=EXPEND=Tripwire Posted December 26, 2017 Posted December 26, 2017 Jumping straight into simulators as soon as you get VR is recipe for sickness for all but a few. Take baby steps at first. Short stints and then breaks slowly building up your VR legs, avoiding combat and just doing normal flight and landing, adding some aerobatic maneuvering as your head adjusts. Don't push it, getting sick will only set you back. Eventually you will be flying for hours on end in intense dogfights without a break.
SCG_Fenris_Wolf Posted December 26, 2017 Posted December 26, 2017 Either keep steady 90fps or 45fps. Anything between it, as well as rising or falling framerate, will make you look for the bucket.
doog442 Posted December 26, 2017 Posted December 26, 2017 Lets be honest the game is so lifelike in VR that you may well get some nausea....in reality who wouldn't having just eaten your dinner, half a bottle of wine and then jump into the cockpit of a Bf 109 That said FPS really is the answer..the higher the better. You may not see much visual difference but for some reason your brain will.
dburne Posted December 27, 2017 Posted December 27, 2017 Either keep steady 90fps or 45fps. Anything between it, as well as rising or falling framerate, will make you look for the bucket. Interestingly that does not seem to have an affect on me. I run with ASW off and my framerates will fluctuate , while at 90 fps a good part of the time they can get down into the 60's during heavy combat , and it seems very smooth and fluid to me - no problems with sickness.
BeastyBaiter Posted December 27, 2017 Posted December 27, 2017 I'd rather it mostly be mostly smooth with a few dips than 45 fps all the time. 45 fps is far too jittery.
SCG_Fenris_Wolf Posted December 27, 2017 Posted December 27, 2017 45 is less jittery than 70 in reference to your head movement brought into the 3d space. It is a bit more jittery in objects moving within that space, like aircraft flying perpendicular to you, but as the synchronization is off, fluctuating frames cause nausea in most people. I can push and pull a glider in real life and not have food leaving the body, or induce a stall (it's worse to do the wave though) , while even seasoned buddies have to rest after this - I'm fine - but fluctuation in fps in VR at the computer really turn this into a monster ride. I guess everybody reacts differently to different things.
BeastyBaiter Posted December 27, 2017 Posted December 27, 2017 Everyone is a bit different. 90 fps with a few jitters here and there doesn't bother me. Obviously I'd prefer a locked 90 fps all the time but that just isn't doable in a DX11 flight sim it seems, though my system comes damned close. Interestingly, flying a chopper in DCS at 45 fps through Vegas can get to me after a little while but flying over Batumi at 19 fps I can handle all day. For me there seems to be a point where it's smooth enough to not bother me (that's well above 45 fps) and also a low point where it doesn't bother me either as I perceive it as just individual frames rather than movement (around 30 fps). Obviously no one wants to play at 19 fps, whether it be on monitor or in VR. But it's an interesting note.
dburne Posted December 27, 2017 Posted December 27, 2017 Yes agree, I can fly DCS over Normandy in the Spit and with ASW off, frames stay around 45 and it does not bother me at all. If it drops much below that though then it does.
PatrickAWlson Posted December 30, 2017 Posted December 30, 2017 more interesting stuff: Aggressive, violent maneuvers, near ground level, are more nauseogenic than high, straight-and-level flight. In other words, any dogfight against the AI
[CPT]Crunch Posted January 2, 2018 Posted January 2, 2018 Whatever you do, do not start out in a Spitfire. The VR in it is not fit for man nor beast. You have zero degrees of freedom in any direction, every time you move your head you drag the entire game with, very nausea inducing. The only time I've ever felt the urge was last nights first 18 minute sortie in it, no combat, went to another plane and all was well again.
=EXPEND=Tripwire Posted January 2, 2018 Posted January 2, 2018 Don't try the 109 then? =) P-40 might be up your alley, it has enough room to compete with a bomber.
[CPT]Crunch Posted January 3, 2018 Posted January 3, 2018 (edited) 109 is fine, you have a few inches of head movement, you can actually bang your head at limits. There are no limits to bump your head in a Spit, because there is no freedom of motion, not side ways, not front and rear. Everything moves with your FIXED head position. You can pivot the head, but not move it, it's welded in a fixed position, that's what's going to make you sick given enough time. Spit ain't my plane, just warning new VR users the Spit has a different set up. Edited January 3, 2018 by [CPT]Crunch
=TBAS=Sshadow14 Posted January 3, 2018 Posted January 3, 2018 Be a man..Just Swallow the Vomit and Keep flying..
=EXPEND=Tripwire Posted January 3, 2018 Posted January 3, 2018 Sounds like something is messed up with your spit? There is more room in the spit than the 109 and nothing is fixed still like you are describing. From memory default seating position was very wrong for VR. Maybe that is your issue.
[CPT]Crunch Posted January 7, 2018 Posted January 7, 2018 (edited) Yup, your right, it had to be bugged. Flown it since with views locked and it ran fine. Be aware if you do spawn and the view is fixed, might want to reboot the game, it ain't a pleasant experience. Edited January 7, 2018 by [CPT]Crunch
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