C6_lefuneste Posted April 12, 2017 Posted April 12, 2017 (edited) I use steamVR for my OSVR HDK2 with DCS world and War thunder without problem, But in IL2 I had a wrong scale (that is the vertical size of objects are about two time bigger than it shoud), and when I rotate my head around the axe between my POV and the screen, the image is teared instead of rotated. Moreover, When I rotate my head, it looks like the cockpit has a kind of spherical projection instead of beeing in real 3D. None of this effect are seen in the control window. I had the bug with a defaut steamvr.vrsettings file and with my steamvr.vrsettings file. Edited April 12, 2017 by lefuneste 2
LonnyEnds Posted April 13, 2017 Posted April 13, 2017 Please note I am having the same issue on my Pimax 4K which is essentially recognized/the same as a DK2 from my understanding. This effect is most pronounced with vertical head movement there are severe distortions of clouds and cockpit frame when doing this. I thought to myself it appears like the FOV/ head position is wrong. Hopefully the fix is obvious and easy since this effect will probably be near impossible to catch on camera.
LonnyEnds Posted April 13, 2017 Posted April 13, 2017 (edited) Confirmed this issue is showing in both HMD Mirror of steam VR and also on PC screen while in game with headset off. Uploaded a clip of HMD mirror. Edited April 13, 2017 by LonnyEnds
Mysticpuma Posted April 13, 2017 Posted April 13, 2017 I tried it today. Works with Oculus DK2...But....My head is about two-feet outside (above) of the cockpit. How do I get back inside the cockpit it reset the viewpoint? Basically to get it working in DK2 (after running setup in the latest 1.13 installer software on the Oculus website (you just have to skip the part where it doesn't detect the headset and hdmi are plugged in) Turn on computer. Make sure Oculus is plugged in. Launch Oculus software Click '"Settings" Click "General" Click "Allow other sources" Launch Steam Click on the Steam VR tab Click set up room Go through the onscreen setup Steam VR should then turn green and say ready. Launch BoS Go into settings/graphics and then click turn on VR HDM Restart BoS. Place on Oculus Enjoy Looks great and very impressive, especially watching burning aircraft as you fly past them Had an issue with BoS not recognising my joystick, seems it was setting my Simpeds as Joy_0 and all my config for the Cougar is Joy_1. So been a pain reconfiguring the joystick. Now the issue is BoS won't recognise the full range of the throttle....So frustrating! Anyway, Oculus is very impressive....But BoS controls and interface are doing my noodle in a bit Cheers, MP
flash_ Posted April 13, 2017 Posted April 13, 2017 Yep, HDK2 owner here- same issue. The aspect ratio is wrong. Tried different builds of SteamVR, drivers and firmware all up to date, tried extended and direct mode, no luck.
LonnyEnds Posted April 13, 2017 Posted April 13, 2017 Here is a clip of what shows on PC screen so this is confirmed not just on HMD:
C6_lefuneste Posted April 14, 2017 Author Posted April 14, 2017 I had the following lines in startup.cfg: or_enable = 1 or_height = 1920 or_hud_rad = 1.50000 or_hud_size = 0.75000 or_ipd = 0.06300 or_width = 3456 I did not understand the values _height and width. I tried to change them, but it does nothing and they went back to their values... Do you have the same lines ? Are they the same for Rift or Vive ?
LonnyEnds Posted April 15, 2017 Posted April 15, 2017 I had the following lines in startup.cfg: or_enable = 1 or_height = 1920 or_hud_rad = 1.50000 or_hud_size = 0.75000 or_ipd = 0.06300 or_width = 3456 I did not understand the values _height and width. I tried to change them, but it does nothing and they went back to their values... Do you have the same lines ? Are they the same for Rift or Vive ? Mine wirth Pimax: or_enable = 1 or_height = 3328 or_hud_rad = 1.50000 or_hud_size = 0.75000 or_ipd = 0.06400 or_lens_offs = 1.00000 or_width = 1872
LonnyEnds Posted April 17, 2017 Posted April 17, 2017 Ok guys after some investigating I have made a bit of progress. It appears the startup.cfg Is getting its values from Steam VR. If you change supersampling level and start IL2 then exit the numbers in startup will change. My numbers above make sense since I had Supersampling set to 1.3. The native resolution being 2560x1440. This solves the mystery of why changing the startup file has no effect. The question is now, is there a way to manually configure Steam VR resolution/ change the aspect ratio. In my case I am at 16:9 which I wouldn't think would be so distorted but it is. I am going to try some different versions of Pimax software to see if I can get better results. Unfortunately supersampling affects both width and height equally. If we could set a custom resolution or set supersampling for each separately we could correct this issue.
flash_ Posted April 17, 2017 Posted April 17, 2017 (edited) I submitted a ticket through Steam under SteamVR's page. Hopefully they will take a look at it. OSVR is listed as officially supported for this title so they should. Other folks having this issue should also submit tickets. Edited April 17, 2017 by bejeavis
=TBAS=Sshadow14 Posted April 17, 2017 Posted April 17, 2017 (edited) Here guys i posted this in another thread just thought i would reshare here..Hope in some way it helps you lot._________________________________________________________________There is more settings for that config if you have a ORift connected..these might help you guys as i think thats the problem with like Pimax and stuff..Look at FOV options also the Scaling of 0.750 and stuff or_enable = 1 or_fov_gui = 0.40000 **or_fov_h = 1.0000** **or_fov_v = 1.00000** or_height = 2016 **or_hud_rad = 1.50000** **or_hud_size = 0.75000** or_ipd = 0.06080 or_lens_offs = 0.02774 or_width = 1497 The ones in ** ** are those i think that might help you lot..Maybe try run the Pimax with these ORift Settings but JUST change the Resolution to what Pimax uses.Oror_fov_h = 2.0000 )to reduce that squashed Pimax FoVPlease note i don't own a VR im just trying to help with the above info i saw lastnight..Sorry if im wrongAlso very keen to see how Pimax goes Edited April 17, 2017 by =R4T=Sshadow14
Urra Posted April 17, 2017 Posted April 17, 2017 Ok guys after some investigating I have made a bit of progress. It appears the startup.cfg Is getting its values from Steam VR. If you change supersampling level and start IL2 then exit the numbers in startup will change. My numbers above make sense since I had Supersampling set to 1.3. The native resolution being 2560x1440. This solves the mystery of why changing the startup file has no effect. The question is now, is there a way to manually configure Steam VR resolution/ change the aspect ratio. In my case I am at 16:9 which I wouldn't think would be so distorted but it is. I am going to try some different versions of Pimax software to see if I can get better results. Unfortunately supersampling affects both width and height equally. If we could set a custom resolution or set supersampling for each separately we could correct this issue. what happens if you set startup.cfg as a "read only" file?
LonnyEnds Posted April 17, 2017 Posted April 17, 2017 Steam VR won't override the settings if read only. However putting in custom values does not to seem to have an effect. As far as the Pimax goes I have got good results with Piplay 1.2.53. They changed the standard resolution (actually decreased it) But is much closer to 4:3 Ratio than 2560x1440 like 1.1.92 ran. With Supersampling the distortion is MUCH less and is now playable. Looking forward to trying it out some more this week.
C6_lefuneste Posted April 17, 2017 Author Posted April 17, 2017 (edited) Here guys i posted this in another thread just thought i would reshare here.. Hope in some way it helps you lot. _________________________________________________________________ There is more settings for that config if you have a ORift connected.. these might help you guys as i think thats the problem with like Pimax and stuff.. Look at FOV options also the Scaling of 0.750 and stuff or_enable = 1 or_fov_gui = 0.40000 **or_fov_h = 1.0000** **or_fov_v = 1.00000** or_height = 2016 **or_hud_rad = 1.50000** **or_hud_size = 0.75000** or_ipd = 0.06080 or_lens_offs = 0.02774 or_width = 1497 The ones in ** ** are those i think that might help you lot.. I tried the **or_fov_h" or "or_fov_v" option in startup.cfg without changing anything in IL2 Bos...Where did you find them ? I also tried to modify the HDK2 resolution in OSVR config file but without succes... Setting or_width in a readonly startup.cfg does not help either. Could you please send the following files in the steamVR logs directory : vrserver.txt vrclient_il-2.txt Here are mine, I have purged the logs directory before I launched IL2 vrclient_Il-2.txt vrserver.txt Edited April 17, 2017 by lefuneste
=TBAS=Sshadow14 Posted April 18, 2017 Posted April 18, 2017 I got them from a mates Startup.cfg file he has the vr
C6_lefuneste Posted July 1, 2017 Author Posted July 1, 2017 I managed to fix the OSVR-STEAMVR lib. I reported the fix to the dev, I hope that they will deploy soon a new version. But meanwhile you can try to replace "driver_osvr.dll" in your distribution (eg: C:\Program Files\HDK-Software-Suite\OSVR-SteamVR\osvr\bin\win64) by the one joined here (works only for 64b OSVR distrib). It takes me a long time because I had to find how to compile the lib on windows, there was some traps for noobs like me... driver_osvr.zip 1 1
UCAV Posted July 22, 2017 Posted July 22, 2017 Lefuneste: so many thanks for this adjustment and solution. Now it works ok in normal resolution for Il2BOS. Finally. Thank you!
cbienlein Posted August 29, 2017 Posted August 29, 2017 I managed to fix the OSVR-STEAMVR lib. I reported the fix to the dev, I hope that they will deploy soon a new version. But meanwhile you can try to replace "driver_osvr.dll" in your distribution (eg: C:\Program Files\HDK-Software-Suite\OSVR-SteamVR\osvr\bin\win64) by the one joined here (works only for 64b OSVR distrib). It takes me a long time because I had to find how to compile the lib on windows, there was some traps for noobs like me... Can I ask what specifically the problem was? Im having a similar issue on another game being played through SteamVR
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