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Toggle Zoom Feature


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Posted

Nice game guys. 

 

Can you create a feature to toggle pre-set zoom angles?

 

Like another sim, ehhm, it had 30-60-90 angle (I think) pre-sets. Currently, I need to move my head back-and-forth using TrackIR, which gets me off-center. I also tried binding the zoom-in/zoom-out to X52 slider, but it lags.

 

Thank you.

 

Look forward to each week, especially MP.

  • Upvote 1
Posted

Nice game guys. 

 

Can you create a feature to toggle pre-set zoom angles?

 

Like another sim, ehhm, it had 30-60-90 angle (I think) pre-sets. Currently, I need to move my head back-and-forth using TrackIR, which gets me off-center. I also tried binding the zoom-in/zoom-out to X52 slider, but it lags.

 

Thank you.

 

Look forward to each week, especially MP.

 

Are you sure it's lag? Mine's no problem binding it to the X-52's U slider on the throttle. The control name is just "Zoom", bottom part down the list not "Zoom in/Zoom out". Works great in WT, DCS, and RoF too.

 

I have a little of problem with CloD (the one you mentioned that it has preset 30-60-90), can't bind it to any axis - need to use Saitek Profiler to map the throttle axis to zoom in/out default buttons. Doesn't work too well this way as both end of the axis do not meet min/max of the zoom.

Posted

I like how Warthunder does it, one button press and it zooms you in right on your gunsight. Perfect for quickly IDing a plane or going in for the kill.

Posted

Can one bind a single button with multiple key-strokes in Saitek SST programming software so it activates one command at a time?

 

For instance, program the NUM*, NUM-, NUM+   in a single button. When I depress the button, it executes NUM*, press it again then it executes NUM-, and so forth. 

Posted

Can one bind a single button with multiple key-strokes in Saitek SST programming software so it activates one command at a time?

 

For instance, program the NUM*, NUM-, NUM+   in a single button. When I depress the button, it executes NUM*, press it again then it executes NUM-, and so forth. 

 

Can why not it can do macro/multiple keystrokes bind to a single button.

Posted (edited)

You can do this already in the game. If you go to camera settings and change the FOV changing speed and inertia to max levels. If this is done, when you press the zoom in key it will zoom all the way in instantly, same with zoom out. Then you need to bind a key for zoom center (I forgot how its named exactly). And BAM, u have 3 keeys for 3 separate FOV settings, min, max and nominal.

 

Salute!

Edited by Freeping
=IRFC=SmokinHole
Posted

How 'bout no zoom at all. I tend to leave my telescoping eyeballs at home when I go fly.

HeavyCavalrySgt
Posted

How 'bout no zoom at all. I tend to leave my telescoping eyeballs at home when I go fly.

 

Do you also bring a wider field of view than a monitor?

=IRFC=SmokinHole
Posted

Do you also bring a wider field of view than a monitor?

 

It was posted with tongue firmly in cheek.  Zoom is necessary if for no other reason than to get a better look at switches and gauges.  I do think using it to ID planes 5 miles away is another immersion-killing cheat.  But it is one we all use and always will until someone says enough is enough.  In the meantime I will enjoy my bionic vision like everyone else.

Posted

We could also start complaining on how we do not physically endure any of the G forces were are pulling in the sim. Anyways, try what I said if you want to quickly change between 3 preset lenses in your bionic eyes. This is also applicable in Rise of Flight.

Posted

Until our screens have as much discrimination as our eyeballs, I think using zoom is quite reasonable.  For example, my monitor started flaking out and my computer supplier suggested that I replace it with a new 4K screen.  Thankfully, cooking the monitor's graphics card in the oven (yes, I thought it odd, too) cured the problem. 

 

This monitor is running 2560 horizontal on 30 inches (25 inches horizontal - 100 dpi).  This is significantly less than the human eye's abilities, which supposedly can discriminate 260 – 300 dots per inch at a reading distance.  So, until we all have 8K screens, I vote that using zoom to identify bogeys is in fact realistic.

=IRFC=SmokinHole
Posted

Zoom isn't going anywhere for awhile. It is way overdone currently (IMO of course). My eyes aren't perfect but they are pretty good. When ATC points out an airliner at altitude I can generally start making something out at around 10 NM (no wake or contrail). Making out the type isn't possible until it's within seconds of passing. General aviation types are obviously harder yet. Depending on conditions spotting happens within 1 to 4 miles. Sun glints can be spotted 20+ miles away but they are rare. Plane spotting is a game crews play so even if my eyes are bad I still know when the other guy beets me to sighting called traffic. I don't get beat that often. The result is that tactics are applied, especially BnZ tactics in IL2:old, that were very rarely possible in real life. So players have adjusted their capabilities to match the powers given them by the sim. There is no better solution currently. if zoom were eliminated now it would be highly disruptive and not a little bit unfair. In a nutshell, I don't like it but I don't seriously want it to go away.

Posted

I just did just about what Freeping said and it worked great.  INERTIA was already at 100%, but FOV CHANGING SPEED was about 25 or so and I moved it to 70.  I already had zoom on a HAT switch, but it felt like it was taking too long to zoom in and out while strafing, etc.  Now it's very quick, but not instant, and I can pause midway (sometime in pure pursuit I want to be zoomed all the way in, while other times I want more field of view especially when close to the ground).  Thanks for the tip!

Posted

You can do this already in the game. If you go to camera settings and change the FOV changing speed and inertia to max levels. If this is done, when you press the zoom in key it will zoom all the way in instantly, same with zoom out. Then you need to bind a key for zoom center (I forgot how its named exactly). And BAM, u have 3 keeys for 3 separate FOV settings, min, max and nominal.

 

Salute!

It worked! Thanks mate!

  • 2 weeks later...
Posted

Zoom view isn't "cheating" The real world is bigger than a 24" monitor and real vision is much better than 1920x1080. Look at your cockpit on the screen, do you really think a real one is that small? The full zoom-in is probably closer to real size, but with a tremendous loss of peripheral vision. You need to zoom in just to read your own gauges.

  • Upvote 1
=IRFC=SmokinHole
Posted

Zoom view is cheating when it allows you to either spot or identify an object at a distance greater than a reasonably fit pair of eyes could manage in similar real conditions. Zoom view is also cheating if it allows a wide enough FOV that you can sense the presence on an object outside the center of your current focus. Now I am using the word "cheating" liberally here. I do not believe that we are all a bunch of cheaters and of course I recognize the limitations of our hardware. But I also recognize that every sim I have ever played has given me 10 times the visual spotting power that I enjoy in real life.

Posted

The term cheating is highly over modeled... How can anything be a cheat if everyone can do it? It's a feature.. If flight sims were all geared primarily towards guys with great eyes, great reflexes and great hardware ... there probably wouldn't be too many of them around.

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