Mmaruda Posted May 31, 2017 Posted May 31, 2017 I don't have VR, but I imagine the problem is zooming and not a very sharp image. Aside from using the general airframe shape as a guideline and paying attention to wing tips, here is an idea - get a formation going with one guy who does not have VR, make him the lead and make it his responsibility to id targets. Anyway, some planes are still hard to tell apart. I remember flying a 110 and getting blasted by friendlies right after take-off, cause I looked a lot like a Peshka. Then again, I have been in countless chases after a "Peshka" that turned out to be a 110. At least I made it a habit of not pulling the trigger unless I am 100% positive I can tell the markings. It used to be like that the Peshka/110 gunner would start shooting and that was a good way to tell friend from foe, but with the recent updates the AI opens fire more sporadically. I have noticed their shots only after I have sat on their tail for a while. So they no longer snipe you from afar and at least that is good, but on the other hand, maybe it's just my luck or I am just dumb enough to be an easy target, but they seem to have a grudge against my radiators, the first hit they get results in a coolant leak and that means it's bye bye and back towards friendly lines. As for fighters, well... there's this book. If it ain't wood, it's German.
dburne Posted May 31, 2017 Posted May 31, 2017 Naw in VR it is not zooming, easy to spot a target in VR as everything is full size. At least for the up close fighter combat. Problem is in identification, a real bully bear to do due to the resolution. That will get better as the devices improve in future generations undoubtedly, but in current incarnation that is a weak point.
=EXPEND=Tripwire Posted June 1, 2017 Posted June 1, 2017 The shift to 1.5 supersampling has improved my ability to ID planes at distance. I'm not having any serious issues with plane identification on WOL as long as macchi's stay on the ground, but then I haven't encountered one since moving to 1.5. Plane ID is still nowhere near as good as it was pre VR, but good enough that I get the job done even flying lone wolf. I have about 30hours of VR flying on the WOL server now and wouldn't fly without VR again. I don't feel like I am combat ineffective due to VR.
Daisy_Blossom Posted June 1, 2017 Posted June 1, 2017 The shift to 1.5 supersampling has improved my ability to ID planes at distance. I'm not having any serious issues with plane identification on WOL as long as macchi's stay on the ground, but then I haven't encountered one since moving to 1.5. Plane ID is still nowhere near as good as it was pre VR, but good enough that I get the job done even flying lone wolf. I have about 30hours of VR flying on the WOL server now and wouldn't fly without VR again. I don't feel like I am combat ineffective due to VR. Any chance you'd be willing to share all of your gfx settings, both in game and in steam and in NVidia software? I'm about to build a nearly identical setup and would love a jumping off point on settings since you've likely tweaked things after 30 hours online. Thanks a ton in advance!
=EXPEND=Tripwire Posted June 1, 2017 Posted June 1, 2017 (edited) I haven't played with the settings much at all. Nothing changed on the NVidia software. New system and haven't touched any of the settings there. I have added Il-2.exe process to the Windows defender exclusion list. Ingame - Ultra Preset, SSAO off, HDR off, Sharpen on, Distant grass off, Distant landscape 4x, Dynamic Resolution Full, AA off I found the jump from stock i7-7700k speed to 4.8Ghz made a difference even to the point of keeping me out of reprojection in multiplayer when at a low populated airfield. Prior it was reprojecting. Doesn't prevent reprojection on a busy airfield though, soon I will attempt pushing to 5Ghz. Up in the sky I don't notice any reprojection until near a large city. Before spending up big, you can set SS to 1.5 using the Advanced VR settings plugin and see what the visual quality difference is. Edited June 1, 2017 by Tripwire 1
A_radek Posted June 1, 2017 Posted June 1, 2017 I found the jump from stock i7-7700k speed to 4.8Ghz made a difference even to the point of keeping me out of reprojection in multiplayer when at a low populated airfield. Prior it was reprojecting. Doesn't prevent reprojection on a busy airfield though, soon I will attempt pushing to 5Ghz. Up in the sky I don't notice any reprojection until near a large city. Noticed the same. Despite only a ~50% CPU load, according to Windows. Game seems to be very CPU-bound. A 200mhz increase in clockspeed is actually noticeable when flying in VR. I wonder if this is one of those few games (like arma3) that also benefits from ram speed.
Daisy_Blossom Posted June 1, 2017 Posted June 1, 2017 Thanks for the tips, Tripwire! The spending up big is already happening...just a matter of which processor. Radek- I'm guessing the 50% utilization is because half of the cores are running at max. Would make sense if it's very CPU bound but not very well threaded. Seems like the 7700K is the best CPU for the game at this point if my assumption is right. I was waiting on the new x299 chips; will be curious to see if there's any improvement there with the cache paradigm changes. Does the 1.5 SS allow you to read all the gauges in the cockpit? Could you fly without the HUD all the time? Sorry if this is off-topic.
A_radek Posted June 1, 2017 Posted June 1, 2017 (edited) Radek- I'm guessing the 50% utilization is because half of the cores are running at max. Would make sense if it's very CPU bound but not very well threaded. Seems like the 7700K is the best CPU for the game at this point if my assumption is right. I was waiting on the new x299 chips; will be curious to see if there's any improvement there with the cache paradigm changes. I thought the same, but all 4 are at around 50%. To make it weirder: if I turn on hyperthreading, windows says I have 8 cores working at 25-30% 4 cores with as much clockspeed as possible does seem to be the ticket for more fps in il2. In the same boat as you btw. 7700k and a big fan now or wait some more for x299 and see what that i7 7740x is all about. If it can keep it's cool better than the 7700k, the extra price and wait could be worth it. Edited June 1, 2017 by a_radek
Daisy_Blossom Posted June 1, 2017 Posted June 1, 2017 I thought the same, but all 4 are at around 50%. To make it weirder: if I turn on hyperthreading, windows says I have 8 cores working at 25-30% 4 cores with as much clockspeed as possible does seem to be the ticket for more fps in il2. In the same boat as you btw. 7700k and a big fan now or wait some more for x299 and see what that i7 7740x is all about. If it can keep it's cool better than the 7700k, the extra price and wait could be worth it. That's extremely bizarre. I wonder if one of the devs could weigh in on what the heck is happening. I'm sure no one is going to run this game as a benchmark when the NDA lifts on the X299 chips, unfortunately. Someone from this forum will probably be the first one to see how they stack up against the 7700K. I'm hoping the 7820X will be at least as good in single core performance. Downgrading from a hexacore to a quad would make me sad.
Stratman59 Posted August 15, 2017 Posted August 15, 2017 Thanks guys for the feedback and great to feel am not the only one with that problem For the guys asking about VR? Bottom line : Vr is the best thing happened in flight sims By far ,and imo IL2 is the best looking sim in Vr I had the same doubts as u guys before i buy the rift , now i cant play any game out of VR ,its awesooome. Yep, on a flat screen you're playing a "game", with VR, you're as close to being there as you can be!
Jade_Monkey Posted August 15, 2017 Posted August 15, 2017 That's extremely bizarre. I wonder if one of the devs could weigh in on what the heck is happening. I'm sure no one is going to run this game as a benchmark when the NDA lifts on the X299 chips, unfortunately. Someone from this forum will probably be the first one to see how they stack up against the 7700K. I'm hoping the 7820X will be at least as good in single core performance. Downgrading from a hexacore to a quad would make me sad. I sidegraded from a 5930k hexacore to a 7700k and honestly im not sad, i wasn't really using the extra cores anywhere. The age of properly multithreaded games is not here yet. Since i like to upgrade every couple of years, ill re-evaluate two or three years from now. In my experience a higher frequency 4c/8t cpu is doing better than a 6c/12t cpu in games as of right now.
1./KG4_Blackwolf Posted August 18, 2017 Posted August 18, 2017 As a ground-pounder, I just wait until my ai gunner sits up and then I shout to 'The Wife'; "I'll be downstairs in a bit, I am nearly done here!" Bahaha! Bomber joke! Yeah if the gunner sits up, its a good chance you're going down soon! I'm in the same boat as every other VR pilot, spotting no problem, ID... well not so much.
Herne Posted August 18, 2017 Posted August 18, 2017 I'd played for far too many hours before I realised that the tracer colour was different for LW and VVS. If you come across an engagement in progress, it can help you quickly identify who is who.
Jade_Monkey Posted August 18, 2017 Posted August 18, 2017 I'd played for far too many hours before I realised that the tracer colour was different for LW and VVS. If you come across an engagement in progress, it can help you quickly identify who is who. Care to elaborate? Is it red/orange vs white/yellow? Which team is which?
=EXPEND=Tripwire Posted August 18, 2017 Posted August 18, 2017 Red tracers = Russian, Yellow = German. Its one of the best indicators at long range for which side the firing plane is on.
=EXPEND=Tripwire Posted August 18, 2017 Posted August 18, 2017 Second best indicator at range is the 'chunkiness' of the plane. Fat planes are Russian, Thinner planes German. Chasing planes from 6 oclock, best indicator is the wing radiators of the 109 vs the centerline radiator of the Yak/Lagg. At close range you can also spot the air inlet of the 109 on the left side. Head to head is the hardest to ID. Usually best to avoid the head on pass and then you would have Identified the plane during the flyby as you set up your next combat move. Use the zoom. Its a bit tough (nauseous) when you are getting used to VR at first, but make sure you have a button mapped so that you can use it to help you identify the planes. Eventually it will become easier to tolerate the zoomed view for the brief time it takes to ID the contact.
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