=IL2AU=chappyj Posted April 27, 2017 Posted April 27, 2017 (edited) Hey all, looking for some ideas on a counter/timer setup that has me stumped currently. basic intent is: adv. trigger ---> behaviour ----> counter: 1, reset yes ---> 1 second timer ---> repeat counter while active ---> counter: 50 ---> objective complete > mission end. in english, trying to set up a counter that of value 1 with reset on which will loop at 1 second intervals and continue to add +1 each second to the counter:50 until that triggers mission end. Used in evaluating the duration of control of say an airfield. (advanced trigger, Behaviour) currently only issue i am having is setting up the middle bit with the counter reset and trigger every 1 second. The overall structure works if the mission end counter is set to 1. so there's no issue along the chain, just the repeating count element. i think it has to include the counter and timer combo in order to allow it to be interrupted and then continue again when activated(using a separate activate/deactivate logic to bring it up or down when the airfield changes ownership.) ideas on setting up this loop? Edited April 27, 2017 by =WFPK=chappyj
=IL2AU=chappyj Posted April 27, 2017 Author Posted April 27, 2017 ok so i figured it out 10 minutes later. having been stumped on it for the previous whole day. i was over engineering the problem. . counter 1, reset, ----> timer .5 sec. -----> counter 1, reset -----> timer . 5 sec. 2 counters triggering each other .5 seconds apart.
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