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1./JG54_Slug
Posted

S!

 

Put a few flights in on a rift, and first off wow. Its stunning!

 

However, there seems to be a big problem with the optics (I was flying in a 109 F-4). The orange optics are a) impossible to focus on, and b) jump around all jagged with the propeller.

 

I can sorta focus on the optics with one eye closed, but then it still gets all jaggie and jumpy and warped.

 

This happens with both "Allow asynchronous reprojection" and "Allow interleaved reprojectio" on or off within Steam VR settings. Direct Mode (whatever that is) is turned on, and "Enable Always-on Reprojection" is turned off. Within the game I have whatever default High settings were on before I tried with VR, and I hae the new sharpness box checked and the auto resolution thing turned on.

 

Thoughts? As fun as VR is, this is currently unplayable for anything other than just flying around for fun.

Posted

Just used the F4 too and didn´t have any trouble aiming with the orange optics. I use a HTC Vive so i dont know that much about the rift but can you adjust the lenses of the rift so they match your distance between the eyes?

Because if its wrong you see eighter two sights or one that is very blurred.

Posted (edited)

Just found a post from ram0506 in the german forum were he says that such problems can come from ASW (Asynchronous Spacewarp) dont more about it. You should be able to turn it off with the Debug Tool from Oculus

Edited by Gunsmith86
Posted

I use the ODT every time to run a PD of 1.2, and ASW has always been turned off by default, yet I experience the jumping optics problem as well.

Posted

Ah.. the VR honeymoon begins. :)

1./JG54_Slug
Posted (edited)

Hmm I'll try the debug tool and report back. If I'm getting lots of ASW however, does that mean I should be lowering my settings? I don't know much about VR but I believe thats caused by missing frames right?

 

Also I just realized that the news post talks about the problem with the double vision. However I don't have this problem in DCS. I don't know enough about the implementation but their HUDs don't require you to focus the same way. It's focused at infinity so its always in view (rather than the current one being at a specific spot in your view).

 
I know it's just the first implementation but still worth getting this looked at. It's very difficult to play in VR based on this single problem :( And everything else in VR is just so darn amazing!

 

 

Some of our beta testers complained that they see some objects (for example, gunsight reticle) in double vision. There can be several reasons for it, so here are what you can do if you experience this:
 
1) First of all, make sure your inter-pupil distance is set up correctly. Its control is located on the right of your HMD. Adjust it so the on-screen tip shows your inter-pupil distance correctly (you know its value if you use glasses).
2) Second, understand that playing in VR is completely different to playing on a regular flat screen, even if you're accustomed to Track IR or Freetrack. Objects have different depths, you can focus either on close objects or on distant ones, like in real life. If you focus on the cockpit elements or gunsight body, its reticle will be in double vision as well as a target you're trying to hit (collimator reticle is a virtual distant object). When you're aiming at an enemy aircraft or ground vehicle, focus your eyes on it, then the reticle should be in focus as well (but your canopy and gunsight body will be in a double vision like they will be in such situation in the real life).
3) Third, position your head correctly - your dominant eye should be behind the reticle. You can do this naturally just by moving your head in VR.
3) Fourth, this is a highly subjective issue. Some of the users (and us developers) don't have any problems while using an aiming sight, some resolved them when they accustomed to playing a sim in VR and for some nothing we could adjust helped. This is a highly specialized problem for VR genre - in a usual VR game the developers keep the user from this issue by avoiding situations when you have very close and distant objects at once, but this is impossible in a combat flight sim where a pilot constantly needs to switch focus from close instruments to distant targets. If you have this problem no matter what, it may be best to close one eye and aim with your dominant eye only. You'll lose stereo perception so it isn't ideal, but many people aim their guns this way and do fine.
Edited by 1./JG54_Slug
1./KG4_Blackwolf
Posted

I was one that reported the double vision. I don't have it in DCS. My problem was my IP distance was a little off and was looking at the reticle straight on not with just one eye. For the Russian planes I had to move my head a little left or right, I had no trouble with the German ones who is off center anyways so sitting head center it lines up the right eye.

I'm almost of the thinking the dev's got it right with the 3D sight and DCS is displaying the sight differently so you can see it with both eyes at once.

 

Still first VR build and I'm sure more updates will come.

Posted

this is 100% caused by ATW, I get this only on my Rift and not at all on my VIVE..

after doing some testing it does seem how ever, that on either headsets, me and some other people are reporting only about 50% GPU Usage MAX.. which is strange, cpu is humming away at 20% max..

 

not sure what is going on.

  • 1CGS
Posted

 

 

I was one that reported the double vision. I don't have it in DCS. My problem was my IP distance was a little off and was looking at the reticle straight on not with just one eye. For the Russian planes I had to move my head a little left or right, I had no trouble with the German ones who is off center anyways so sitting head center it lines up the right eye.

I'm almost of the thinking the dev's got it right with the 3D sight and DCS is displaying the sight differently so you can see it with both eyes at once.

 

 

Yes, this is the reason why, in reality, the Germans set the gunsight offset to the right - to make it easier to see targets through the reticle, since most people are right-eye dominant.

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