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II./JG1_Kliegmann
Posted

How would you go about zeroing out a counter?  I'm currently building a mission with the % damage sequence on a ground complex.  If the buildings are repaired, I need to zero out the counters so it doesn't register the same % of damage.

Posted (edited)

Counter <-> Trigger deactivate

 

 

Have a trigger deactivate tied to thr counter so that when the counter event fires, it will also deactivate the counter. Then tie an trigger activate to the same counter. Maybe the counter activates again after a certian amount of time, or after damage has been done, or whatever reason.

Edited by [TWB]Sketch
II./JG1_Kliegmann
Posted

Thank You

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