Jump to content

Cockpits in VR


Recommended Posts

HagarTheHorrible
Posted

Until you see the cockpits in full 3D in VR you have no idea just how beautiful they really are, even with TrackIR and 6DoF it's just no comparison.

Posted

Until you see the cockpits in full 3D in VR you have no idea just how beautiful they really are, even with TrackIR and 6DoF it's just no comparison.

 

You got that right!

Fun times ahead for me now!

JG4_Sputnik
Posted

However, do you also have the feeling of the Mig has a way too big cockpit?

And the Fw190 a bit too small?
Looks like I need half the legs in the Mig than in the Fw... very strange.

Posted

It's amazing how something that seemed so bland on a flat screen comes to life in VR. All those minor details that get completely missed and fade into the background, now pop out at you. Something as simple as switches, screws and peeling paint. 

 

Currently can't log into IL2 to view their cockpits as intended but I'm sure I'll be devoting most of my Easter break to it. :D

  • Upvote 1
Posted

It's amazing how something that seemed so bland on a flat screen comes to life in VR. All those minor details that get completely missed and fade into the background, now pop out at you. Something as simple as switches, screws and peeling paint. 

 

Currently can't log into IL2 to view their cockpits as intended but I'm sure I'll be devoting most of my Easter break to it. :D

 

Yes it truly is amazing, been flying in VR since mid January and I am literally amazed every time I get into that cockpit.

Posted (edited)

I spend a lot of my flight time peeking at previously hard to view areas both in and out of my kite. (outside when landed or i tend to fall over)

 

In vr you really do get a feel for the cockpits and a feeling of scale, depth and distance.

 

Ive spent a couple of german bombing sorties simply observing on auto pilot.

 

Wonderful details.

 

Im playing through the pwcg campaigns though to stop me just trying all the planes from now on.

 

Im going to make BoX last...

 

Has anyone tried tanking in vr yet?

Edited by OrLoK
HagarTheHorrible
Posted

It's amazing how something that seemed so bland on a flat screen comes to life in VR. All those minor details that get completely missed and fade into the background, now pop out at you. Something as simple as switches, screws and peeling paint. 

 

Currently can't log into IL2 to view their cockpits as intended but I'm sure I'll be devoting most of my Easter break to it. :D

Yes, I find I notice so much more of he little things happening about me, even if before they were right in front of my nose, switches, levers moving. It really brings the cockpit to life.

Posted

 

 

Has anyone tried tanking in vr yet?

 

Is there a guide on how to do that? 

216th_Jordan
Posted (edited)

The cockpit in the Mig is big. Go to the outside view and look how much space the pilot has.

Edited by 216th_Jordan
Posted

 

 

Has anyone tried tanking in vr yet?

 

Not in this game, but looking forward to try it. But in war Thunder simulator battels, it's realy cool :D .

So very interested in comparing the two games when it comes to tanks.

Posted (edited)

However, do you also have the feeling of the Mig has a way too big cockpit?

And the Fw190 a bit too small?

Looks like I need half the legs in the Mig than in the Fw... very strange.

Fw190 indeed feels tight..my head bumps into glass even when I just turn my stright head.

 

See pictures, the FW cabin indeed looks tight around head and shoulders. I think russian planes was also tight. 

 

https://www.pinterest.com/pin/444730531925003872/

https://www.pinterest.com/pin/525443481496741920/

https://www.pinterest.com/pin/525443481496741953/

https://www.pinterest.com/pin/525443481496741997/

https://www.pinterest.com/pin/421297740116624535/

Edited by JG52Hintz
Posted

 

 

The cockpit in the Mig is big

 

Look at P40. That pit is size of 747 with spare room for the lawn.  

Posted

I'm a bit reluctant to try VR due to the concern about eye strain. I do wear glasses. Can you use Oculus Rift and wear your glasses? Thanks.

Posted

I'm a bit reluctant to try VR due to the concern about eye strain. I do wear glasses. Can you use Oculus Rift and wear your glasses? Thanks.

 

I do and it works fine for me. I also don't (generally) find the Rift too straining on the eyes, most of the time your eyes are focused in the distance so it's actually more relaxing than using a screen. After a very long session (several hours) I do like to take a break, but overall it's very comfortable for me.

HagarTheHorrible
Posted

I'm a bit reluctant to try VR due to the concern about eye strain. I do wear glasses. Can you use Oculus Rift and wear your glasses? Thanks.

Yes you can, BUT, I did show a friend last night and his glasses DIDN'T fit. Fortunately his eyesight wasn't, so bad that he couldn't try without them

Posted

I'm a bit reluctant to try VR due to the concern about eye strain. I do wear glasses. Can you use Oculus Rift and wear your glasses? Thanks.

 

This might help.

https://www.cnet.com/how-to/how-to-wear-an-oculus-rift-and-htc-vive-with-glasses.

 

Also depends on why you wear glasses, for me I only need them for reading and always wore reading glasses for reading on my monitor. With VR and things being life sized, I found I did not need to wear my reading glasses at all which was a nice plus for me.

 

Also I have seen there is a company  that is selling prescription lenses  specifically for VR as well. I think I have seen some fairly positive reports on these over on the Oculus forums.

https://vr-lens-lab.com/

Posted (edited)

Thanks for the help guys. My glasses are 5 1/4" wide, so that shouldn't be a problem. But they are bifocals, my vision is pretty bad. I guess Oculus Rift or the other product is my next question. I guess I will order OR. Any tutorial on set up besides the update yesterday?

Edited by Hopper64
Posted

Thanks for the help guys. My glasses are 5 1/4" wide, so that shouldn't be a problem. But they are bifocals, my vision is pretty bad. I guess Oculus Rift or the other product is my next question. I guess I will order OR. Any tutorial on set up besides the update yesterday?

 

Oculus has a pretty good setup routine, once you get your hardware hook it up and it should start up and walk you through the setup. Take your time with is, as it is an important step to get it right the first time. Takes anywhere from 30 min to an hour to properly configure, depending on what all you get with it.

 

Looks like you are probably golden with your rig, I would suggest though downloading the Oculus System Checker from their website and running it. It can be finicky on the USB 3 ports, specifically the hubs and drivers. It will flag you if it sees any that are known to cause issues with the Rift.

I did this and found my onboard  ASMedia USB 3.0 ports were known to cause issue with the Rift, so I went ahead and also ordered an Innatek USB 3.0 PCIe powered card and put it in before setting up my Rift. It was one that was recommended by Oculus.

I have everything plugged into it and my experience has been smooth sailing from day one.

Posted

Excellent. Thanks for all the help!

 

Been playing the game from day 1 via the downloaded version from IL2. Looks like I need to add the game via steam now.

Posted (edited)

Excellent. Thanks for all the help!

 

Been playing the game from day 1 via the downloaded version from IL2. Looks like I need to add the game via steam now.

 

You are most welcome!

 

Adding the game to Steam is not necessary unless you prefer to have your games in the Steam library.

Steam VR will run the game fine without it being in Steam.

Edited by dburne
Posted

 

I have the second one ( 7 Port).

Either one should work just fine.

 

But do run the Oculus system compatibility checker, your onboard ports may be just fine.

You will need two USB 3.0 ports for the basic Rift setup, three if you add the Touch Controllers.

Posted

Figured I would get it to add more ports anyway.

 

To the OP, didn't mean to hijack your thread.

 

Thanks again guys.

Posted

Figured I would get it to add more ports anyway.

 

To the OP, didn't mean to hijack your thread.

 

Thanks again guys.

 

You didn't hijack, can't see the beautiful cockpits he is describing  without a VR device!! Bwaha

Posted

It's amazing how something that seemed so bland on a flat screen comes to life in VR. All those minor details that get completely missed and fade into the background, now pop out at you. Something as simple as switches, screws and peeling paint. 

 

Currently can't log into IL2 to view their cockpits as intended but I'm sure I'll be devoting most of my Easter break to it. :D

Salutations,

 

I have to wonder... exactly how important will the small details become over time compared to the actual combat experience? I like detailed switches, screws and peeling paint.. but come on, it's actually just aesthetics or eye candy. I doubt they look as good as on a good gaming monitor. I'm simply not sold on the current state of VR equipment and their performance.

HagarTheHorrible
Posted (edited)

Salutations,

 

I have to wonder... exactly how important will the small details become over time compared to the actual combat experience? I like detailed switches, screws and peeling paint.. but come on, it's actually just aesthetics or eye candy. I doubt they look as good as on a good gaming monitor. I'm simply not sold on the current state of VR equipment and their performance.

 

If you saw the cockpits in VR you'd understand, it's that simple.  As to small details, it's not that they are small details, important or otherwise, it's just that you notice, become aware of, so much more of what is happening about you.  Although not actually in the cockpit as such, preferably, I never really noticed tracers zipping past me before, even with a triple screen and TrackIR.  Now I definitely notice them.

 

 

Sorry if I appear rude, I don't mean to be, I notice you tend to be very helpful.

Edited by HagarTheHorrible
  • Upvote 1
Posted

Unless you try VR its incredibly hard to convey it's effect. it's not like a 3d telly or film it's far more than that. One is actually *there* and yes, small things like certain dials, switches are not important in the scheme of things they really add to the atmosphere.

 

For example planes in normal  BoX don't really need skins, we could just fly with black or red flat coloured planes but having the skins in really adds to the game, its the same with VR.

 

If VR were that flawed I doubt we'd see so many folk pushing it :)

Monostripezebra
Posted

Has anybody tested how the bombsight and reargunners work in VR, yet? I really wonder how that bombsight overlay works....

Posted

Salutations,

 

I have to wonder... exactly how important will the small details become over time compared to the actual combat experience? I like detailed switches, screws and peeling paint.. but come on, it's actually just aesthetics or eye candy. I doubt they look as good as on a good gaming monitor. I'm simply not sold on the current state of VR equipment and their performance.

 

The biggest thing about VR in flight sims is the conveyance of placement in 1:1 tracking. You are making proportional head movements relative to what you're looking at, which provides an incredibly tactile sense of "where you are" and really helps with things like situational awareness.

 

When I first got into IR head tracking several years ago, it really blew my mind. But you're still making 20-30 degree glances to your side while awkwardly keeping your eyes pointed forward in order to check your six. When you pull into a loop you are doing this thing where you tilt your head slightly up but point your eyes downward so you can still see the screen. In VR, you have to look over your shoulder to check your six. In a loop, you look straight up and see the ground. You can see things in your periphery. It's almost impossible to get disoriented. Everything is where it should be, and where you point your head and your eyes is exactly where you should be looking.

 

I remember back when people had already mastered snap views in combat flight sims, while IR head tracking was starting to become a thing. There were lots of naysayers who were pretty gung ho about sticking to snaps. But head tracking was a game changer and quickly became a required standard for effective dogfighting. VR is the next step.

 

Look, if you can't deal with the resolution of current-gen VR headsets, then I really recommend you hold out until that improves because it's the biggest thing holding it back right now. But there is no other peripheral that even comes close to providing the sense of flight that VR does, period.

Posted

Salutations,

 

I have to wonder... exactly how important will the small details become over time compared to the actual combat experience? I like detailed switches, screws and peeling paint.. but come on, it's actually just aesthetics or eye candy. I doubt they look as good as on a good gaming monitor. I'm simply not sold on the current state of VR equipment and their performance.

 

You are actually contradicting yourself a little there.

It is just aesthetics or eye candy, but that same thing is the reason you like it on a good gaming monitor.

:)

 

In VR, it is the actual immersion of the combat experience that tends to hook so many over the graphics eye candy.

 

I would encourage anyone looking into getting into VR, to do a lot of reading up , ask a lot of questions, and ideally should the opportunity arise use one at a friends to see what it is about ( although I am sure that would be rare at this time).

It certainly is not for everyone, but a lot are really enjoying it.

Posted

Has anybody tested how the bombsight and reargunners work in VR, yet? I really wonder how that bombsight overlay works....

gunners are a little flawed and the bombsite is broken at the moment. Devs are aware AFAIK.

Posted

Most of the people saying once you try VR you will never go back must not have tried a large 4k screen. :)

 

I have a Rift and a 4k 32" screen.  Both have their advantages and when I fly VR the immersion is indeed immense, the first time I got into a 109 in VR (DCS) I actually felt claustrophobic.  Having said that there are times I cannot get around the blurry mess compared to 4K sharpness and like to fly using my 4K screen.

 

VR is great and I would not sell my Rift but it really needs higher res.

Posted

Most of the people saying once you try VR you will never go back must not have tried a large 4k screen. :)

 

I have a Rift and a 4k 32" screen.  Both have their advantages and when I fly VR the immersion is indeed immense, the first time I got into a 109 in VR (DCS) I actually felt claustrophobic.  Having said that there are times I cannot get around the blurry mess compared to 4K sharpness and like to fly using my 4K screen.

 

VR is great and I would not sell my Rift but it really needs higher res.

I have a tri monitor setup 6400x1080 and for me, its great for work but not gaming, I like being *inside* the game :)

 

Different strokes for different folks!

 

(PS if you'd like to send me your 4k monitor, ill happily try it...)

Posted

I have a tri monitor setup 6400x1080 and for me, its great for work but not gaming, I like being *inside* the game :)

 

Different strokes for different folks!

 

(PS if you'd like to send me your 4k monitor, ill happily try it...)

 

I had a tri monitor setup at the same res and it's not the same as 4k.  The dot-pitch is much much lower and this is where 4k can make a difference in clarity.  The beauty is I can use either or, depending upon my mood. :)

Posted (edited)

You know, I wonder if VR will ever catch up to the highest resolution monitors on the market.

 

Like I'm sure VR headsets will continue to increase in resolution in the near future.

 

But that doesn't stop traditional monitors from increasing resolution either. How soon will we see 8k monitors? 16k??

 

I feel that each time higher resolution VR headsets are released, there will always be monitors with considerably higher resolution. Traditional monitors don't have to deal with the same issues (weight, view distance, etc) that VR headsets do, so they will always have an advantage. Also, traditional monitors have a lot more applications than VR.

 

I think at the end of the day, the decision will always come down to "different stroke for different folks" because there will be people who want VR immersion, and there are others who want insanely sharp picture quality on massive screens. I don't think we'll ever get the best of both in a single peripheral.

Edited by mrvile
Posted

You know, I wonder if VR will ever catch up to the highest resolution monitors on the market.

 

Like I'm sure VR headsets will continue to increase in resolution in the near future.

 

But that doesn't stop traditional monitors from increasing resolution either. How soon will we see 8k monitors? 16k??

 

I feel that each time higher resolution VR headsets are released, there will always be monitors with considerably higher resolution. Traditional monitors don't have to deal with the same issues (weight, view distance, etc) that VR headsets do, so they will always have an advantage. Also, traditional monitors have a lot more applications than VR.

 

I think at the end of the day, the decision will always come down to "different stroke for different folks" because there will be people who want VR immersion, and there are others who want insanely sharp picture quality on massive screens. I don't think we'll ever get the best of both in a single peripheral.

 

VR at current res does bring issues, it is even worse than using a 1080p monitor because the pixels are right in your face.  It's not about VR catching up to monitors, it's about reaching a more acceptable standard where the dot pitch is less noticeable.  Even the most ardent supporters of VR acknowledge the resolution is a problem.

HagarTheHorrible
Posted (edited)

You know, I wonder if VR will ever catch up to the highest resolution monitors on the market.

 

Like I'm sure VR headsets will continue to increase in resolution in the near future.

 

But that doesn't stop traditional monitors from increasing resolution either. How soon will we see 8k monitors? 16k??

 

I feel that each time higher resolution VR headsets are released, there will always be monitors with considerably higher resolution. Traditional monitors don't have to deal with the same issues (weight, view distance, etc) that VR headsets do, so they will always have an advantage. Also, traditional monitors have a lot more applications than VR.

 

I think at the end of the day, the decision will always come down to "different stroke for different folks" because there will be people who want VR immersion, and there are others who want insanely sharp picture quality on massive screens. I don't think we'll ever get the best of both in a single peripheral.

I think ever increasing resolution is becoming increasingly irrelevant. A monitor that does 4K is more than adequate for most gamers. If you want it higher then it's usually because you want a bigger monitor just to try and get surrounded by the same immersion as VR but , regardless of monitor size, it just doesn't compare. The limitation with VR at present is not so much what VR headset manufacturers can do but more the power to push significant numbers of pixels. Fingers crossed that eye tracking and foviated rendering will resolve that little nut as well as making it feel even more realistic. If VR hmds can double or triple resolution, as a next step without big overheads then no one and I mean no one, as they upgrade, will ever bother gaming on a monitor again regardless of how many K a manufacturer claims it can do. Good enough rather than superlative will be the tipping point. Edited by HagarTheHorrible
Posted

Has anyone tried tanking in vr yet?

 

I did last night and it was a blast. Never tried tanks on monitor but it felt like a whole other game that is included with the sim. Was cool and will be playing tanks again now as a result. It is cool to be in your tank getting hammered by shells and mg fire. I just closed hatch and prayed I would survive. I did but tank did not sadly.

  • Upvote 1
Posted

I did last night and it was a blast. Never tried tanks on monitor but it felt like a whole other game that is included with the sim. Was cool and will be playing tanks again now as a result. It is cool to be in your tank getting hammered by shells and mg fire. I just closed hatch and prayed I would survive. I did but tank did not sadly.

excellent!

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...