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I can't see waypoints in Expert mode anymore.


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Posted (edited)

I thought this was an issue based on my mission design at first. But after firing up Ten Days of Autumn I can't see way points either. I am speaking of seeing the waypoints in the game world, not the map. They show up on the map.

 

I know for sure I played Ten Days of Autumn on expert mode + external cam for nice views sometimes. I never play normal mode. And I don't want people to play my campaign on normal mode either. So was this a change in one of the recent updates or what? 

 

And before anyone asks, yes I am hitting H and I to check... 

Edited by NETSCAPE
Posted

It's been like that for a while now. I don't remember when it was changed, but it predates dec 2016.

Posted (edited)

To see waypoints in the game world (i.e. hanging in the air), each waypoint must be object linked to the player's plane, which is only possible in a SP mission. For more details, see "Mark the Next Point Along On the Route" on pg. 60 of the editor manual.

 

Note:

 

- In addition to hitting H and I, as you mentioned, you must also enable navigation markers for the mission. To enable navigation markers, go to the IL-2 Sturmovik mission list, click the "Realism" button, and select the "Navigation Markers" check box.

 

- You can also target link the player into a formation and they will see the waypoints that the leader follows. 

 
- You can object link a land command to the player plane and they will see a green land icon in the air.
Edited by JimTM
Posted (edited)

It's been like that for a while now. I don't remember when it was changed, but it predates dec 2016.

 

Huh. Well this poses possibly the largest disappointment to my campaign or any future ones that I had in mind... hitting way points is crucial to trigger events. Playing on normal is lame. Not seeing waypoints is bad... ugh.

 

 

 

To see waypoints in the game world (i.e. hanging in the air), each waypoint must be object linked to the player's plane, which is only possible in a SP mission. For more details, see "Mark the Next Point Along On the Route" on pg. 60 of the editor manual.

 

Note:

 

- In addition to hitting H and I, as you mentioned, you must also enable navigation markers for the mission. To enable navigation markers, go to the IL-2 Sturmovik mission list, click the "Realism" button, and select the "Navigation Markers" check box.

 

- You can also target link the player into a formation and they will see the waypoints that the leader follows. 

 
- You can object link a land command to the player plane and they will see a green land icon in the air.

 

 

Well Jim  500 hours in game, 200 hours in editor give or take, 10 SOLID missions complete... it's fair to say I know about object links, formations ect haha.

 

Navigation markers are on by default whether you select normal or expert mode. But apparently now you can only see the way points on the map and NOT in the game world in expert mode. 

 

I can put up with derpy AI formations. I can put up derpy AI taxiing. I can put up with slow Stuka speeds. I can put up with slow Stuka climb rates. 

 

However I can't put up with no way points being displayed in the game world. Nor can I put up with seeing a million objects labeled in order to see those way points, ie "object markers"/normal mode. 

 

This is truly game-breaking for me...... what is my option for wanting an immersive "expert" mode campaign? Set the ******* way point radius to 1000 meters and "hope" the player hits it?! Anyone who knows mission making knows how critical hitting way points can be for triggering other events and progressing the mission properly... 

Edited by NETSCAPE
=SqSq=Sulaco
Posted (edited)

I'm confused by the issue here, not trying to be a jerk or anything just trying to understand. You can fly through a waypoint (at least in Blazing Steppe) at almost any altitude and horizontally by a pretty wide margin of error so why is the map marked waypoints not enough? Why would you want that big, ugly, yellow marker on your screen?

 

Legitimate question, like I said, not being a jerk. Is it a VR thing or a low res monitor thing or just preference?

Edited by Y-29.Sulaco
Posted (edited)

The mission designer chooses the radius of the way point which dictates when you've "reached" the way point, thus triggering the next one ect. When I originally played Ten Days of Autumn the way points seemed to be 800ish radius I think (been awhile).

 

This issue has come to light due to the fact that in my campaign on mission 10 the player goes from a wing man to flight lead. The first 9 missions you just fly along with the AI and your flight lead passes through the way points. It is CRITICAL that the player passes through the way point to trigger all manner of events or the mission will not function properly. 

 

Honestly man your comment is reassuring. I mean if you feel that a marker on a map is good enough, that's good to know... but I can't help imagining an average player thinking they can just fly straight to an action point, bypass way points and then blame a "broken mission" ect.

 

All I want is that "big ugly yellow marker" to be displayed by hitting "i" or "h"   - it should be optional at least, like toggle on/off with a keystroke...

 

EDIT: really I'd like the way point radius for the player when he's flight lead to be 500m... yeah that ain't happening now...

Edited by NETSCAPE
=SqSq=Sulaco
Posted

Hmmmm, interesting problem there. That's a tricky one...

 

My only suggestion would be to make it very clear in the briefing that it's mission critical the pilot follows the correct flight path/altitude within 500m. Perhaps you can say this is due to intel that suggests a strong AAA presence outside of this envelope or something.

 

Just an idea, more of a bandaid really until the ability to turn on/off waypoints is back in(if it ever is).

 

As far as reassuring goes, I've yet to have trouble clearing a waypoint using just the map system so as long as you've laid it clearly out for the player that they need to fly that route you should be good to go. I guess it is best to design for the lowest common denominator though.

 

Anyway, good luck and I'll def keep my eyes peeled for your campaign! Let us know if you ever come up with a solution.

Posted

Ironically I updated my briefing format for all my missions today... guess I'll do it again and emphasize the importance of hitting the way point as flight lead. I had that thought even before reading your post.

 

I have flight course/route on the map. 

Jade_Monkey
Posted

You want expert but with waypoints? so what you really want is custom, which is entirely feasible with the current game.

Posted (edited)

How Jade. I've gone through all the settings. What am I missing? Try it. 

 

edit: I want to see the waypoints ONLY, not every little unit labeled with red or blue icons and distance ect.......

Edited by NETSCAPE
Posted

Call your units NOICON and their icon won't show even when object markers are enabled.

 

Regarding logic being connected to waypoints: I think critical events in the mission should not depend on them. I prefer to use check zones instead. I still use waypoints, but mostly as guidance for the user. I also set them very wide, i.e. 1km or 2.

Posted

I use complex triggers a lot along the flight path. I rarely use check zones actually. But sometimes distance wise, way points work perfect. 

Posted

I played through 10 days of autumn recently on expert, without nav markers, and didn't notice a problem. Using the map to bring myself onto a bearing seemed sufficient.

That may be easier in VR though because when you look at the map, you still see the horizon through your peripheral vision so its very easy to turn onto a bearing and fly straight and level while in map mode.

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