 2

 

Can happen that in you system X-52 is not joy0, but joy1 or joy2, so use the number correct (in mine joystick is joy0).

 

Save the file, open the game and test.

 

Your issue with bombs happen in commands with modifier (Alt, Ctrl, Shift, Win) + key send trough joystick software -  keymapper (that press joystick buttons to press keys), this game see e.g. Alt+B as Alt and then B, why bombs fallen together with drop air brakes.

 

Using keymaper is need add delay between Alt and B keys in keymapper setup - or if soft allow "hold" for the modifier.

 

http://www.saitek.com/manuals/st/advanced_EN.html

 

I've fixed the dive brakes by just mapping those directly in game. As for the trigger, I've tried mapping btn15 to both fire cannon and fire all, and neither one gets the cannons to fire. Full depression is still just the machine guns...

Edited by TXSailor
Posted

Hi Sailor,

This is what I did (more less) with my X52 (I suspect the 2 stage trigger is the same in your X52Pro) to assign second stage trigger to fire all guns:

1. Press the trigger fully (to second stage) and hold it.

2. Enter the assignment window in the key mapping settings - in your case 'Fire oall guns'. Keep the trigger pressed.

3. When the assignment window appears de-press the trigger slightly (to the beginning of the second stage) and press it again. This action should assign the second stage button to the in-game action. Accept it and release the trigger.

I cannot remember if only de-pressing the trigger slightly is sufficient to assign it but you will see for yourself.

Good luck and I hope it helps you.

Cheers,

Cina

Posted

Hi Sailor,

This is what I did (more less) with my X52 (I suspect the 2 stage trigger is the same in your X52Pro) to assign second stage trigger to fire all guns:

1. Press the trigger fully (to second stage) and hold it.

2. Enter the assignment window in the key mapping settings - in your case 'Fire oall guns'. Keep the trigger pressed.

3. When the assignment window appears de-press the trigger slightly (to the beginning of the second stage) and press it again. This action should assign the second stage button to the in-game action. Accept it and release the trigger.

I cannot remember if only de-pressing the trigger slightly is sufficient to assign it but you will see for yourself.

Good luck and I hope it helps you.

Cheers,

Cina

 

Thanks! I hadn't even thought of that! I'll give it a try!

Posted

Had the same issue as you....game gui would not recognize second trigger, but programming software works fine for me...

 

W10 here, so had to update to the Logitech software, but the Saitek software worked just the same.

 

What Logitech software is that sittingduck? Can you use it with Saitek hardware?

3./JG15_Kampf
Posted

When I wore x52 I would do it like this: I would click the trigger to the first stage on the command I wanted and keep the trigger still pressed. Then chose the command for the second stage and clicked on the second stage of the trigger

Posted

Thanks sokol and sittingduck! I'll check that out.

 

 

When I wore x52 I would do it like this: I would click the trigger to the first stage on the command I wanted and keep the trigger still pressed. Then chose the command for the second stage and clicked on the second stage of the trigger

 

Yes this worked for me when I originally mapped my X52 Pro.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...