Guest deleted@50488 Posted May 12, 2017 Posted May 12, 2017 (edited) I let the slider all the way right ( max ) and I do not see an impact in fps, and the graphics look great, but, what exactly does it stand for ? Ok, found it :-) "5. New graphics option 'Dynamic resolution factor' added. It adjusts the render resolution and the number of particles in certain effects on the fly to maintain the FPS level chosen in 'Target FPS' field (or screen refresh rate if the V-Sync option is checked). In VR, the target FPS is always 90;" Edited May 13, 2017 by Test-Pilot
Herr_Tod Posted November 6, 2017 Posted November 6, 2017 I was wondering the same thing. Much obliged!
19//Moach Posted November 7, 2017 Posted November 7, 2017 (edited) it lowers your resolution in order to maintain FPS, I find it quite useful. If you're getting 60 fps (and have the game locked on it) when flying alone, but suffer when lots of stuff is going on around you, you can use DRF to help you maintain performance without having to sacrifice general quality all around. The game will decrease resolution, and things will get "blurry" around you, and in doing so, your FPS will increase. The slider can be adjusted between .5 and 1. This sets a hard limit to how far it can reduce your resolution to preserve your target FPS. at 50% (minimum setting) it will go as far as half your resolution, which can give you a pretty significant boost in performance. This is a fantastically useful thing to have. Most FPS drops occur in brief "spikes", most often at the most important moment whenever something explodes right in front of you. At that point, any stutters can easily result in a fiery crater full of you and your plane. DRF smooths out these momentary drops, making them "blurry bouts" rather than "stutter spikes" Blurry vision for a few seconds is unlikely to end in violent Doom™ - But the same cannot be said of the effects of a sudden loss of all sense of motion. I use .5 DRF with a target 60fps. On my system, it usually holds up full res. 90% of the time. whenever it blurs out, I'm thoroughly glad it did so, instead of lagging up. leaving it at maximum (1) is the same as disabling this functionality altogether. With your resolution limited to never dropping below 100%, any rendering load spikes will result in a momentary FPS loss, as usual. unless you got yourself a good system and/or reasonable settings Edited November 7, 2017 by 19//Moach 2 1
Field-Ops Posted November 7, 2017 Posted November 7, 2017 After they added this setting the microstutters I was having every few minutes, or seconds if things got heavy, went away. Its incredibly useful and I dont notice it if I'm focused on my target too often. Of course I dont crank it up all the way and only let it go down a little bit but its exactly what I needed.
19//Moach Posted November 7, 2017 Posted November 7, 2017 (edited) It only drops as far as it has to in order to hold your target FPS, so there's not much to lose from lowering it all the way down to .5 As far as I'd reason, if there is any situation where my game isn't able to hold steady frames at 75% resolution, I'd rather it drops further than have it grow choppy and unsmooth... If resolution isn't normalized after any moments of excess load have passed, then one's graphics settings should be adjusted instead. I don't see any reason why I'd sacrifice performance for sharper graphics during a momentary lag-spike. As long as it holds full res in normal conditions, It can drop as low as it may go if it helps prevent a stutter. But then again, I am running at 60fps... Thus, I'm unwilling to let it slow down even a slight bit from that. If I had a smoother running system, well above 60, then it may prove worthwhile to trade some extra frames for a sharper game. I guess it all depends on how it's running for you. Edited November 7, 2017 by 19//Moach
BuzzU Posted November 7, 2017 Posted November 7, 2017 (edited) I had to go look, because I didn't know what you guys were talking about. Mine is set on Full and I can't adjust it. Probably why I didn't know about it. I have my fps limit set to off and that's probably why it's set to Full and unadjustable. Edited November 7, 2017 by BuzzU
BM357_TinMan Posted November 8, 2017 Posted November 8, 2017 For some reason, my target frame rate option is grey out and locked at 60. Does anybody know why this is? I'm not using VR.
No_85_Gramps Posted November 8, 2017 Posted November 8, 2017 For some reason, my target frame rate option is grey out and locked at 60. Does anybody know why this is? I'm not using VR. You have vsync checked. Uncheck it and you can set the FPS.
BM357_TinMan Posted November 8, 2017 Posted November 8, 2017 You have vsync checked. Uncheck it and you can set the FPS. Perfect, I'll try it out when I get home Thanks
Guest deleted@134347 Posted November 9, 2017 Posted November 9, 2017 (edited) I've left it at 1/FULL while in VR, mostly because it conflicts with the 90fps requirement for VR. You can use it if you get 90fps about 99% of the time (which suffice to say is very difficult to achieve in VR given the ton of game load variables). However if your VR varies between 45 and 90 this setting (i.e. anything less than 1/FULL) will reduce the resolution pretty much permanently. Edited November 9, 2017 by peachmonkey
VesseL Posted November 9, 2017 Posted November 9, 2017 (edited) I am not sure which way it is. If its full does it reduce more, or less, or not at all the resolution? Moach explained it well im sure, but my english is so poor that im not sure how it works. Edited November 9, 2017 by VesseL
Guest deleted@134347 Posted November 9, 2017 Posted November 9, 2017 (edited) if it's Full it doesn't reduce anything. If it's 0 then it's free to reduce it whenever it wants. It's not exactly intuitive, that's for sure. I am not sure which way it is. If its full does it reduce more, or less, or not at all the resolution? Moach explained it well im sure, but my english is so poor that im not sure how it works. Edited November 9, 2017 by peachmonkey
Bommel Posted November 9, 2017 Posted November 9, 2017 My understanding (so far): Set target fps to x = DRF kicks in if fps drop below target fps and reduces resolution by the modificator you set it at. (to be ble to reach target fps again) For example you set target fps to 60 fps and DRF to 0.5. DRF will reduce resolution (up?) to 50% if fps drop to 59fps or lower. The lower your DRF is set the lower the resolution will be if it kicks in. I would love to be corrected if my understanding is wrong. 1
VesseL Posted November 9, 2017 Posted November 9, 2017 Yes peachmonkey and Bommel, that is what i thought Moach meant. Before i did read this thread, i thought there were 2 measure, more and less reduced resolution. And i was not sure which one was more reduction . It could be just on/off switch, i guess. thanks all.
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