Gambit21 Posted June 23, 2017 Posted June 23, 2017 (edited) You have the following under your homing beacon section. 3. Place an icon translator (pg. 255) near the beacon and do the following in the advanced properties: • In the Coalitions table, set the friendly coalitions to True and the enemy coalitions to False. • Set the name and the other advanced properties appropriately. What purpose does the Icon serve/how does it relate to the beacon? Also the beacons have call-signs...is there a way I can get audio/radio messages to happen or is the call-sign basically without function? Edited June 23, 2017 by Gambit21
No601_Swallow Posted June 23, 2017 Posted June 23, 2017 I'd assume it's to have the beacon appear on the briefing map (for only friendly pilots)? Otherwise, my homing beacons "just work" (so long as I give it the '1' frequency, if memory serves). At the risk of sounding like a broken record, I'm waiting patiently for the day the devs implement the already-in-the-sodding-game ability to give different frequencies to different beacons! 2
coconut Posted June 23, 2017 Posted June 23, 2017 Fun fact: If you name your icon using the acronym "NDB" it will appear in plain words in the game ("Non-Directional Beacon", or something like that) 1
JimTM Posted June 23, 2017 Posted June 23, 2017 You have the following under your homing beacon section. 3. Place an icon translator (pg. 255) near the beacon and do the following in the advanced properties: • In the Coalitions table, set the friendly coalitions to True and the enemy coalitions to False. • Set the name and the other advanced properties appropriately. What purpose does the Icon serve/how does it relate to the beacon? As No601_Swallow mentions, the icon marks the beacon on the map for friendlies only. I made a note to myself (one of 210) awhile back to mark step 3 as optional and explain the purpose of the icon translator in this case. Also the beacons have call-signs...is there a way I can get audio/radio messages to happen or is the call-sign basically without function? I had a procedure in the draft manual to make a ground controller report enemy planes in an area, which used a beacon, but it stopped working for me. Juri_JS later reported that the procedure actually works, so I made a note to test it and put it back in the manual.
Gambit21 Posted June 23, 2017 Author Posted June 23, 2017 Thanks for the help peeps. Jim, yeah I'll be able to make use of that ground controller/report function as soon as Kuban hits.
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