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=EXPEND=Dendro
Posted (edited)

Sooooo...... I have the GearVR and a Samsung S7 and saw this so I decided to try it out.


 


Firstly, its very immersive and quite cool but as Tripwire said, but the res is really bad. 


 


Secondly, the aiming is weird in a good way because you end up seeing a lot more of your nose and even your prop which helps for high deflection shots. It really was a standout point for me. I think I could get used to that. Think of it like we have it now.... you have a great sight but as you pull lead the target falls under your nose and you end up shooting blind. With the VR I was actually pulling lead and hitting the target while I was still able to line it up.... very nice as you can actually aim without the gunsight!


 


Thirdly.... it might be because I got straight into a quick mission dogfight where it was a lot of head swinging and rolling etc.... after 2 or 3 planes shot down I realised I was sweating and really quite nauseous. I had to tear the goggles off and get out the room and I did not want to go back and try again! I never suffer motion sickness but I am very claustrophobic and I think it may have been the latter. I will try again with just a cruise flight, take off and circuit high and low then land.... maybe that will help settle the senses and hopefully desensitize the bad effects.


 


Lastly, looking back out the 6 really sucks!


 


Overall not that impressed purely because of the res at this stage.... that was a big turn off but probably because of the cellphone. High res will def swing me around I think!


 


 


 


https://riftcat.com/vridge


 



 



Edited by JG19_DendroAspis
Posted

Thanks for info. Per specs you have better ppi than the rift 440 vs 570!

=EXPEND=Dendro
Posted

Thanks for info. Per specs you have better ppi than the rift 440 vs 570!

 

Whaaa??? You kidding, right?

Posted (edited)

No, he's right. Your phone with 1440 lines is similar to the PiMax, I believe. Rift has 1200 lines. If they have identical vertical FOV, then the Samsung phone has better resolution.

 

But then, I'm not familiar with the software. With the OR, the buffer resolution is actually 2064 pixels, or more depending on super-sampling. That's to produce decent images after the lense-distortion compensation. If the RiftCat doesn't do that, it would produce worse images despite the better hardware resolution.

 

How is tracking? Aren't the phone's sensor too laggy for VR?

Edited by coconut
=EXPEND=Dendro
Posted

Tracking was pretty good and that was on wifi.

 

Some info from Reddit. https://www.reddit.com/r/GearVR/comments/4dcgn0/oculus_rift_vs_gear_vr_ppi/

 

 

  • the gearvr uses only 3/4 of the display, the rest is left black
  • the rift uses most of its displays and leaves only a small part black

  • the gearvr renders the image at 2048x1024

  • the rift renders the image at 2830x1566

  • the gearvr has a standard smartphone display with normal sde

  • the rift has a special display with reduced sde and special filters

  • the gearvr has simple aspheric lenses

  • the rift has special aspheric-fresnel-hybrid lenses ...

Lensman1945
Posted

 

Tracking was pretty good and that was on wifi.

 

Some info from Reddit. https://www.reddit.com/r/GearVR/comments/4dcgn0/oculus_rift_vs_gear_vr_ppi/

 

 

  • the gearvr uses only 3/4 of the display, the rest is left black
  • the rift uses most of its displays and leaves only a small part black

  • the gearvr renders the image at 2048x1024

  • the rift renders the image at 2830x1566

  • the gearvr has a standard smartphone display with normal sde

  • the rift has a special display with reduced sde and special filters

  • the gearvr has simple aspheric lenses

  • the rift has special aspheric-fresnel-hybrid lenses ...

 

If it was just 'pretty good' that could account for the VR sickness. You need perfect tracking. I guess the Gear will only give 3DOF, that's gona induce sickness too.

1PL-Husar-1Esk
Posted

I use riftcat@vridge with trackIR so I have 6dof and checking​ 6 is easy :P btw I do not feel any sickness etc with 3dof or 6dof trackIR.

BTW my S6 have 577 ppi, fov is smaller 110 vs 101 but resolution is bit higher plus 60fps vs 90 is not issue at all. If you have good phone this is cheapest vr on marked and it's software is part of Oculus GearVR suit. Worth checking​.

Lensman1945
Posted

I use riftcat@vridge with trackIR so I have 6dof and checking​ 6 is easy :P btw I do not feel any sickness etc with 3dof or 6dof trackIR.

BTW my S6 have 577 ppi, fov is smaller 110 vs 101 but resolution is bit higher plus 60fps vs 90 is not issue at all. If you have good phone this is cheapest vr on marked and it's software is part of Oculus GearVR suit. Worth checking​.

Sounds like a good solution  :)

Posted (edited)

I use riftcat@vridge with trackIR so I have 6dof and checking​ 6 is easy :P btw I do not feel any sickness etc with 3dof or 6dof trackIR.

BTW my S6 have 577 ppi, fov is smaller 110 vs 101 but resolution is bit higher plus 60fps vs 90 is not issue at all. If you have good phone this is cheapest vr on marked and it's software is part of Oculus GearVR suit. Worth checking​.

Essentially an even cheaper way to is to use Google cardboard for those of you without a vr headset. If you use software like trinus gyre and your smartphone the same sort of thing can be accomplished (don't know if there's a hack or support for steamvr-I gave up on it as a solution when I was able to hop on the vive train early). But if your model supports it, you can have 6dof with your phone alone.

 

Cheap and easy.

 

Tomcat's solution sounds better though of it has steamvr support.

Edited by Beazil
ClarkFable
Posted

FWIW, my in my experience in terms of raw display quality, the GearVR with the S7 (and above) is somewhat better than the Cculus in terms of contrast and clarity (GearVR doesn't suffer from godrays) with comparable SDE and effective resolution. 

 

That being said, I could never get the performance anywhere near anything I would consider "playable" using RIftcat for gaming because of compression and frame drops. Because of that, I pretty much  only use the GearVR for watching movies (where I think it outperforms Oculus). 

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