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Official Historical Campaign "Blazing Steppe"


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Posted (edited)
2 hours ago, Cotoi said:

1st. Please... PLEASE put a voice acting narrator in your mission - major flow

2nd. Pay more attention to characters, and try to make them more interesting, try to make us care for them 

3rd. You have so much content in the game, yet flying over a war zone you can't see no armies around. This is very bad mission making to say the very least

 

I got this campaign in order to write a review about the game (not only this, I have every expansion except the tanks) and you major problem is that all this content  never creates the war feeling that it can and should... not even in single player missions. Please make the final step and let all your hard work and dedication shine in an immersive campaign.

 

This is pretty exactly what I am musing about over and over again. I cant imagine that WW2 pilots were silent all the time, until they came close to the operational area. Didnt they do some chit chat to kill time or even calm their nerves? The career mode made a big step into the right way, to create a virtual pilot, who you can identify with. But scripted campaigns have a much bigger potential to create immersion based on characters.

Edited by PicksKing
  • Upvote 1
  • 1CGS
Posted
1 hour ago, Cotoi said:

1st. Please... PLEASE put a voice acting narrator in your mission - major flow

2nd. Pay more attention to characters, and try to make them more interesting, try to make us care for them 

3rd. You have so much content in the game, yet flying over a war zone you can't see no armies around. This is very bad mission making to say the very least

1) It's impossible in the current situation, I have neither the time nor the opportunities and the money to do such things.
2) I try, but briefings are of limited size and I can't put full-fledged stories there
3) I don't understand what you mean. In each mission there are dozens of convoys and trains, ground and tank fights, artillery batteries are firing, several groups of planes are performing their tasks, not related to yours. I'm always afraid that I'll overload the missions and they'll work slowly, as the number of active objects is now almost the limit

  • Upvote 4
  • 1CGS
Posted
3 hours ago, PicksKing said:

Didnt they do some chit chat to kill time or even calm their nerves? 

 

Not if they wanted to give away their intentions to the enemy, no. 

  • 2 weeks later...
LLv34_Flanker
Posted

S!

 

Some German biographies mention the radio silence in practise was abysmal among Germans at times, at least in the Eastern front. Many books cite the radio being filled with chatter etc. I would guess that none of the AF´s were totally silent during flight. Sure they adhered to the silence order but there were for sure times chatter took over.

  • 4 weeks later...
Giovanni_Giorgio
Posted

Fabulous work, I have massively enjoyed it. 

  • 1 month later...
  • 1CGS
Posted

Please take part in the official poll:

 

  • BlackSix changed the title to Historical Campaign "Blazing Steppe"
  • 4 weeks later...
Posted

Just finished missions 3 and I'm having a blast! Worth every penny, even more so on sale.

  • 1 month later...
  • 1CGS
Posted

"Blazing Steppe" and "Sea Dragons" campaigns are now available in French thanks to Dominique Girouard

  • Like 3
  • Thanks 1
  • 1CGS
Posted

Yes, there is a new trailer thanks to ShamrockOneFive

 

 

  • Like 2
Posted

These trailers are a great addition, be sure to thank Shamrock

Posted (edited)

I think the 3.010 update reversed the red/blue front line markings on the map. Blue is now on the Soviet side and Red on the Axis side:

 

2019_2_8__13_19_49.jpg

 

Or has it always been this way in Blazing Steppe?

Edited by Juri_JS
  • 1CGS
Posted

Thanks, I know about this problem after last update, we're trying to fix it. The same problem is in the Sea Dragon campaign.

Posted
27 minutes ago, BlackSix said:

Thanks, I know about this problem after last update, we're trying to fix it. The same problem is in the Sea Dragon campaign.

 

It happens to all scripted campaigns actually.

  • 3 weeks later...
Posted

Hello

Can you tell me when Blazing Steppe is available in german?

  • 1CGS
Posted

I can't answer, in the beginning of February only two texts were ready and I don't know what progress there is now.

  • 1 month later...
  • 1CGS
Posted

The small 3.012b update has been released just now:

Blazing Steppe campaign is available in German (translation done by Ralph =ram0506= Mahlmeister)

Posted

Super! THANK YOU VERY MUCH!!!! Looking forward for Sea Dragons in german! ?

  • 4 weeks later...
King_Franky
Posted

I have finished this great campaign now.
Thank you BlackSix and keep on doing such a great job. :drinks:

  • Like 1
  • 3 months later...
  • 1CGS
Posted

Thanks) 

  • 1 month later...
Posted (edited)
Where have the "Historical Campaign" Blazing Steppe and the "Historical Campaign" Ten Days of Autumn " disappeared 
from my computer.. I paid for it on Steam, and they have been previously playable???
Can anyone explain this to me please?
Kindly Jussi of Finland

 

Edit:

As usual..the reinstallation helped ... hope. I'm just wondering why that happened ???

 

Edited by jussitska
  • 1CGS
Posted

I'd recommend you to ask our support in any such cases.

Posted
1 hour ago, BlackSix said:

I'd recommend you to ask our support in any such cases.

 

Ok.. Tell me where I can find support

  • 1 month later...
  • 1CGS
Posted

Blazing Steppe improvements in 4.001:

 

- Aircraft appear and disappear according to the new visibility distance;
- You can encounter U-2VS in the air;
- U-2VS, P-40 and Hs 129 can be seen on airfields;
- The movement of all transport and armored columns has been corrected, there are more of them and they are larger;
- New aircraft groups added;
- All Soviet 85 mm AA gun batteries were overhauled;
- All static objects have been updated to correct durability values;
- The forces and mission logic have been corrected in missions 6 and 8;
- Other minor improvements.

  • Thanks 3
  • 2 months later...
Posted (edited)

Hi,

Mission 12 "The Price of Cowardice" - I have defended IL2 planes while they attacked enemy vehicles, shot down one enemy fighter. Then on our way back home we fended enemy attack without any loses on our side, then I have landed and the mission was failed.
The mission description does not say about any particular mission objectives.
What should I do in order to proceed to the last three missions?
 

Edited by Zeev
  • 1CGS
Posted

Hi,

All 15 missions in the campaign have the same condition for completing - landing at Zaplavnoye airfield.
I suppose you could mix up airfields and land together with IL-2s at Leninsk airfield .

 

I just checked this mission - it ends successfully if you landed in Zaplavnoye.

  • Like 1
Posted
1 hour ago, BlackSix said:

Hi,

All 15 missions in the campaign have the same condition for completing - landing at Zaplavnoye airfield.
I suppose you could mix up airfields and land together with IL-2s at Leninsk airfield .

 

I just checked this mission - it ends successfully if you landed in Zaplavnoye.

Thanks for the information.
Indeed I think there was no any landing waypoint.
I will reply the mission then and let you know if that worked.

  • 1CGS
Posted

If you don't want to replay this mission you can take-off, land and wait 5-7 minutes using x8 time compression until you'll see yellow "Mission completed" subtitle. 

  • Like 1
Posted
1 hour ago, BlackSix said:

If you don't want to replay this mission you can take-off, land and wait 5-7 minutes using x8 time compression until you'll see yellow "Mission completed" subtitle. 

Thanks!

  • 2 months later...
Reggie_Mental
Posted

I have these two campaigns, but I cant find the folders in any directory. They appear on the splash screen, and I can play missions on them, but where are the folders?

 

I want to change some of the loadouts wrt to fuel. We are all too heavy with fuel loads for a mission of less than 150km round trip!

 

I found the folders easy for Fortress Stalingrad, but can't see them for the other two scripted missions.

 

Any help appreciated

 

 

  • 1CGS
Posted

Official campaigns are encrypted, you will not be able to access their folders and change missions.
In a real combat situation, fuel tanks have always been refueled completely, regardless of flight range.

  • Upvote 1
  • BlackSix changed the title to Official Historical Campaign "Blazing Steppe"
  • 4 weeks later...
AirWolves=CutCut
Posted

I'm about a 3rd of the way through this campaign and it has been a lot of fun flying it. I just wanted to pop in and express my gratitude to you for creating this. It's been well worth the price I have paid. Thank you for the swell work!!

  • 1CGS
Posted

Thank you :)

  • 4 months later...
  • 1CGS
Posted

Blazing Steppe improvements in 4.502:

 

- AI Hurricane flights were added in missions 1-7;

- changed the logic of landing and added a landing sign "T";

- refuellers and ambulances have been added to transport columns, the number and size of transport and armored columns has been increased;

- numerous minor fixes and improvements;

  • Like 2
  • Thanks 8
  • 1 month later...
Posted

My Blazing Steppe campaign is generating the spinning blue wheel of death when loading the first mission.

 

I get the following error window:

Object Undefined

LuaScripts/WorldObjects/Ships/1124/1124-Gun.txt

 

Can anyone point me in the right direction of where to find this file or alternatively how to fix whatever is wrong?

Posted
1 hour ago, MurrayCod said:

My Blazing Steppe campaign is generating the spinning blue wheel of death when loading the first mission.

 

I get the following error window:

Object Undefined

LuaScripts/WorldObjects/Ships/1124/1124-Gun.txt

 

Can anyone point me in the right direction of where to find this file or alternatively how to fix whatever is wrong?

 

I turned Mods Off and now the error message doesn't appear :)

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