Jump to content

Mirror image detail an exploit?


Recommended Posts

Posted (edited)

After checking all graphical detail options available for mirrors in game, I'm very surprised by what the simple setting offers. While I understand the necessity to make mirrors less hardware hungry, I think that simple setting, allowing you to look "through" your plane and have perfect (unobstructed) rear visibility, is too much (as opposed to medium, which only doesn't render ground objects it seems).

This is neither accurate, nor fair. Maybe not as much as transparent skins, but it's a similar thing.

 

Am I right? Am I wrong?

Maybe there's a server setting forcing medium or complex detail (I doubt that, since game needs a restart after each change)?

 

 

I do not intend to start an argument. I only hope for a revision of the subject. If my thinking is correct, that is.

Edited by RavN_Sone
KaC_Richard_Rogers
Posted

Screen shot(s) or it did not happen...

Posted (edited)

Sure.

 

Complex:

7EZG0lc.jpg

 

 

 

Simple:

HAATsb2.jpg

 

eUTXk6R.jpg

 

 

 

 

When I first checked, boxes behind me didn't render at Medium and Simple. I cannot replicate this now and don't remember where exactly I tested it. The main issue remains though.

Edited by RavN_Sone
Feathered_IV
Posted

I think its okay.  Nobody would be locked out of using the simple setting if they wished, so having it or not is more of an option than an exploit.  I think the original Il-2 had this too and it didn't prove to be an issue of practical significance.

71st_AH_Mastiff
Posted

I think its okay.  Nobody would be locked out of using the simple setting if they wished, so having it or not is more of an option than an exploit.  I think the original Il-2 had this too and it didn't prove to be an issue of practical significance.

yea, whos going to waste there time trying to find someone flying around below, while not watching where they're going?

Posted

The angles of the mirrors should be adjustable, so female pilots could properly put their lipstick on, if they have to scramble and don't have enough time on the ground.

  • Upvote 1
=EXPEND=CG_Justin
Posted

Careful, next they may lock the use of mirrors on WoL due to this minuscule "exploit". :lol:

 

 

All jokes aside, I see this as about the same as the supposed transparent skin "exploit" that has custom skins locked on WoL but to an even lesser degree. I think the margin of real advantage is so small it could hardly be considered an exploit. Just my thoughts.

Guest deleted@83466
Posted

I don't know....diving down below and then coming up under them in their blindspot is a pretty common tactic, so in fairness, we probably shouldn't have an option to use a mirror that omits the entire fuselage.

Posted

I think it's a very minor issue tbh. A legitimate issue, but with very little actual effect on gameplay.

Feathered_IV
Posted

 

 

 

1nkOJNH.jpg

 

 

 

Filthy Russian bias.  Just look at all that refraction!!!!  :angry:

  • Upvote 3
216th_Jordan
Posted

Filthy Russian bias. Just look at all that refraction!!!! :angry:

lol! This about made my day :biggrin:

  • Upvote 1
Posted

Filthy Russian bias. Just look at all that refraction!!!! :angry:

Good one :lol:

  • Upvote 1
Irgendjemand
Posted (edited)

It lets you check your low six. IMHO its an unfair advantage. No matter the side the plane belongs to the mirror is installed on.
Dont play it down. Thats just how it is - Uncool!

I am not screaming bias here. But IF there are bias screams they are "homemade".
Just put in some simple untextured geometry that blocks what would be blocked by the fuselage. 50 Polygons cant be that resourcehungry.

Edited by Irgendjemand
Posted

That 3rd screenshot did not help and I think some missed my point. I agree that looking down 6 o'clock wouldn't probably help much in a fight. Maybe it is negligible, but is that a reason to leave it this way? From my experience, being shot by planes coming straight below your tail fin is a big part of online experience.

 

My point is about seeing everything behind you, with no obvious obstructions (for ex. a high speed chase). Often rear visibility is called up by pilots as a negative or positive quality of a specific plane. If so, then why neglect the meaning of it in a simulator?

Posted

just my two bits, but i like having the fuselage in the mirror for reference. The simple setting can be too disorienting without it. I have not found mirrors to be very helpful at all anyway (i still take them but more of a novelty than life-saver). 

FuriousMeow
Posted (edited)

Get up to speed flying and try to get that same angle in the 3rd screenshot. Speed impacts how far your head can move, at speed it can't move beyond the frame of the canopy which the 3rd screenshot is and last time I had the canopy open at speed with the Yak the reduction in movement due to air meant the view couldn't go that high.

 

And by the time you see someone in that 2nd screenshot, you're dead anyway.

Edited by FuriousMeow
Posted (edited)

It's not about 3rd screenshot.

As to the latter, I disagree. Especially during a chase, when you would have to maneuver slightly only to see, if the attacker is still there. Thanks to this - you wouldn't have to.

 

yea, whos going to waste there time trying to find someone flying around below, while not watching where they're going?

How is using the mirror stopping you from watching where you're going? ;) Edited by RavN_Sone
Posted

While it is not a major issue, it would of cource be nice if it was corrected.

Guest deleted@83466
Posted

Other decisions have been made in this game to ensure that people using lesser graphics settings can't see more than people using higher ones, or vice versa...for example you don't have a situation where the guy with higher graphics is looking through clouds, while the guy with lower is seeing clear skies.  So, in line with that, there should probably be no mirror setting that grants access to the blind spot.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...