Sketch Posted May 26, 2017 Posted May 26, 2017 (edited) I know with dynamic objects, I can spawn them in or enable them. Can I do that with a block object? I didn't think it was possible, but I know there's more than one way to solve a problem. My problem is I don't want players to attack a certain bridge before certain conditions are met first. So to fix my problem, I decided to make a bridge invulnerable. So I want a bridge "block" to be invulnerable until a little later in the mission. Is this possible? I have the mission start, and set a behavior up to make the bridge invulnerable. Then, after some conditions are met, I deactivate the invulnerable behavior, and activate a vulnerable behavior on the bridge. See my image for a better description of what I'm attempting. Edited May 26, 2017 by [TWB]Sketch
coconut Posted May 26, 2017 Posted May 26, 2017 I don't think that will work, but it's worth a try. You can however repair bridges.
Sketch Posted May 26, 2017 Author Posted May 26, 2017 (edited) Can I deactivate the repair after conditions are met? See picture: Edited May 26, 2017 by [TWB]Sketch
Sketch Posted May 26, 2017 Author Posted May 26, 2017 (edited) My original thought would be [see image]. I don't think you can spawn in blocks though. edit: I just realized I butchered the spelling of invulnerable in my title. Wow... minus 50DKP for me. Edited May 26, 2017 by [TWB]Sketch
coconut Posted May 26, 2017 Posted May 26, 2017 (edited) Sketch' timestamp='1495837164' post='475649'] Can I deactivate the repair after conditions are met Sure, but I think you want a combination of triggering and (de)activating. I normally use timers for that, I like to call them "gates". They can be closed or opened: Block -> on damaged -> timer "gate" -> repair MCU ^ | deactivate ^ | "conditions met" Edited May 26, 2017 by coconut
coconut Posted May 27, 2017 Posted May 27, 2017 Are you sure? Don't you need to link ON:OFF GATE directly to Repair? As it is now, you are merely activating it, not triggering it.
Sketch Posted May 27, 2017 Author Posted May 27, 2017 Never really messed with repair/damage mcu... SSSOOOooo, one last time: PS: Thanks a ton Coconut
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now