JimTM Posted May 9, 2017 Posted May 9, 2017 (edited) Brief description: If you choose a non-weapon mod (such as a Ju-87 siren or armour) in the Weapon Mods dialog, the mod is reset to "none" when you reopen the dialog. Detailed description, conditions: Problem spotted by user NETSCAPE in this post. As an example of the problem, I create a new SP mission, place a Ju-87 and make it a linked entity. Then, I open the Weapon Mods dialog, choose ju87d3_siren, and click OK. The number in the "WeaponMods" box remains "1" and when I reopen the Weapon Mods dialog, my siren choice has reverted to "none". Workaround: 1. In the Weapon Mods dialog, select a weapon mod (e.g. sc1800), and a non-weapon mod (e.g., siren, armour, etc.) and click OK. 2. Reopen the Weapon Mods dialog and select "None" for the weapon mod (assuming you do not want a weapon mod) and click OK. If you reopen the Weapon Mods dialog, the non-weapon mods should still be selected. Additional assets (videos, screenshots, logs): None Your PC config data (OS, drivers, specific software): n/a Edited May 9, 2017 by JimTM
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