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Posted

Stuka sirens or 110 armor for example aren't applying. I select them then I check the selection, it still says 'none' and the weapons mod number stays at 1. If I select any of the mods that actually involve weaponry it works fine. 

 

I swear I had the sirens applied and working a few test missions ago...maybe I am tricking myself though. I understand in the campaign config I can lock loadouts, skins or fuel amount. But If I can't get a bloody siren I don't want to lock things yet... 

 

I'm sure I'm looking over something stupid, thanks for any help. I just don't want t create 9,000,000 stukas and have to reapply sirens to them. So I need to figure this out now. 

Posted (edited)

It appears that there is a bug with applying non-weapon mods. I logged the bug here.

 

As a workaround, try this:

 

1. In the Weapon Mods dialog, select a weapon mod (e.g.sc1800), and a non-weapon mod (e.g., siren, armour, etc.) and click OK.

2. Reopen the Weapon Mods dialog and select "None" for the weapon mod (assuming you do not want a weapon mod) and click OK.

 

If you reopen the Weapon Mods dialog, the non-weapon mods should still be selected.

Edited by JimTM
  • Upvote 1
Posted

Ah very sneaky :) I guess I must have lucked out and did this in my previous test mission by accident. Thanks brother! 

  • 2 weeks later...
Jade_Monkey
Posted

Yes, the MG on the Ju52 is also not applying.

Posted

Yes, the MG on the Ju52 is also not applying.

 

On multiplayer servers I had that bug. There was a way to remedy it by clicking it on and off, however if the server/mission maker locks the load out, you're screwed! 

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