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Game version 2.009 discussion: Open VR support


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Posted

Praetor, you need to give us full rig and settin details.

LonnyEnds
Posted

Not entirely. I broke my back in three places and cannot rotate through my spine the at I could as a young guy. I can still play hockey at a very high level but can no longer take a slap shot with any velocity. For the same reason I can fly effectively with TiR but VR as implemented is probably not a good option for me. I'd be surprised if there aren't compromises which allow TiR type movement down the road for a variety of reasons. And yes spinal fusions suck and are awesome all at the same time. I do not recommend them if they can be avoided ;)

+1 Snap views/ TiR / acceleration control is badly needed for us less nimble. Simply make server side options to allow/not all VR for those that are so concerned about the "vr advantage" I personally only play offline and probably won't change that fact in the future. Also wouldn't it be great to fly with these VR pilots that have these amazing advantages in co-op servers?!

Gunsmith86
Posted (edited)

+1 Snap views/ TiR / acceleration control is badly needed for us less nimble. Simply make server side options to allow/not all VR for those that are so concerned about the "vr advantage" I personally only play offline and probably won't change that fact in the future. Also wouldn't it be great to fly with these VR pilots that have these amazing advantages in co-op servers?!

 

If you not noticed until now you can use the VR recentering to look around whithout have your head turned far to the rear. If you want check your six move your head about 60° left or right than press VR recentering button and turn your head back to normal flyingposition there you will now see the rear of your plane easy if you are finished with checking your six simply look in your normal flyingposition again and press VR recentering button and done.

Edited by Gunsmith86
  • Upvote 1
VBF-12_kluckin
Posted

Dear Jason and Team

 

I was blown away by VR 2.009!

Thank you for all the hard work you have done, and will continue to do.

And thanks for listening to your customers. It's great to see all the replies and changes your team made after the discussions on this thread.

 

Having played the other two main competitors in the sim game community, your VR experience is absolutely amazing.

I have to say your visual quality is in first place.

In my opinion VR is the way forward, and will only get better with upgrades to the headsets and of course eliminating the screen door effect.

 

Flying your game in the cockpit of a 109, with the head bump to keep you inside your cockpit, you get an incredible sense of being alone in a massive open world. Loneliness turns to fear as you realize your over the enemies boarder, which then makes you start to feel slightly claustrophobic. Once an enemy is spotted, adrenaline and euphoria starts to set in.

I have to say it feels so real, it's really bringing our generation back in time, truly the closest feeling we can get to being a WW2 fighter pilot! VR makes it so much more immersive.

 

The graphical upgrade you made in 2.009 should definitely be given to Team fusion for CLOD, and if you could or are willing too find a way of selling it to your two main competitors, that will help the VR and Sim community out so much.

 

Having said that, 2.009 a-c the visual quality was incredible, had no problems with the FPS and visuals, but 2.009d seems to be closer to DCS. And spotting aircraft has become much harder, they sometimes magically appear 3km from you. There is now also a shudder effect when an aircraft flies past you, it's so bad that I struggle to see the wings silhouette and the symbol of the country. The Russian red star use to really stick out at me before.

Is it possible that the latest steam VR update and the Oculus update has degraded the graphics in your game?

 

Does everyone else feel their is a decrease in the quality lately?

  • Upvote 1
Jade_Monkey
Posted

Does everyone else feel their is a decrease in the quality lately?

The patches came so quickly that it's impossible for me to compare. I would be surprised if there was any significant change.

Posted

Does everyone else feel their is a decrease in the quality lately?

 

I have a number of hours in VR with 2.009 since initial release, and can not say I have noticed any performance difference between the versions. At least not enough that it caught my attention.

Performance for me has been excellent.

Posted (edited)

I have a number of hours in VR with 2.009 since initial release, and can not say I have noticed any performance difference between the versions. At least not enough that it caught my attention.

Performance for me has been excellent.

 

Have you tried campaign battle of stalingrad part1 (full from take-off)?  To me I get stutters and bad fps

Edited by vracan
Posted

Have you tried campaign battle of stalingrad part1 (full from take-off)?  To me I get stutters and bad fps

 

Yep I have played all the way through Part 1 and am now into Part 2.

Posted

I have to say, recently, i only seem to get 45 and rarely get the splendid 90 as much as I used to.

 

I've started really downgrading my settings. No luck yet.

 

Fact or placebo? No idea, but Although its perfectly playable, I don't *feel* i'm hitting those sexy digits as much as I did previously.

Jade_Monkey
Posted

I have to say, recently, i only seem to get 45 and rarely get the splendid 90 as much as I used to.

 

I've started really downgrading my settings. No luck yet.

 

Fact or placebo? No idea, but Although its perfectly playable, I don't *feel* i'm hitting those sexy digits as much as I did previously.

Have you tried disabling hud? (H). The frames skyrocket.

Posted

Try setting VR prerendered frames=4 in Nvidia Control Panel

216th_Jordan
Posted

Try setting VR prerendered frames=4 in Nvidia Control Panel

I would not do this. This will add a lot of latency. If you want to use prerendered frames its probably best to stay with 1.

LonnyEnds
Posted

If you not noticed until now you can use the VR recentering to look around whithout have your head turned far to the rear. If you want check your six move your head about 60° left or right than press VR recentering button and turn your head back to normal flyingposition there you will now see the rear of your plane easy if you are finished with checking your six simply look in your normal flyingposition again and press VR recentering button and done.

 

Yes thanks for the tip that has been my stopgap solution a "poor mans snap view" since I have to look the opposite direction that I want to look, press recenter then look back. 

 

In all honesty for me TiR Support is critical since the pimax does not have 6DOF and very poor gyro (like cell phones) based tracking. Yaw drift is terrible when you start looking around thank god the recenter button is there would be unplayable if not. 

Posted

Have you tried disabling hud? (H). The frames skyrocket.

Yes, i keep it off as much as possible.

 

I need to do more testing!

Posted (edited)

Yes thanks for the tip that has been my stopgap solution a "poor mans snap view" since I have to look the opposite direction that I want to look, press recenter then look back. 

 

In all honesty for me TiR Support is critical since the pimax does not have 6DOF and very poor gyro (like cell phones) based tracking. Yaw drift is terrible when you start looking around thank god the recenter button is there would be unplayable if not. 

 

That is the one thing I really like about my Rift, it's excellent tracking no matter how fast I move my head along with the 90 hz refresh rate. It has been solid as a rock in BoS for me, as well as other games.

 

But I myself actually prefer the 1:1 head movement, as it is so natural. Don't think I would be much interested in some sort of TIR style movement or trying to use snap views or re-centering my view in an awkward position.

I like it as real as it can get lol.

 

Besides if I screw up and let the enemy get on my six I am likely toast anyways, and I certainly know they are there soon enough when I hear the shots starting to hit my plane...

Edited by dburne
Posted

With prerendered frames=4 I experienced absolutely no latency and had a much smoother game. Trying it won't hurt, you can always set it back to 1. Also experimented in multi and bagged some kills, so...

LonnyEnds
Posted

That is the one thing I really like about my Rift, it's excellent tracking no matter how fast I move my head along with the 90 hz refresh rate. It has been solid as a rock in BoS for me, as well as other games.

 

But I myself actually prefer the 1:1 head movement, as it is so natural. Don't think I would be much interested in some sort of TIR style movement or trying to use snap views or re-centering my view in an awkward position.

I like it as real as it can get lol.

 

Besides if I screw up and let the enemy get on my six I am likely toast anyways, and I certainly know they are there soon enough when I hear the shots starting to hit my plane...

Yes this is really the only thing from making the VR very immersive. It feels VERY restricted not having the 6DOF with Pimax. (And as mentioned yaw drift is horrible). I would argue that a proper triple monitor setup with 6DOF is more immersive right now than the Pimax with its awful tracking and only head rotation tracking. In reality I would probably run close to 1:1 acceleration on the TiR as the faster the head movement the worse the blur with the Pimax being 60hz and not 90hz. I had bought the Pimax assuming I could still use TiR as it does an excellent job and would just need to be set up correctly to not induce nausea.

 

It is really an immersion and accessibility issue and I think it should be allowed with server side options if possible to allow more people with lower spec hardware than OR and Vive to still get a AAA VR experience.

Posted (edited)

This just seems like the most appropriate place to leave feedback on this patch, so here goes.  I love the feeling from flying in VR, but even with a good rig, and the ability to run the game mostly at 89 fps, there are still things that could change, I think, to make the game a bit better in VR.....

 

First of all, turning off the HUD really boosts those framerates, no matter what you are running - ie:  low, balanced, high or ultra, aa on or off, etc.....

 

I realize that the severity of this issue is hardware bound for most,  but the point is, no matter which setting I choose, the framerates with the HUD off are sooo much better than with them on.....

However, I really want that information - I kind of want to know what my wingmen are saying to me, or if my engine settings are too high.... soooooooo

What can we do to get the same information from the HUD to the user without causing such a framerate drop?  

It's important to note that I usually play on "normal" offline, and expert online. Even with the extra stuff on screen for normal vs. expert, there is little difference between the two as far as framerates and shutting off the HUD.... 

Maybe look at Language options for communications (giving the pilot the illusion they can understand calls in another language - ie: accented english calls for our english speakers, russian for our russian speakers, german.... etc.) 

Yeah, I know, much easier said than done.... perhaps something for the "modders" to look at in the future?

 

I guess I'm looking for the most expedient way to get the information one needs from the HUD without actually turning on the HUD, or dumbing it down graphically  so that it doesn't have as huge an impact on framerates.....

 

Of course in five years from now when everyone has much more whizbang computers compared to today, this will become less of an issue.....

I hope I made sense here.... anyways , thanks for listening and good luck on the continued development of the Sim...... :)

Edited by Beazil
Posted

Love the patch and the one coming up as well and can't wait for next week.  With VR in mind, frame rates are great in single player, the online frame rates could be easier to maintain somewhat for VR specifically if we moved to a 2 thread system on the Dserver.   I hope this feature will come some day in the distant future (next 12-16 months?).  Thank you Jason and to the entire crew.

  • 6 months later...
Posted (edited)

EDIT: after 3 tries it worked.. not sure what happened but all go for now..

 

--------

New user here.

downloaded BOS directly from Il2.  Already have steam.

 

Launched... it opened VR and was in hanger trying to launch and it just hour glasses for ever.. when I close the setting small setting windows (il2) say "stopping background task please wait"  afte 10 minutes still waiting.. tried rebooting.. exact same thing happens.

 

:(

 

Oculus  Rift

1080i vid card

16g ram 

so I doubt it is lack of PC

 

Any help available here?

--------------

Edited by PSHOOTR
Posted

New user here.

downloaded BOS directly from Il2.  Already have steam.

 

Launched... it opened VR and was in hanger trying to launch and it just hour glasses for ever.. when I close the setting small setting windows (il2) say "stopping background task please wait"  afte 10 minutes still waiting.. tried rebooting.. excat same thing happens.

 

:(

 

Oculus  Rift

1080i vid card

16g ram 

so I doubt it is lack of PC

 

Any help available here?

 

Not sure why you are posting on the old 2.009 version launch. Have you updated the game to 2.012c?

 

Also make sure you have SteamVR installed which is a separate install on top of Steam.

 

Make sure drivers are up to date and all the redistributables as well.

Posted

Not sure why you are posting on the old 2.009 version launch.

 

New to forums here to... Is there NOT a VR section yet?  Kinda hard to sift thru all 

Posted

Are you running steam VR before you launch IL-2?

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