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Posted (edited)

I know with dynamic objects, I can spawn them in or enable them. Can I do that with a block object? I didn't think it was possible, but I know there's more than one way to solve a problem. My problem is I don't want players to attack a certain bridge before certain conditions are met first. 

 

So to fix my problem, I decided to make a bridge invulnerable. So I want a bridge "block" to be invulnerable until a little later in the mission. Is this possible? I have the mission start, and set a behavior up to make the bridge invulnerable. Then, after some conditions are met, I deactivate the invulnerable behavior, and activate a vulnerable behavior on the bridge. See my image for a better description of what I'm attempting.

 

 

 

 

F6eNAyx.jpg

Edited by [TWB]Sketch
Posted

I don't think that will work, but it's worth a try. You can however repair bridges.

Posted (edited)

Can I deactivate the repair after conditions are met? See picture:

 

wPemRI4.jpg

Edited by [TWB]Sketch
Posted (edited)

My original thought would be [see image]. I don't think you can spawn in blocks though.

 

 

wRiuW0Q.jpg

 

 

edit: I just realized I butchered the spelling of invulnerable in my title. Wow... minus 50DKP for me. 

Edited by [TWB]Sketch
Posted (edited)
Sketch' timestamp='1495837164' post='475649'] Can I deactivate the repair after conditions are met

Sure, but I think you want a combination of triggering and (de)activating. I normally use timers for that, I like to call them "gates". They can be closed or opened:

Block -> on damaged -> timer "gate" -> repair MCU
                            ^
                            |
                        deactivate
                            ^
                            |
                     "conditions met"
Edited by coconut
Posted

Ahh perfect

Posted

Confirming that this is correct:

 

 

htOxDwb.jpg

Posted

Are you sure? Don't you need to link ON:OFF GATE directly to Repair? As it is now, you are merely activating it, not triggering it.

Posted

Never really messed with repair/damage mcu... SSSOOOooo, one last time: 

 

ddQZOKd.jpg

 

 

 

PS: Thanks a ton Coconut

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