Habu Posted July 9, 2017 Posted July 9, 2017 If you have time, may you check the check zone with vehicle. For me, it's broken.
CCG_bexhausted Posted July 9, 2017 Posted July 9, 2017 (edited) Tested with a vehicule and a plane : works fine. What's your problem ? Do you need a specific test ? Edited July 9, 2017 by -LaFrench-bexhausted
Habu Posted July 9, 2017 Author Posted July 9, 2017 Thx, It doesn't detect a vehicle. (i rework on an old mission you played. that one with convoy which escape the town, if you remember) I give it another try when i have time, i use a Complex trigger which works fine.
CCG_bexhausted Posted July 9, 2017 Posted July 9, 2017 Yes i remember !!!!! For this mission if you have a job for me do not hesitate ! I confirm Check Zone detects vehicule from one side (in my test Allies).
Gambit21 Posted July 9, 2017 Posted July 9, 2017 Habu - I've found check zones to be a bit finicky, and have taken to using complex triggers almost exclusively. Of course I'm building single player missions, and I don't have all the triggers enabled at once.
Habu Posted July 9, 2017 Author Posted July 9, 2017 (edited) Thx Bex and Gambit. Gambit it's for a multiplayer mission, and the editor is very unstable with big mission. I had 6 crash from 15h to 23h. Ps : Bex come on tomorrow evening, i think we'll test the first set of modification. Edited July 9, 2017 by Habu
CCG_bexhausted Posted July 10, 2017 Posted July 10, 2017 Nice ! I'll do my best to be there tonight !
Thad Posted July 12, 2017 Posted July 12, 2017 Salutations, I was considering using a 'check zone' to detect entry of several vehicles for a particular country in a single player mission. Is this basically workable? Upon said number of vehicles enter the check zone area I want to report that the Town/City or mission objective has been achieved and have it reported to the player. Afterwards have a end to the mission, regardless of the life condition of the player. Scenario: Russian player defending a town. If the the Germans get the needed number of vehicles into the 'check zone' the player will receive a sad message that the town/city has been captured by the Germans and the mission will end in 'failure' for the player.
JimTM Posted July 12, 2017 Posted July 12, 2017 Salutations, I was considering using a 'check zone' to detect entry of several vehicles for a particular country in a single player mission. Is this basically workable? Upon said number of vehicles enter the check zone area I want to report that the Town/City or mission objective has been achieved and have it reported to the player. Afterwards have a end to the mission, regardless of the life condition of the player. Scenario: Russian player defending a town. If the the Germans get the needed number of vehicles into the 'check zone' the player will receive a sad message that the town/city has been captured by the Germans and the mission will end in 'failure' for the player. The check zone would detect the first vehicle to enter, but not the other vehicles that enter after the first one. A complex trigger translator can detect multiple entries, so you could use that MCU in combination with a counter trigger, set to the number of vehicles, to trigger the mission objective translator and the subtitle translator that reports to the player.
Thad Posted July 13, 2017 Posted July 13, 2017 Salutations, After some trial and error... I was able to put together an area capture group that worked as I desired. After several units move into the designated area, the captured town objective was achieved and there was a subsequent report of the town loss to the Russian tank commander. Mission ended in failure. You just gotta stop all those German tanks.
JimTM Posted July 13, 2017 Posted July 13, 2017 Salutations, After some trial and error... I was able to put together an area capture group that worked as I desired. After several units move into the designated area, the captured town objective was achieved and there was a subsequent report of the town loss to the Russian tank commander. Mission ended in failure. You just gotta stop all those German tanks. Excellent Thad! Congratulations.
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