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Any word on arms and legs?


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Posted

I love flying in VR, it's the best experience you can get for the Rift, in my opinion. But what really bothers me is that you are a ghost in your cockpit. For me it's killing a good part of the immersion.

 

So, are there any plans to give me a body in the foreseeable future? :-)

  • Upvote 2
Posted

I suggest an option for a female pilot. Profoundly endowed, scantly clad, and subject to zero G maneuvers.

 

Thank you in advance for offering this option. :)

  • Upvote 9
BMA_FlyingShark
Posted

 

 

a female pilot

An Asian one for me please.

 

:salute:  

Posted

I am not flying in VR, but I also hate flying in those empty ghost cockpits. But I think we are part of a minority, here.

  • Upvote 1
SCG_Space_Ghost
Posted

The question has been asked many, many times and it's unlikely to happen.

 

I'm not a fan of phantom bodies, anyway.

ShamrockOneFive
Posted

We've debated merits pro and con but it comes down to this is a small team doing some incredible stuff and they just don't have the time.

 

Jason responded to the upgrading the damage model decals thread by saying they don't have the time. Arguably that's more important than seeing your legs in the cockpit at this point and even that's not on the list.

 

It's something to put out there for sure (no reason why the community can't discuss it as we have) but its also not likely to come for a long time yet.

Posted

Also it would likely be somewhat of a performance hit and most folks would end up turning it off ( if able to) anyway.

 

Yes it would be a neat thing perhaps, but for me would certainly not be a big deal to have.

Jade_Monkey
Posted

Im ok without it but i dont mind if they offer it as an option when they find the time.

I agree that it shouldn't be at the top of the priority list.

  • Upvote 1
Blooddawn1942
Posted (edited)

A matter of personal taste. I always switch the pilot body off in DCS. It's annoying and in the worst case it obscure gauges. I wouldn't like to see the devs putting precious recourses into this feature while there are many other things of more importance to do.

Edited by Blooddawn1942
  • Upvote 2
unreasonable
Posted (edited)

One of the problems that does not get discussed with the body question is the effect that having it might have on the allowable range of head positions.  There is no doubt that the game currently gives players a lot of latitude in where they place their "eyeball" in the cockpit: it seems that it is fairly popular to place it well back to increase "peripheral vision" compared to what you would get if you line up the eyeball with where the pilot's face should be, using the outside view as a guide.  I use a "realistic" forwards position now that I have TiR and a big screen, but I used to use a more rear position so I sympathize with people trying to play with small monitors.

 

If there was then a pilot body in 1st person view, would you then be able to see the back of your avatar's head? Some of the view positions you see in videos are definitely embedded in the head rest. If not, how do you match up the head to the neck?   :)

 

Edit - I would prefer a pilot body, it would be fun if modders could get it in as an option, but it is way down the list of things to fix or add.

Edited by unreasonable
Posted

CanadaOne wanted a female pilot modeled: May I suggest Svetlana Kapanina. I Imagine she both flies and looks better than most couch potatoes that hang around here. :lol:

  • Upvote 1
unreasonable
Posted

@Holtzauge you should not be linking to erotic videos.  :P

Posted

In VR hands are seen in one or two of the bomber aircraft like the Ju-88. Not sure which other ones since I just got Oculus and not sure if they might show up with Track IR .I doubt it since I never saw them.

Posted (edited)

@Holtzauge you should not be linking to erotic videos.  :P

 

I know but for Svetlana I made an exception. Her stick handling is a bit on rough side for my taste though........ ;)

Edited by Holtzauge
150GCT_Veltro
Posted (edited)

Female model, oxigen mask and an italian pilot for the Macchi.

 

In would be a nice addition.

Edited by 150GCT_Veltro
Posted

Hmmm in the bombers there are pilots and gunners but they get turned off when you enter the position, would be great if we can turn them back on!

Posted

"Any word on arms and legs?"

 

In similar previous topics the "consensus"was: Look between your chair and monitor screen.  :biggrin:

  • Upvote 2
Posted

No thanks.. I like to be able to read my instruments!

  • Upvote 2
US63_SpadLivesMatter
Posted

I actually like the empty cockpit, and think something like this is fairly superfluous.

 

I don't feel that my immersion is hurt by not having it there. I don't look at my feet and hands while I fly.

Posted

It's funny how most threads that have "Any word on..." in the title is about some idea, that the devs have never even entertained? As if we are actually expecting news about this any minute now?

 

Discuss this all you like, but keep in mind, that this is not in the dev's plans as far as any of us know, and very likely it won't be in the forseeable future.

  • Upvote 1
HagarTheHorrible
Posted (edited)

Given that pilots bodies are present in bombers I'm surprised there isn't a config, accept it as it is, option that allows people to make them visible, if desired, just to see if, as an option, it has legs and that it might be something worth running with ( yes that was meant ). Pilots bodies might not work well in normal play but might work very well in VR, that said I'd be very surprised if the dev's hadn't looked at it and found it not quite good enough as is.

 

I would be tempted to give an arm or a leg for the option, but that would make it all a bit pointless.

Edited by HagarTheHorrible
BraveSirRobin
Posted

I don't care about arms and legs, but I would like to have the pilot head modeled to help block glare so I can see out of canopy better.

[CPT]Pike*HarryM
Posted

A virtual hand to do a facepalm at appropriate moments would be awesome.

HagarTheHorrible
Posted

I don't care about arms and legs, but I would like to have the pilot head modeled to help block glare so I can see out of canopy better.

VR is great, in a way that TrackIR, even with six dof never was. Moving your head around to look around struts or to block out the sun is all very natural.

  • 1CGS
Posted

This topic has been discussed a billion times, and the answer is still No.

HagarTheHorrible
Posted

This topic has been discussed a billion times, and the answer is still No.

But no one ever seems to say why. Maybe you could do us a favor and link us to the billionth question, the one that explains why not ?

 

After all the pilots body is already present in bombers, it must just be a question of a trigger enabling and disabling it.

  • Upvote 2
Posted

But no one ever seems to say why. Maybe you could do us a favor and link us to the billionth question, the one that explains why not ?

 

After all the pilots body is already present in bombers, it must just be a question of a trigger enabling and disabling it.

There you go being pedantic again. ;)

  • Upvote 1
[CPT]Pike*HarryM
Posted

As I recall the reasons for "no" were: Too much effort for a cosmetic item. Possibility to obscure instruments/controls.

Posted

This would be way too much of a performance hit for little returns. The developers (and by association, modern PCs) are struggling to increase the draw distance of the horizon and to improve the resolution of cockpit shadows. Adding moving arms and legs to the cockpit and dynamic shadows for the whole body is not technically possible given that the devs (and modern PCs) have struggled with minor improvements like draw distance and cockpit shadows. 

  • Upvote 1
FuriousMeow
Posted (edited)

After all the pilots body is already present in bombers, it must just be a question of a trigger enabling and disabling it.

 

It requires far more than just "display_body=0" or "=1"

 

The 3D external model would not work with a 1st person view, because the head would be present and obscure vision. The limits of head motion would have to be set, even in games that have bodies it is possible to look down on where the neck should be.

 

All in all it's a lot of effort for no payout. In all of the games I've played with bodies, they add nothing and obscure something I need. And there's more, displaying more polys in cockpit leads to higher requirements which leads to whining the game no longer runs as well which leads to... etc.

Edited by FuriousMeow
Posted

I want a pilot who, when hit, screams bloody ******* murder and swears his head off in Russian, while flying with one hand on the stick and the other holding his wounds closed.

 

Now that's immersion!

II/JG17_HerrMurf
Posted

Yes, and that definitive word is, "No."

HagarTheHorrible
Posted (edited)

This would be way too much of a performance hit for little returns. The developers (and by association, modern PCs) are struggling to increase the draw distance of the horizon and to improve the resolution of cockpit shadows. Adding moving arms and legs to the cockpit and dynamic shadows for the whole body is not technically possible given that the devs (and modern PCs) have struggled with minor improvements like draw distance and cockpit shadows. 

 

Ballcocks. 

 

If it were such an issue, no bodies would be present in Bombers or at the very least there would be an option, so I'm sorry but I think you're talking out of your helmet (flying that is :biggrin: ).

 

It requires far more than just "display_body=0" or "=1"

 

The 3D external model would not work with a 1st person view, because the head would be present and obscure vision. The limits of head motion would have to be set, even in games that have bodies it is possible to look down on where the neck should be.

 

All in all it's a lot of effort for no payout. In all of the games I've played with bodies, they add nothing and obscure something I need. And there's more, displaying more polys in cockpit leads to higher requirements which leads to whining the game no longer runs as well which leads to... etc.

 

 

Do you play in VR ?

 

Playing in VR  move your eye point to it's limit (or not ,because you have to adjust your eye point in normal 2D)  usually to the right to stay in the cockpit and, hey presto, pilot,  you just don't look through his eyes, although you're still playing as him. Depending on how close that enemy fighter is it could be described as a near death out of body experience  :P

 

I'm comfortable playing without a pilots body, I don't mind.  I get the arguments for not implementing bodies in non VR but I don't buy the arguments against with the new technology, it might be rough and ready, there might be clipping issues (like that's never been an issue in computer games or brought them to a standstill) that make it something other than a novelty or limit head views to pedestrian, bomber pilot, movements, it may be imperfect but then what is ?  As imperfect as it might be I remain to be convinced that it's not a  "0" or a "1"

Edited by HagarTheHorrible
HagarTheHorrible
Posted (edited)

If I could think of an argument against it, it would be that if in anyway successful it might set up an expectation that it should happen in all aircraft, which would mean more work and, at least for a few years, not in any way a priority.

Edited by HagarTheHorrible
ShamrockOneFive
Posted

I want a pilot who, when hit, screams bloody ******* murder and swears his head off in Russian, while flying with one hand on the stick and the other holding his wounds closed.

 

Now that's immersion!

 

You could just pay someone to do that in real life while you were flying!  :lol:

Posted (edited)

I hate having a body in a virtually cockpit, at least in DCS. because often TrackIr is not aligned and then it become a headless body and you see where your head suppose to be. I have nothing against it if it would be optional for each and every one like in DCS

Edited by 216th_LuseKofte
Posted

This would be way too much of a performance hit for little returns. The developers (and by association, modern PCs) are struggling to increase the draw distance of the horizon and to improve the resolution of cockpit shadows. Adding moving arms and legs to the cockpit and dynamic shadows for the whole body is not technically possible given that the devs (and modern PCs) have struggled with minor improvements like draw distance and cockpit shadows. 

 

I continue to be amazed at what the developers are doing with this sim in the performance department. Their VR implementation alone far exceeding any expectations I may have had for it.

 

I have little doubt they could pull something like that off with not too much hit on performance, I just suspect they have way more on their plate at this point moving forward that something like this could probably not be seriously considered at this time. 

 

For me I really have no preference either way.

Posted

We have headless torsos in Elite Dangerous and they're quite groovy.

 

One *assumes* it's down to resources  rather than the impossibility of it.

 

it's not a thing I would personally use but *if* implemented would like a toggle as in DCS.

 

However, even if the devs have said a firm "no" (for whatever reason) I dont think there's anything wrong simply discussing it from a theoretical view.

 

L

Posted

You could just pay someone to do that in real life while you were flying!  :lol:

I get it verbally from the wife.

 

"Are you flying your little airplanes again?"

 

Women... :rolleyes:

II/JG17_HerrMurf
Posted

Based upon workload, sometimes when the Dev's say they can't, or even won't, do something we should probably just take that at face value. No one has said, "never," they just said, "no."

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