6./ZG26_Loke Posted July 8, 2017 Posted July 8, 2017 S! Using PS 3, and getting this half message when I try saving in dds format. Solution?
Juri_JS Posted July 8, 2017 Posted July 8, 2017 Have you disabled the alpha channel option in the PS save menue?
6./ZG26_Loke Posted July 8, 2017 Author Posted July 8, 2017 Nope, not disabled. Are these settings correct?
6./ZG26_Loke Posted July 8, 2017 Author Posted July 8, 2017 Weird. Just tried with an other template, for the Ju-87. Worked fine.
Legioneod Posted July 9, 2017 Posted July 9, 2017 Speaking of dds. Does anyone have a link or something to the dds plugin for photoshop cc? I can't find anything and I need it in order to create my skins.
beepee Posted August 14, 2017 Posted August 14, 2017 (edited) Speaking of dds. Does anyone have a link or something to the dds plugin for photoshop cc? I can't find anything and I need it in order to create my skins. https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop There ya go Edited August 14, 2017 by MF-beepee
616Sqn_Johnny-Red Posted August 24, 2017 Posted August 24, 2017 I'm running a very old version of PS that comes with CS2 and I think that it doesn't like 4k templates. The 4k Spitfire VB template (which is beautiful) causes me most problems. To make a .dds output from this template, I have to take some extra steps: After I have flattened the image, I can't save to .dds as it always fails (though my settings are correct). I save the flattened image as a new .psd file (with alpha channel). Then I close down and restart PS. Open the new (flat) .psd file in photoshop and save it as a new .dds file. This works for me. I don't really understand the mechanics, but I have discovered this works consistently; through much head-banging and experimentation. Perhaps someone with a little more expertise can explain why. I would be grateful to understand this better. Kind regards, JR
DetCord12B Posted August 24, 2017 Posted August 24, 2017 Speaking of the DDS format, has anyone tried using 32bit 8X textures at all?
spudkopf Posted June 20, 2018 Posted June 20, 2018 (edited) G'day All Taking my first baby steps into the world of skinning for BoS, etc, etc.... so I downloaded the Nvidia plug-in and installed that into my CS6 copy of PS I decided I'd start small and just tweek one of the default Bf109E7 skins for my own personal use. For this I used one of the historically corrected skins from Mitthrawnuruodo/Panthercules (many thanks by the way for that). After making my minor changes I then attempt to save the file, however I got an error stating "image width must be multiple of four". Just to be sure I then re-opened the original file, but when I tried to save that out as well I got the same error. I've done a quick search on the forum, but that yield exactly naught, with this thread being the only candidate coming not even close, but hey, got to start somewhere. Cheers Edited July 11, 2018 by spudkopf For PC sake had to remove some history
616Sqn_Johnny-Red Posted June 20, 2018 Posted June 20, 2018 (edited) This is going to sound really dumb, because I'm not a PS expert (I work in PSP then export to PS to render dds files) but you seem to have every iteration of the image's MIP map visible there (the ever smaller level of detail images to the right of the main image). I'm not sure why this is the case. Scratch that - I think I know what's going on here! When you opened the pre-existing skin to edit you checked the option to render / display all the MIP map iterations as well. Don't work from the game's default skins (or any pre-existing dds file). The dds colour map you wished to edit is essentially a flat image. This is a poor choice for one simple reason: Skins are rich and complex multi-layered images where the subtle visual interactions of each layer add to the depth and richness of the overall finish. If you start painting over the merged colour map you will lose much of the the tone, shade and texture the original artist put into the skin. You need to DL a template from the skin templates page: Also, for future reference, if you do open a dds file for any reason (such as for image referencing) there's no need to have photoshop render all the MIP maps as well. Good luck! Let us know how you get on. Regards, JR Edited June 20, 2018 by Johnny-Red
spudkopf Posted June 21, 2018 Posted June 21, 2018 (edited) G'day JR Thank you for your quick response, I knew it had to be something simple, and it was just the simple checking of the include all mips in the import box that was the issue. I went to what I thought was the template page but every link their was broken (thanks Google), so thank you for pointing me to the right place. As I said this was just to be a basic tweak so for now the default skin as a base was good for this test, but I will look at redoing it again with the proper template later on, but for now..... Edited July 9, 2018 by spudkopf For PC sake had to remove some history 1
pjmack11377 Posted December 19, 2018 Posted December 19, 2018 Working on wwi aircraft with no official template yet. How can I see where to place textures? Thank you
JGr2/J5_W0LF- Posted December 20, 2018 Posted December 20, 2018 If your having trouble saving the files. Save them as a . Bmp then find this program dxtbmp and use this program to save the file as a .dds Works like a charm for me. Simply open bmp file using this little program then save as 5 dds and you can even add an alpha to it as well. Great little program.
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