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=GEMINI=Stoppani
Posted

Hello to all.

For a while now it happens to me that I often disconnect from the server I attend, that is Random Expert ... say that I noticed the thing from the last patch, because before that the problem was almost nonexistent ... even tonight it happened twice: within the Random Expert server, a few minutes and then "game server connection lost" message. It should not be my line problem since I'm downloading files at 1 or 2 mb / s  ... my provider is Fastweb. The settings are default, 1 mb being sending or receiving,

Does it happen  just to me? Do you have any suggestions?

Thank you

Posted

I've had that same issue in the past. Honestly, I'm pretty certain it was my internet provider or at least my connection to it. It would glitch for lack of a better word and my game would crash. I've since moved and have a much more stable internet connection now. I ran BoX all day Sunday without a single stoppage. I've thought before and now I'm fairly convinced that a lot of game crashes people are experiencing are a result of their internet dropping out.

HagarTheHorrible
Posted (edited)

Quite a few, game stopped working CTD's or multiplayer disconnects at match change over points.  Every couple of matches or so, even if I've only played for a few minutes before the match ends.  it could be annoying, but because it tends to be at map changes it's not too tragic and allows me to check the forums, take a breather and move my numb bum around.

Edited by HagarTheHorrible
=EXPEND=Tripwire
Posted

When I experience connection issues, I usually check my connection statistics on Teamspeak to see if it's reporting upstream/downstream packet loss or latency increase and how bad it is. Usually a good indication that it's me not the server having issues as Teamspeak routes the other way round the globe than my connection to Russian servers.

Posted

It could be, but quite far fetched that the game/patch is the reason in this case, and more likely it's the connection between you and this server. Many links there.

 

I've used a pci-e wi-fi card for a long while and experienced connection issues with il2 ever since I bought a rift (Around the same time as the patch). Only happened while gaming and connection was fine otherwise. Much head scratching later realized VR was loading up my Gpu more than a 2d screen, Gpu producing more heat and overheating that wi-if card right next to it. A small fan and a long overdue chassis cleaning solved this.

Jade_Monkey
Posted

The game used to crash frequently several patches ago. I havent had a crash in ages now.

=EXPEND=Tripwire
Posted

Test your upload bandwidth Butch and report back. That is my issue, the amount of data you send during firing and hitting increases significantly to the point your upload bandwidth is not enough and you get kicked.

 

I almost always get kicked when I lay a solid stream of rounds into a bomber. I can get away with short bursts.

=EXPEND=Tripwire
Posted (edited)

I get 0.34Mbps upload.

 

Nothing you can really do to fix this other than get a better internet service, which isn't possible for most people (me included).

 

Im going to try my 4G mobile tethered to my PC one of these nights.

 

When firing, the game starts sending much more data than when just flying around. Even though you may have the upload speed set in the multiplayer options to a certain level, the game seems to ignore this and pushes more data than our upload speeds can handle, resulting in packet loss when firing, and congestion for your normal position updates which look to be using UDP. Server see's the packet loss and gives you the boot.

Edited by Tripwire
=TBAS=Sshadow14
Posted

for multiplayer 1Mb download is the Minimum Requirement i believe for the game

But as others not having issues with random expert i say it Must be your

Computer (adaware/malware/virus or just bad program config)

ISP (ISP quality has dropped, they partially blocking online games.)

Infrastructure (Maybe where you live an internet or undersea cable has been cut and now connections delayed or drop out)

=EXPEND=Tripwire
Posted

Here is a network packet capture illustrating the issue.

 

I have put in some labels point out what the traffic corresponds to, but take a look at gun hits. Firing blindly into the air does not increase network bandwidth, hits to planes do, and so does rounds hitting the ground.

If you look at my capture below, especially that last block of firing - I wasn't holding the trigger for 40 seconds, It took that long to get all of the data relating to ground hits to the server due to packet loss and retransmission's.

In the meantime, that hit information is probably causing packet loss for your positional updates to the server as well.

 

 

wireshark_IO2.png
 

=EXPEND=Dendro
Posted (edited)

Here is a network packet capture illustrating the issue.

 

I have put in some labels point out what the traffic corresponds to, but take a look at gun hits. Firing blindly into the air does not increase network bandwidth, hits to planes do, and so does rounds hitting the ground.

If you look at my capture below, especially that last block of firing - I wasn't holding the trigger for 40 seconds, It took that long to get all of the data relating to ground hits to the server due to packet loss and retransmission's.

In the meantime, that hit information is probably causing packet loss for your positional updates to the server as well.

 

 

wireshark_IO2.png

 

Is that why you often see someone taking a pass at an enemy, then seconds later you see tracers like he is shooting wildly into the sky for no reason?

Edited by JG19_DendroAspis

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