Jump to content

VR Eye Tracking


Recommended Posts

-IRRE-Wibration
Posted (edited)

I know it's too soon to really talk about it, but maybe in a few months this thing will be reel so I ask for dev : do you think you will add this feature on the game (high render where the eyes look + DoF focus and blur everything else) ? It will improve a lot the performances and give access to VR for the medium pc config.

 

This is for me one of the more big steps to bring VR to casual gamers.

 

7invensun_rendering.jpg

 

 

Sources :
https://uploadvr.com/7invensun-eye-tracker-for-vive/

http://www.roadtovr.com/vive-get-eye-tracking-add-optional-corrective-lenses/

 

 


 

 

EDIT :

 

For people who don't understand why it's a cool improve of VR experience, look at this video which explain how an human eye works (and specially at 2:30 and 6:12 for this feature) :

 

Edited by -IRRE-Wibration
Posted

Seems like a VR advantage .

-IRRE-Wibration
Posted

Ho thanks !

71st_AH_Mastiff
Posted

is it available yet?

Posted

is it available yet?

 

Not yet, should be available as an app 200.00 add on for the Vive soon.

Posted

Seems like a VR advantage .

 

To what?

=IL2AU=chappyj
Posted (edited)

i dont see a lot of value in this until we're in genuine 4k per eye territory and wider FOV  with the hardware to be honest.

The lower res means even things you look straight at are slightly blurry at longer distance already. why would you voluntarily blur the (limited) peripheral vision you have currently unless it can be linked to a really large discernable performance improvement... 

definitely with 8k/fov hardware this will be a must though

Edited by =WFPK=chappyj
Posted

From what I read it could apparently give a significant VR perfomance boost.

=TBAS=Sshadow14
Posted

but if you see that blurryness it would not be good??

if i had eyesight like that first pic i would be needing to pay a visit to docs

No601_Swallow
Posted (edited)

subcounciously you see perfectly with your peripheral vision its just the concious that blurs it

 

Not my understanding. I remember reading somewhere that the packed area of your retina with loads of light-sensitive "cones" that supplies fine detail is about the size of your thumbnail at full arm's length. Everything else - absolutely everything else - is a low-definition blur. It's just that the brain/visual areas of the brain constantly scan the world and update the information... Thus, all you'd have to render in detail for any given frame would be an absolutely tiny area of the screen. The speed and responsiveness of the eye-tracking, on the other hand - and the updating of the screen to match the eye-movement -  would have to be phenomenally fast. (I may well have got this wrong, by the way - I'm not an expert at all! :wacko: )

Edited by No601_Swallow
  • Upvote 1
=EXPEND=Tripwire
Posted (edited)

Nope you got it right Swallow. High resolution in your peripheral is wasted processing power.

 

Foveated rendering if done correctly with low latency eye tracking will be indistinguishable to the user of the VR headset, but with significant performance gains.

Edited by Tripwire
Posted

This tech makes sense combined with a high resolution headset. So lates wait for 2nd or 3rd generation of VR.

But as it is now, it helps only low power graphic cards. Who did buy a 600 dollar VR and is using an old graphic card ???

Posted

But as it is now, it helas only low power graphic cards. Who did buy a 600 dollar VR and is using an old graphic card ???

Yeah that would.. be me :)

 

Sporting a dusty old 970. This is the minimum requirement for the occulus and I was sure i'd choke it running il2. But yet again the devs impress. I'd does keep the 45fps required foe asw to save the day, but won't hit the magic 90 until I'm at 2k altitude.

This foveated thing I'm sure could bump me up to 90 whenever and however, which I suspect even a 1080 can't do. (Someone with a 1080 correct me if I'm wrong)

 

"Slight" derail here:

I've noticed my cpu averages around 50% load running Box. And my measly 970, 70-80% with asw turned off. It rarely goes up to 90+ % load. According to gpu-z it's the application bottlenecking. Find this annoying when my fps is at 70 and Gpu load at 70%. I'm sure the problem is on my side of things but just can't figure out where the bottlenecking is.

Jade_Monkey
Posted

Seems like a VR advantage .

Please elaborate. Sounds like you are about to blow our minds.

  • Upvote 2
Capt_Stubing
Posted (edited)

i dont see a lot of value in this until we're in genuine 4k per eye territory and wider FOV  with the hardware to be honest.

The lower res means even things you look straight at are slightly blurry at longer distance already. why would you voluntarily blur the (limited) peripheral vision you have currently unless it can be linked to a really large discernable performance improvement... 

definitely with 8k/fov hardware this will be a must though

You make a good point.  I think in the current form it could offer better performance but given the FOV I don't think it makes much sense until 2nd gen

Edited by 14./JG5CaptStubing
gnomechompsky
Posted

I wonder how much work a developer has to do to implement it. Maybe BoX is already some way to the technology as we saw dynamic resolution in the last patch.

 

In theory this tech could also work with a standard 2d flat screen so long as you have a device that can track your eyes.

-IRRE-Wibration
Posted (edited)

but if you see that blurryness it would not be good??

 

if i had eyesight like that first pic i would be needing to pay a visit to docs

 

Look at that (at 2:30 and 6:12 but the entire video is interesting) :

 

 

 

EDIT : I add this video on the main post :)

Edited by -IRRE-Wibration
J2_Trupobaw
Posted

It's already modelled by feature called zoom. It works fine with traditional screens.

=EXPEND=Tripwire
Posted

It's already modelled by feature called zoom. It works fine with traditional screens.

Not even remotely the same.

  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...