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My AI wingmans and their peaceful attitude towards an enemy.


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Posted

I was leading a schwarm to our homebase after successful mission when one enemy Yak-1 decided to join us! His audacity and lack of reaction from my wingmans amazed me.

 

Jade_Monkey
Posted

was it a user made mission with the ME?

 

It seems like the waypoint was set to high priority, which affects the AI behavior (ignores everything else).

Posted

I frequently see people saying they don't play multiplayer because other players blow raspberries at them or call them a bad word or fly dishonorably ... this video demonstrates exactly why I can't go near singleplayer for anything but specific practice. And, it'll take a 10X serving of the current multiplayer madness before I'll consider singleplayer with AI.

Posted (edited)

I frequently see people saying they don't play multiplayer because other players blow raspberries at them or call them a bad word or fly dishonorably ... this video demonstrates exactly why I can't go near singleplayer for anything but specific practice. And, it'll take a 10X serving of the current multiplayer madness before I'll consider singleplayer with AI.

You see people saying that (including me) because most unrealistic playing happens in MP. There is nothing realistic about it, maybe FNBF and events like that being exceptions. So, if you wan`t to fly in an even remotely historical scenarios, SP is the only way. 

 

As for the opening post, I think Jade got it right.

Edited by Zami
  • Upvote 1
Posted

You see people saying that (including me) because most unrealistic playing happens in MP. There is nothing realistic about it, maybe FNBF and events like that being exceptions. So, if you wan`t to fly in an even remotely historical scenarios, SP is the only way. 

 

As for the opening post, I think Jade got it right.

 

I find AI behavior like in that video above most unrealistic. I have witnessed this kind of thing in the stock singleplayer missions. I'll take MP humans not doing things by the book any old day.

Posted

I find AI behavior like in that video above most unrealistic. I have witnessed this kind of thing in the stock singleplayer missions. I'll take MP humans

not doing things by the book any old day.

No AI is perfect, but neither are humans. In fact in most cases I find AI behavior much more realistic than the people online.
Posted

was it a user made mission with the ME?

 

It seems like the waypoint was set to high priority, which affects the AI behavior (ignores everything else).

 

No, it was BoS campaign mission. We were flying towards the exit point.

Posted (edited)

was it a user made mission with the ME?

 

It seems like the waypoint was set to high priority, which affects the AI behavior (ignores everything else).

Jade is most likely correct in his assessment. If one desires the AI planes to engage enemy craft enroute between waypoints... set the WP settings to LOW priority. Knowledgeable ME users are aware of this. ;)

No, it was BoS campaign mission. We were flying towards the exit point.

Most likely, the use of the exit point was assigned a HIGH priority. Therefore the non AI craft response. Without access to the actual campaign programing... we can't be for sure. But that probably accounts for the AI craft behavior. :salute:

Edited by Thad
  • Upvote 1
Posted

Most likely it simply was a Bug. I never experienced something like that in my last hundred campaign missions. When the player is the leader, there should be no priority to follow waypoints for his AI wingmen at all, they simply follow the leader, except his aircraft counts for the game as destroyed.

Jade_Monkey
Posted (edited)

Most likely, the use of the exit point was assigned a HIGH priority. Therefore the non AI craft response. Without access to the actual campaign programing... we can't be for sure. But that probably accounts for the AI craft behavior. :salute:

 

I'd agree with that. It seems like once the objective is achieved in campaign, the exit point is assigned high priority so they will leave the action area.

 

I havent tested it but I think it would be my best guess.

 

Hopefully with the new campaign this changes. I'd say it's not worth asking for fixes now since they are already overhauling the campaign.

Edited by Jade_Monkey
Posted (edited)

Command AI to 'return to mission' and they will engage from very far away. If it's footage from a campaign/career generator mission mod, I've seen this behavior much more apparent being induced mainly by how the mission is constructed. As someone posted above about the waypoint priority, but I don't know about that really sure. They work better in the stock campaign.

It's a matter on the AI tasking more than their own capacity. Unfortunately the 'cover me command' is working in a unexpected way. (I might be wrong on the naming, it's been quite a while I don't fly in high engagement manner in IL-2. Waiting for the career/FM update)

If you get to know the various AI commands and how they are coded from flying, you should get a different picture from what's actually written on the command selector.

MP flying outside a controlled environment is just as goofy as this if you aim for a slight realistic experience.

Further Edit: It also might be a bug I'm not aware of, although I've never experienced this after I got used to AI commands. My wingmen are always very hostile against enemy aircraft nearby.

Edited by Czar66
Posted

 

 

If it's footage from a campaign/career generator mission mod

 

It was stock campaign mission. If anyone is interested I can upload the track.

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