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Posted

Some folks at times tend to think of this VR thing as a fad, something that may fade over time after the initial excitment. After all it has happened in the past on multiple occasions. However previously it had a much larger cost of entry and was only explored by a very select few.

 

But I believe this is just the start of a whole new revolution in PC gaming ( amongst other things) that will continue to grow exponentially and at some point in just a few short years become more the norm rather than the exception.  I think us PC gamers will be looking at using a monitor as ancient technology in that not too distant future. 

And there will be much more done than currently, using VR technology. Socializing with folks - working and collaborating with others in a virtual environment. Movies being produced in a 360 degree virtual environment. 

And the list could go on and on...

 

Check out this recent article on UploadVR. 

https://uploadvr.com/idcs-data-shows-vr-not-dying-not-even-close/

 

Based on the first quarter 2017 estimated numbers, VR is definitely on a strong upswing. And with Apple entering the fray, that probably says a lot.

I think the rest of 2017 and then 2018 is going to bring much excitement for the future of VR.

 

 

 

  • Upvote 1
Posted

I still did not buy the rift (or the vive for that matter). I am leaning to the waiting side of the decision making process and trying to be patient for the better resolution and more goodies in the next generation.

On the other hand, not knowing how to fly in VR is also eating on my decision tree. I think I'll wait a while, but it's not that easy.

ClarkFable
Posted

I still did not buy the rift (or the vive for that matter). I am leaning to the waiting side of the decision making process and trying to be patient for the better resolution and more goodies in the next generation.

On the other hand, not knowing how to fly in VR is also eating on my decision tree. I think I'll wait a while, but it's not that easy.

 

I own the Rift and GearVR (s7). We need better resolution. Il-2 is very, very impressive in VR, and while spotting is probably easier in VR for me, identifying is much more difficult because of the low resolution.  Also, Oculus could use much better contrast. My S7 has noticeably superior contrast and it really makes the stereoscopic videos much more life-like. 

 

Doubling the current resolution and contrast ratio and making screens that can handle 60, 90, 120 fps would make a much better experience IMO. I would look forward to Samsung's dedicated headset next year. 

Posted (edited)

 

Doubling the current resolution and contrast ratio and making screens that can handle 60, 90, 120 fps would make a much better experience IMO. I would look forward to Samsung's dedicated headset next year. 

 

Samsung already makes the lenses for both Rift and Vive, and are currently working on the next gen of lenses for those devices...

http://www.roadtovr.com/samsungs-new-vr-display-nearly-3-5x-pixels-rift-vive/

Edited by dburne
  • 2 weeks later...
Posted (edited)

Varjo announcement could blow this out of the water if the actual product is equal to the hype - http://www.futuretimeline.net/blog/2017/06/19.htm#.WUr5Xp6lwuV

 

From what I hear of the price tag , might be a little difficult to go mainstream to gaming consumers.

I believe if I heard right they are talking several thousand dollars...

Edited by dburne
Posted

I'll take 2, where do I sign up? I would pay 2k for something that actually works.

These guys just became the Microsoft of the VR world.

 

You might need considerably more than 2K for two of those puppies.

;) 

Lensman1945
Posted

You might need considerably more than 2K for two of those puppies.

;)

Indeed..and some crazy PC to deliver 70 megapixels at 90fps  :blink:

Posted (edited)

Indeed..and some crazy PC to deliver 70 megapixels at 90fps :blink:

I think these folks expand on how the human eye can perceive projections of images from different angles simultaneously. I don't think it uses much more cpu power.

Edited by TunaEatsLion
Posted

 

 

Some folks at times tend to think of this VR thing as a fad, something that may fade over time after the initial excitement.

 

If I didn't play racing and flying sims I'd return my Rift after a week. For every other type of game a monitor screen is a better solution. At least for the next 5-10 years when devices will be smaller, lighter and cheaper. I doubt that VR goggles will match 1080p picture quality sooner. 

=EXPEND=Tripwire
Posted (edited)

I would never play another FPS on a flat screen after Onward VR, so that's another whole genre gone.

 

Its not long until others get swallowed up too.

Edited by Tripwire
Posted

 

 

For every other type of game a monitor screen is a better solution

That's because every other type of game is designed for monitors. It's going to be a while before game makers figure things out for VR entirely, but we are already seeing games that are perfect for VR and wouldn't work on monitors. I'm thinking of Echo Arena for instance. The closest thing for monitor must be Rocket League, but the grab-and-push mechanics of Echo Arena make it a different game, and I don't think these mechanics could be translated to monitor-and-gamepad (or mouse+keyboard).

Posted

I myself just can not go back to gaming on my 2d monitor.

If a game does not support VR I just do not play it anymore. 

Posted

Lucky for me i dont have that issue, still playing old games on my tv. wow hey it has the same resolution as VR:P

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