IckyATLAS Posted July 10, 2017 Posted July 10, 2017 Does one need to fly through each point in the track in order to accomplish the mission, or one can accomplish the mission by flying from other directions to the objective and back to the Airport. I find it very annoyin to have to fly through pre established tracks.
dburne Posted July 10, 2017 Posted July 10, 2017 Hmm not nice to disobey orders by not folllowing the planned flight path... Not really sure myself, but am having a blast flying this campaign!
NETSCAPE Posted July 10, 2017 Posted July 10, 2017 From the mission design perspective, I would assume you NEED to fly through them in order to trigger important events. This becomes problematic for people who don't want to see the cancer on the screen that is "normal mode". See my recent "I can't see waypoints on expert mode anymore" post.
1CGS BlackSix Posted July 11, 2017 1CGS Posted July 11, 2017 Does one need to fly through each point in the track in order to accomplish the mission, or one can accomplish the mission by flying from other directions to the objective and back to the Airport. I find it very annoyin to have to fly through pre established tracks. For this campaign, I've changed the algorithm of the missions and you can skip several waypoints. This was specially done for those who play in the expert mode.
NETSCAPE Posted July 11, 2017 Posted July 11, 2017 For this campaign, I've changed the algorithm of the missions and you can skip several waypoints. This was specially done for those who play in the expert mode. So do you use an array of check zones or complex triggers instead?
No601_Swallow Posted July 11, 2017 Posted July 11, 2017 From the mission design perspective, I would assume you NEED to fly through them in order to trigger important events. This becomes problematic for people who don't want to see the cancer on the screen that is "normal mode". See my recent "I can't see waypoints on expert mode anymore" post. Certainly for B6's first campaign (I haven't started Blazing Steppes yet), the waypoints were almost always carefully placed over towns, bridges, junctions, etc. - places that were easy (or at least possible!) to locate. In expert mode, navigation is half the fun! Practice at interpreting the briefing map and transposing the route onto the landscape before you is all part of improving as a pilot/simmer, I would have thought. In any case, B6 changed "10 Days" so that all you had to do was climb to 200m (to trigger "On Took Off") and then you were free to land back again on the base and complete the mission. I assume Blazing Steppes is similar. But why wouldn't an SP player follow the route? Doesn't he want all the interesting and surprising and challenging stuff to happen? It's like just flicking to the back page of a Whodunnit novel. Sort of defeats the purpose.
1CGS BlackSix Posted July 11, 2017 1CGS Posted July 11, 2017 So do you use an array of check zones or complex triggers instead? I use an array of check zones In any case, B6 changed "10 Days" so that all you had to do was climb to 200m (to trigger "On Took Off") and then you were free to land back again on the base and complete the mission. I didn't change "10 Days", you have to follow the route in that campaign.
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