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Maschinenreiter
Posted

Whenever I move my head in the cockpit, it drags the cockpit with it.

 

That is very annoying and totally spoils immersion.

 

When changing to the turret position in the He111, the camera even moves into position from a slightly higher point.

 

It feels a bit, as if the camera permanently tries zu center into the default position.

 

Did anyone else experinence this and knows how to solve it?

 

I m pretty sure its a BoX problem, since neither DCS nor any other VR games show this effect.

 

Even in the BoX Hangar everything seems stable, when I lean in the different directions.

But as soon as I m in a cockpit, it starts drifting whenever I lean to any side.

 

Headset is Oculus with 3 Sensor room setup.

  • Upvote 1
Posted

I too have experienced this, especially i crew positions. have you turned off head movement limits?

Maschinenreiter
Posted

Yes, head movement limits is deselected.

 

And I also experience it much worse in the crew/gunner positions.

Posted

Did you enable external views? If disabled, head movement limits are enforced regardless of what you set for them.

Maschinenreiter
Posted

The different external views on the F buttons are active.

 

Dont know how to dis- or enable external view though.

 

Are my symptoms the ones to expect with activated head movement limits?

It might be a corrupted config file then?

Posted

Its not a direct reason. I too sometimes get pit drag an i almost exclusively play with head limits off.

 

Sensors all working ok?

Maschinenreiter
Posted

Sensors seem to be ok.

 

As I said, the setup works fine with my other VR-Apps, especially DCS and even the BoS Hangar and VR-Menu stay in place when I move to a side or lean forward.

 

But of course you can never be sure, sometimes its a weired combination of different errors.

 

Unfortunately that leads to BoS being pretty much useless to me.

I like to open the canopy, lean to the side to control flaps and so on.

I want to freely lean forward for a better view on the instruments.

Simply for the fun and immersion of it.

 

Too sad it doesnt work, but maye be a future patch does the trick.

Posted

Are you using the Oculus Tray Tool to enable/disable ASW or set your Pixel Density?  I was seeing some low FPS after tweeking PD and ASW settings and had to remove the tool and install again.

Lensman1945
Posted

Seems like your Rift is losing sight of it's sensor. This will disable 6DOF.

Posted

Seems like your Rift is losing sight of it's sensor. This will disable 6DOF.

 

That is what it sounds like.

 

I am running a two sensor setup with my Rift and can not say I have experienced this effect. ( have not done any gunner positions though).

I have about 25 hours logged into BoS since VR was implemented.

 

Also if your Oculus software has updated versions, might try re-running sensor setup and see if that helps.

 

I know early on when I first got my Rift, before I had it set up best for my use, I would get that effect at times in DCS. Once I had it setup for solid tracking have not had it again.

Gunsmith86
Posted

Turn head movement off ( dont know how its called exactly could be head shake too) in the game settings

Maschinenreiter
Posted

OK, I solved it the hard way.

 

I unplugged the headset and sensors and completely deinstalled the Oculus Software and Steam VR.

 

Then I did a new clean installation with only the 2-Sensor-Setup.

Thats sufficient for Flight Sim anyway and as of now I dont have any interessting Apps for Roomscale and Oculus Touch.

 

After that all solved the issue and now it works well.

I already dropped some paratroopers with my Tante Ju  :) 

 

However I got a good clue now about what happened, because the effect is still there at the very beginning when the game is still paused.

Dont know, if any of you can verify this, but direct after loading a scenario and still in paused mode, you drag your cockpit with you when moving.

That seems to be a deliberate BoS function to automatically hold the pilot in the default position until the game is unpaused.

 

Somehow in my case this auto-center-function seems to have remained enabled even after un-pausing the game.

 

You get similar effects in the different gunner-positions if you switch to gunsight view. Then your degrees of freedom are reduced from 6D to 3D.

Staying in default view seems ok, even if u take control of the gun.

 

I found those auto-centre functions to be completely unnecessary.

Its absolutely sufficent to do it manually with the reset-button.

 

Thanks for the help and all the suggestions.

Posted

OK, I solved it the hard way.

 

I unplugged the headset and sensors and completely deinstalled the Oculus Software and Steam VR.

 

Then I did a new clean installation with only the 2-Sensor-Setup.

Thats sufficient for Flight Sim anyway and as of now I dont have any interessting Apps for Roomscale and Oculus Touch.

 

After that all solved the issue and now it works well.

 

 

:good: 

 

Glad you got it sorted!

 

Fwiw, I have no problem at all playing different Touch enabled games with my two sensor setup. I get great tracking all the way around.

I have a moderate sized play area ( around 8ft x 9ft).

Lensman1945
Posted

I can confirm that you get the 6DOF blocked when the game is paused at the start.

  • Upvote 1
Maschinenreiter
Posted

I experimented a bit further and found, that most gunner positions suffer from the same symptom.

 

The nose gunner in the He11 seems ok, but all other positions show the dragging effect when leaning to either side.

Same für the Ju 52 gunner.

 

Its also not strictly 3DOF. That you get when entering the Iron Sight View in the gunner positions. In that case there is realy a fixed position whilst in standard view you get the dragging effect.

 

If that is reproducible by other users and especially Vive users, than we could find out  if that it is really a BoX problem only or if external problems are involved too.

Posted

 

 

If that is reproducible by other users and especially Vive users, than we could find out if that it is really a BoX problem only or if external problems are involved too.

 

I'm pretty sure it's a problem specific to BoX. You get the same kind of behaviour in paused mode or when replaying a track. It seems to be a recurring problem, probably due to the way the game handles constrained movements. Jason mentioned there were some quirks with the gunner positions, so it's not really a surprise.

Posted

Yeah, the gunner positions are mainly unuseable in VR imho.

 

Its a shame and i hope one day it can be "fixed". Imho gunner positions are where VR could shine in BoX.

 

Still a great game though

 

1./KG4_ReggiePerrin
Posted

The JU88 pilot position is the worst for me, if you don't keep your head still the pit drags all over the place. I can take about an hour of it before feeling sick.

 

In the He111 if I lean back in my chair and reset the view, then lean forward again it's fine.

 

I'm only getting this problem on MP servers, never in solo, so I guess it's to stop you sticking your head through the side of the fuselage. Is there a reason why MP servers have this turned on, and would it be non-starter to ask their admins to turn it off?

 

I hope they find a fix for this soon, as this is probably one of the best VR flight sims

Posted (edited)

Is there a reason why MP servers have this turned on, and would it be non-starter to ask their admins to turn it off?

 

I hope they find a fix for this soon, as this is probably one of the best VR flight sims

 

IMHO, turning it off should not really be a big deal. It is not like a VR user is really going to be able to get far enough outside the cockpit and still maintain control to get any real advantage anyway. If anything in MP, the VR user is going to be somewhat at a disadvantage.

 

I currently only fly SP, and do not have that option turned on. I never find myself trying to lean far enough outside the cockpit to get an advantage on the AI. I just could not do it whilst in the heat of combat.

Another combat sim has no cockpit restriction in VR, and I have never seen talk of MP guys trying to use it to gain an advantage.

 

It is likely the folks that would be against turning this off for the VR guys, would be folks that have not flown in VR.

Edited by dburne
Posted

Agreed.

 

My only sin in VR with it off is slightly clipping my window when checking fuel in my YaK 1.

 

With all respect to the devs, id remove the limits.

 

Hopefully this might solve some gunner issues but regardless i dont find it a great mechanic as a pilot.

 

I could be hugely wrong but i wish we had dev/beta reasoning as to why it was implemented.

 

As an idea, i can utterly understand it but in implementation im not convinced its sound.

 

Hopefully there'll be some sympathetic server hosts out there ;)

  • Upvote 1
Maschinenreiter
Posted

I found out, that I was colliding with the canopy only in the german planes.

 

After fiddling around a bit it became clear, that this is caused by very poor default head positioning.

 

Especially in the FW190 the default head position is way to high.

 

With careful repositioning before every flight I have no problems with limited head space anymore, leaving the limited head moving function as something really superfluous.

  • 4 weeks later...
Posted (edited)

The JU88 pilot position is the worst for me, if you don't keep your head still the pit drags all over the place. I can take about an hour of it before feeling sick.

 

In the He111 if I lean back in my chair and reset the view, then lean forward again it's fine.

 

 

The JU88 has invisible walls, where you bang your head and that moves the cockpit. I really hope this gets some attention. The idea of preventing cheating (by sticking the head through the outside walls) is ok, 

but the implementation is much too strict at the moment. You could never cheat by leaning the head forward or to the right (in the JU88 f.e.). 

 

If these walls would be removed, the JU88 would be much more fun in VR. I guess they didn´t have the time for the finetuning. It looks like all pilots have the same walls around them, no matter in which plane they sit (the He111 seems to be a nice exception).

 

The backwall in all planes could be released as well, so this reset before every flight wouldn´t be necessary. Nobody could cheat by sitting 10 centimeters too far aft.

Edited by Quax
  • Upvote 1
  • 5 weeks later...
Posted (edited)

I had the same issue with the cockpit moving around when moving the head too far. I had to rerun ociulus setup withzin my cockpit which is a huge hassle as I want to use my rift at m,y desk too and dont want to configure it all the time. No other VR game (DCS, iRacing, Aerofly and any other normal VR game) cause this issue.

 

I hope the devs fix it. Actually I refunded tghe game once because I thought this would be normal....

 

I just cant use the same configuration as I use the RIft at my desk for gamepad games and touch games, in my racing coickpit for car sim racing and in my hotas cockpit for flight simming and I am not willing to do a full setup whenever I want to play BoS...

Edited by StefVR
  • 6 months later...
soundslikerust
Posted (edited)

Problem is still there, in FW190 i can't move my head forward because cockpit moves with my head forward! It's 2018 - will it change?

 

Head shake and limit VR view turned off

Edited by soundslikerust
Posted (edited)

It depends on the server or self sp settings.

 

I can completely see the devs pov on this and their reasoning.

 

But, there are servers like Coconut's that dont have this limitation.

 

Its a cross we have to bear at the moment.

 

We have to remember that in a niche game in a niche market us VR users are in another niche.

 

Niches everywhere!

 

There's a limited team with a limited budget.

 

The devs know it's not ideal and if they can they will fix/tweak it.

 

In the meantime we VR users just have to "deal with it" as harsh as that sounds.

 

Let's hope upcoming expansions generate enough profit to fix our gripes.

 

Until then, search tour servers for VR tolerant attitudes.

 

They do exist!

Edited by OrLoK
Posted

I wonder how hard it would be to make an additional parameter which slightly expands the Limit Head movement, eg +10cm?

Might be a compromise for realism that will avoid most sickness inducing dragging, and stop maniacs walking around on their wings for a good view?

Posted

 

 

stop maniacs walking around on their wings for a good view?
 

 

Do you know someone doing this? I had been playing War Thunder for over a year without any head movement restrictions and never had a desire to cheat this way. It's not even practical. 

Posted (edited)

I wonder how hard it would be to make an additional parameter which slightly expands the Limit Head movement, eg +10cm?

Might be a compromise for realism that will avoid most sickness inducing dragging, and stop maniacs walking around on their wings for a good view?

 

Jason stated early on that the limit cockpit movement is the best they can get it. Sounds like they would likely not be able to do something like this.

 

Personally I only fly SP and never fly with this limit on. And I would never even try to use that as an advantage, even if it could be done which I doubt. Wing walking whilst maintaining complete control of the aircraft, can't see it happening.

Edited by dburne
Posted

 

 

There's a limited team with a limited budget.
 

 

Just make this option independent from Expert difficulty settings. I don't think it would require a lot of working hours.

Let's hope one of the developers will start playing this game in VR on a daily basis and he will realise how annoying this feature is.

Posted

Best way is to find a VR friendly server/host.

 

99pc of the time vr "cheating" simply isnt practical or useful in reality.

 

I personally cant see how it could be usefully exploited.

 

As an immersion took i can under stand the devs implementing the limits though.

 

However, ill never use em.

Posted (edited)
Best way is to find a VR friendly server/host.

 

Problem is such servers are usually empty. From most popular ones only Belroga is VR friendly but I am not a big fan of dogfight furballs. 

Edited by marklar
Posted

I had that effect today in single player, and I had spectators allowed ticked.

Then flew a different mission and didn't have that problem.

Posted

That effect appears when you have 'HMD movement limits' ticked and has nothing to do with 'spectators allowed' option. With expert difficulty settings this option is hard coded and you cannot turn it off.

Posted

Yes, i try to find Normal servers and then turn on CEM.

Posted

I wonder how Berloga server has this option disabled? I checked dserver.exe app yesterday and could not find anything related to VR in difficulty settings. 

  • 1 year later...
Posted (edited)

Sorry for necro-ing but my game just started doing this. it was 100% fine, I turned off the cinematic effects in camera and my whole VR view went to shit.

I've tried all the settings in the camera menu, even setting it back the way it used to be, but no luck.

The camera keeps dragging the pit around when I move my head, it also doesn't center in the correct position anymore.

The game is basically unplayable because I can't position my head properly over the gun sight.

I use WMR / SteamVR with Odyssey +

Edited by nwbasson
Posted (edited)

Unplayable on the WoL server, no issue at all on the Coconut server. Gunner positions in SP or MP are very problematical.

The unfortunate side effect is that to have a realistic ability to look over the side in WW1 planes also allows you to push your head through closed WW2 canopies. If you set the game to stop that in WW2 planes it unrealistically restricts head movement in WW1 planes. It also stops the ability to lean closer to the instrument panel.

Edited by Uffz-Prien
Posted

I uninstalled and reinstalled the game and it seems to have fixed it somehow. It still does it in the Pause screen now, but luckily not in game anymore. Seems like a bug.

  • 2 months later...
Posted

Hello Folks,

 

I have just purchased a Pimax 5k + and am finding the same problem as reported above.  This cockpit dragging is very bad and totally spoils the VR experience.

 

Has anyone ever found a permanent solution to this problem?

 

I would be very grateful to know If anyone has manage to solve this problem permanently and how they have progressed with it.

 

Thanks in anticipation.

 

Happy landings,

 

Talisman 

SCG_Fenris_Wolf
Posted (edited)
2 hours ago, 56RAF_Talisman said:

Hello Folks,

 

I have just purchased a Pimax 5k + and am finding the same problem as reported above.  This cockpit dragging is very bad and totally spoils the VR experience.

 

Has anyone ever found a permanent solution to this problem?

 

I would be very grateful to know If anyone has manage to solve this problem permanently and how they have progressed with it.

 

Thanks in anticipation.

 

Happy landings,

 

Talisman 

 

You need to turn on your Lighthouse sensors and let it get recognized by them first.

 

They aren't tracking the headset, then this happens.

 

But you're lucky: Here is a very good video that will solve your problems! Credits to SweViver??

https://www.youtube.com/watch?v=4Ec0AKuS8ms

 

For how to install the Lighthouse, check https://support.steampowered.com/steamvr/HTC_Vive/

and this video https://www.youtube.com/watch?v=rv6nVPPDmEI

 

 

Here is some troubleshooting. The guy had to reinstall his SteamVR to properly let it recognize Vive Basestation (Lighthouse).  https://forum.pimaxvr.com/t/setting-up-with-one-base-station/12402/9

 

 

Edited by SCG_Fenris_Wolf
  • Upvote 1

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