HagarTheHorrible Posted July 9, 2017 Posted July 9, 2017 The Spitfire seems to be rather good at sawing the wings off anything with a cross attached (note to self, don't fly with Free French markings ) Maybe too good ? The vast majority of my kills seem to end up loosing one of their wings, 109's or 190's it matters not.
Finkeren Posted July 9, 2017 Posted July 9, 2017 Funny, I find that I get far more kills, where I set the bugger on fire, like a lot more...
Blutaar Posted July 9, 2017 Posted July 9, 2017 Not just on the ones with a cross painted on them, the red star ones did lose the wings equally easy versus the 30mm spitfire cannons (just joking, its 20mms).
CIA_Yankee_ Posted July 9, 2017 Posted July 9, 2017 (edited) Combination of two factors: 1- Not all 20mm shells are made equal. The Spit's hispanos have much larger shells than any other 20mm we've seen. I imagine this is partly why the Spit only carries 60 shells per guns. 2- On top of that, these are AP shells. They don't "merely" explode on contact, but instead penetrate the target's skin and THEN explodes. This is why you don't see very large explosions like the mineshells: the explosion occurs inside the target, and therefore causes significant structural damage. So when you hit the wings, there's a better chance that the wing spars will get damaged, which may explain the effect you are seeing. Edited July 9, 2017 by Yankee_
Holtzauge Posted July 9, 2017 Posted July 9, 2017 Yup, I have noticed that too: A lot of German wings fluttering down. OTOH I have been flying mostly the Spit lately so I have not noticed if it is something that applies in general to the DM in 2.011?
Finkeren Posted July 9, 2017 Posted July 9, 2017 Yeah when thinking of the Hispanos, it would probably be more accurate to compare them to the VYa-23 than the MG 151 or ShVAK.
Bullets Posted July 9, 2017 Posted July 9, 2017 As Yankee stated the hispanos cannon rounds are much bigger and also fly faster, aka they are going to pack a much bigger punch than other 20mm cannons we are used too. And there are two of them on this plane, like fink said compare them to two Vya-23 cannon shells hitting your wings, makes more sense
Yogiflight Posted July 9, 2017 Posted July 9, 2017 The thing is, this advantage only counts, when you hit the wing from behind (or the front, of course), but when you hit it in a deflection shot, especially with an AP round, the round will, because of the high velocity, go through the wing, leaving two 20mm holes, and detonate after having left the wing, in the air, without doing a lot of damage.
-=PHX=-SuperEtendard Posted July 9, 2017 Posted July 9, 2017 (edited) Imagine when the Hs 129 comes with the MK 101/103, with very good AP performance and massive HE content (around twice of allied 37mm shells). The Hispanos in BoS have 1:1 HE-AP belt, so as BoS DM benefits from AP damage (which the Hispanos have the best kinetic energy of these 20mms), and also the HE round has around twice the explosive weight of the ShVAKs, plus having 2 cannons, makes a good recipe for damage output in game. The tracers are 1 out of 4 rounds, but they aren't syncronized for both cannons (one shoots the tracer before the other) so this might create the perception that less rounds are being fired at than what they actually are. Edited July 9, 2017 by -=PHX=-SuperEtendard
Blutaar Posted July 9, 2017 Posted July 9, 2017 I allways aim for the center line at short distance and have a convergency of 200m. Most shots i fire with the hispanos are at an angle where its almost 90°, the spit is just perfect for that and the AI will allways do you the favor and pulls into you. The wings are still the first thing that falls of, no matter which plane i shoot at. But who cares, its 60 rounds with a high rate of fire so its not too bad getting guaranteed kills when not missing.
Field-Ops Posted July 10, 2017 Posted July 10, 2017 The Spitfire seems to be rather good at sawing the wings off anything with a cross attached (note to self, don't fly with Free French markings ) Maybe too good ? The vast majority of my kills seem to end up loosing one of their wings, 109's or 190's it matters not. Funny, I find that I get far more kills, where I set the bugger on fire, like a lot more... Difference in convergences? One of you sound like you have close convergence for engine and fuselage hits while the other sounds like far convergence to hit wings. 1
HagarTheHorrible Posted July 10, 2017 Author Posted July 10, 2017 (edited) Difference in convergences? One of you sound like you have close convergence for engine and fuselage hits while the other sounds like far convergence to hit wings. Good point, hadn't thought about that, mines set to 170. Logic might be wrong though because it's me knocking off wings. Edited July 10, 2017 by HagarTheHorrible
Finkeren Posted July 10, 2017 Posted July 10, 2017 Difference in convergences? One of you sound like you have close convergence for engine and fuselage hits while the other sounds like far convergence to hit wings. Actually, I think it's the opposite for some reason. I use a fairly long convergence at 350m while it appears that Hagar has his set at just 170m. However, I have been extra careful to fire at convergence or close to it in the Spit, because of the limited ammo supply, so it might still be, that I hit the fuselage more often than I'm used to.
Bullets Posted July 10, 2017 Posted July 10, 2017 Mine is set too 150M.. Seems to be working fine for me however I will experiment with longer convergence now!
Tektolnes Posted July 10, 2017 Posted July 10, 2017 If you want to go with the historical setting the RAF used select 250 yards (228.6m). A few pilots might have played around with shorter ranges but generally this was the setting you would have had to fly with. This came out of combat testing so it's fair to say it's going to be decent. 1
Cybermat47 Posted July 10, 2017 Posted July 10, 2017 Well, if you aim at the fuselage while the target is closer than your convergence settings, the cannon rounds will probably hit the wings.
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