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Posted (edited)

Hi,

 

Just thinking....

 

Could it be a way to improve the game experience for the players, at the same time boost the probabilities for the game developer to increase sales and also increase the game community?

 

Maybe being able to play for free but only as tanks, artillery and aircraft gunners (bombers).

 

Imagine....Midway, June 1942.....Online servers with aircraft carrier with human AAA.....Now that would be tough to get close and play with the beast... :wacko: WaKaPaKa :wacko:  

 

As I see it, more people would join and play in online servers...humans commanded tanks / Artillery / ac gunners. Thats good for the us,.... the players :ph34r: .

Those who join for free only  being able to play as tanks, artillery and AC gunners in bombers  could become customers in the near future and buy the game once they get bombed and strafed at least a 1000 times....by us,..... the players :ph34r: ....You know,  :cool: seeing those beauties flying away will be too much for them....many won´t resist to fly some  :rolleyes: and will buy the game and the expansions.  :wacko: WaKaPaKaAgAiNdUdEs :wacko:

 

So....FIGHTTTTTTTT!!!! 

Edited by peybolman
Posted

I think it would be a great idea, but we'd need a way to weed out trolls and saboteurs who deliberately destroy gameplay by team killing.

Posted

 Voting system....only flying players from both sides can vote

Posted

Voting system....only flying players from both sides can vote

Just a single bad apple can wreck a lot of havoc before anyone can get a kick vote underway. A single T-34 parked at a friendly airfield can completely shut it down.

Posted

The fundamental problem with player-operated AAA is that it is likely to accurately reproduce the experience of real gunners, and consist almost entirely of waiting around doing nothing. Who would play a gunner for two hours just for two minutes of shooting?

  • Upvote 2
Posted

The fundamental problem with player-operated AAA is that it is likely to accurately reproduce the experience of real gunners, and consist almost entirely of waiting around doing nothing. Who would play a gunner for two hours just for two minutes of shooting?

Still better than grinding in World of Warcraft I suppose?

Posted

Not sure how the game engine works but maybe if it was possible to force some kind of behavior....But don´t know if this could be possible within the game engine.

 

1- At a friendly airfield and surroundings, frienly bases and key points of interest, friendly fire is not allowed for free players.... (same as gunners couldn´t shot their own tail in some ac).

 

2- If banned X times from online servers, account would get banned for freeplay...Of course, one could always buy the game and restore the account

 

3- Some kind of timers:

     3.1- Timer to leave the base in the direction of the objective

     3.2- Timer so that a tank could not stay on a runaway for longer than X sec

     3.3- Timer so that a tank doesn´t have ammunition and/or armor until X sec or until arriving an area 

II/JG17_HerrMurf
Posted

A two plane FTP certainly seems like the best way to introduce new players to a combat flight simulator.

  • Upvote 2
Posted

The fundamental problem with player-operated AAA is that it is likely to accurately reproduce the experience of real gunners, and consist almost entirely of waiting around doing nothing. Who would play a gunner for two hours just for two minutes of shooting?

Yes...in some servers

 

But there are also many servers where the action is very close and concentrated

Posted

A two plane FTP certainly seems like the best way to introduce new players to a combat flight simulator.

 

Maybe...but we want synergy...WIN4ALL

 

IMHO I think most free players would just keep flying in those free ones and would not get in tanks, aaa nor as gunners that is what we need...free players would not contribute.

Maybe some kind of bonus system for free players that gives a ride in a plane if X partial objectives are accomplished

SCG_Space_Ghost
Posted

-snip-

 

would not get in tanks, aaa nor as gunners that is what we need...free players would not contribute.

 

 

-snip-

 

Why is it that we need these things? I don't agree that we need these things.

 

And at least you have a point there - free players and F2P do not contribute and there is no 1:1 relation to sales.

Posted (edited)

I think the free to play thing is a good idea but the only free playable things should be a small map like Lapino and like an I-16 and 109E7.

 

Or even better, Il-2 41 and Stuka.

Edited by BorysVorobyov
Posted (edited)

My fault...Didn´t want to mean needed as it is not needed ....rather, it would be nice to have human action down there

Edited by peybolman
Posted

Jason, said to my Question "to create a similar Demo Version same as RoF has but only with Tanks playable", this was his answer -> Not now & maybe someday!  And this was one or two years ago!

216th_Jordan
Posted (edited)

 

 

Or even better, Il-2 41 and Stuka.

 

Thats what I think. Additionally it would increase Attacker flights on MP :biggrin:

Edited by 216th_Jordan
Posted

Thats what I think. Additionally it would increase Attacker flights on MP :biggrin:

 

If you want to add free to play aircraft they should be easy to fly and use. Both of them are not. These f2p planes will attract new players, who will probably not to interested in flying slow easy to shoot down attack aircraft. I would suggest the LaGG and G2. 

 

Grt M

SCG_Space_Ghost
Posted (edited)

Where is sinned with the usual "somebody wants something for free?!" vitriol?

 

We may actually agree on a point for once.

Edited by Space_Ghost
Posted

Where is sinned with the usual "somebody wants something for free?!" vitriol?

 

We may actually agree on a point for once.

 

I'm not for F2P perse. But if you do it, you might want to do it right. 

 

Grt M

216th_Jordan
Posted (edited)

If you want to add free to play aircraft they should be easy to fly and use. Both of them are not. These f2p planes will attract new players, who will probably not to interested in flying slow easy to shoot down attack aircraft. I would suggest the LaGG and G2. 

 

Grt M

 

To be honest I think the Il-2 and Stuka are rather easy for beginners (I once handed over my flightstick to my gf while in an Il-2 and she did just fine). The stuka might be a bit harder but has benefits of very different options and loadouts and most new players start in normal mode which would take care of engine management. Also they (groundattackers) offer more from a gameplay perspective. Fighters require a whole different skill level to be competitive and this can very quickly become sobering for new players. With ground attackers you can "take it slow", shoot ground targets, get familiar with the sim and if you like it buy the game and experience the fighter side. Additionally, as the game is called Il-2 that would be a point :P

 

I mean heck, if I want to have some fun and relaxing flights low above the beautiful landscape I'm taking the Il-2! :)

Edited by 216th_Jordan
Posted

People who want to try out the game with no obligation to buy don't need to have the best planes. Otherwise they will never buy the game. I think DCS does this right with giving an unarmed piston fighter and a slow ground attack jet. People can try it out and if they don't like it they don't have to buy. If they get in and see how everything works they will want those other "better" planes and buy the game.

  • Upvote 1
Posted (edited)

The Ju87 is surely not the best selection on german side, the Bf110 would be much better. Much easier to fly and more possibilities, what you can do with it.

And they could do it, like we all know it from PC software like Windows Office, FTP only for a certain time, then you have to buy it, if you want to go on using it.

Edited by Yogiflight
Posted

The original IL2 game had a demo (just two planes you could fly the P-39 and the Bf-109 f4 over one little map) and I think it made a "huge" impact on the selling figures off the  game, why not try this again ?!

  :salute: 

Posted

To be honest I think the Il-2 and Stuka are rather easy for beginners (I once handed over my flightstick to my gf while in an Il-2 and she did just fine). The stuka might be a bit harder but has benefits of very different options and loadouts and most new players start in normal mode which would take care of engine management. Also they (groundattackers) offer more from a gameplay perspective. Fighters require a whole different skill level to be competitive and this can very quickly become sobering for new players. With ground attackers you can "take it slow", shoot ground targets, get familiar with the sim and if you like it buy the game and experience the fighter side. Additionally, as the game is called Il-2 that would be a point :P

 

I mean heck, if I want to have some fun and relaxing flights low above the beautiful landscape I'm taking the Il-2! :)

 

Haven't thought about the Il-2 that way, but you're kind off right...  :happy: . I do wonder about the Ju-87 though. Not really a beginners plane. Maybe not that hard to master, but it might be a frustration experience when trying to survive online in it.

 

Grt M 

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