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JV44MetallAdler
Posted

The cross in the sight judders like crazy on different proppeler rpm, so when i allso get an enemy fighter in the sight that plane start to judder allso like Z-fighting. and it gets worse if im aming aginst clouds.

tried different Graphic settings, like whit antializing and whitout tried to se if SS got it away but no. does anyone ellese have this problem? even better whit a solution on it :P 

 

And can allso tell that the leading edge of the wing judders against the terrain on high speed allso like the meshes melt togheter, 

this is a hard problem to describe and even harder to record when its in the hmd...

Posted

That's a problem with asynchronous space warp. To avoid it: run with low graphics, enable dynamic resolution, disable the hud and/or disable ASW. How you do that last part depends on the headset. Easy to do for the vive in the settings of steam VR, for the rift you have to use the debug tool.

  • Upvote 1
Posted (edited)

That's a problem with asynchronous space warp. To avoid it: run with low graphics, enable dynamic resolution, disable the hud and/or disable ASW. How you do that last part depends on the headset. Easy to do for the vive in the settings of steam VR, for the rift you have to use the debug tool.

 

For the Rift I use the Oculus Tray Tool to turn ASW off for BoS.

https://forums.oculus.com/community/discussion/47247/oculus-traytool-supersampling-profiles-hmd-disconnect-fixes-hopefully/p1

 

Fantastic GUI tool for making changes , more user friendly than using the Debug Tool.

 

I have found I actually prefer flying BoS with ASW off. I set a profile to that effect in the Tray Tool so every time I launch BoS it will be with ASW off. I set my Pixel Density in the profile as well.

Edited by dburne
  • Upvote 1
JV44MetallAdler
Posted

ah! gott it! will make a new try tonight and se i if i can sucess whit this. whats ure guys Graphic settings?

Posted

ah! gott it! will make a new try tonight and se i if i can sucess whit this. whats ure guys Graphic settings?

 

I run at Ultra with 4xAA and image on sharpen. Pixel Density set at 1.5 in Oculus Tray Tool, get great performance.

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