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Game version 2.009 discussion: Open VR support


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Posted

The future is here! Great job guys! Took me 1 minute to setup with the rift.

Oh God, don't tell such a thing ! My mouse is hovering the "Place Order" button yet. Rightforefinger is so hot that it could bring my mouse into fire at any moment... :wacko:  All that damn VR thing is gonna cost me a bunch of money.

The later the better. I will resist. But.. I'm about to come.. Damn it !  :lol:

Posted

This is a sim and not a game. I find the War Thunder VR footage with users heads popping through the cocpit glass absolutely abhorrent. Maybe there is a need for tweaking the cockpit limitations we have in v. 2.009 and maybe the clonk sound needs to be dialled down, but please don't go the way of letting VR users poke their virtual heads through the framing of the airplanes. I only have the Rift devkit 1 and won't be using that for my flying, but when I get another VR headset soon I really want to be flying a sim and not an arcade game. Let's keep realistic head movement limitations. This is a sim and not a game.

  • Upvote 5
Rolling_Thunder
Posted

...Let's keep realistic head movement limitations. This is a sim and not a game.

So folk with trackir should reduce the exaggerated head movements that are necessary with that tech?

Ala13_Kokakolo
Posted

It does not start after last update. I got a new oculus. Just installed. Started bos and there was new update. Game does not start but oculus works flawless woth DCS. The spinning wheel is there spinning and it never finishes

71st_AH_Hooves
Posted

It does not start after last update. I got a new oculus. Just installed. Started bos and there was new update. Game does not start but oculus works flawless woth DCS. The spinning wheel is there spinning and it never finishes

Where does the game not start? Does it.get as far as the splash screen? Then CTD? Or does it just not start ato all?

  • 1CGS
Posted

Maybe you haven't installed Steam VR.

Ala13_Kokakolo
Posted (edited)

i did, but it does not work even with the OR disabled

Edited by Ala13_Kokakolo
71st_AH_Hooves
Posted

Does the game ctd or not start at all?

Posted

Rolling Thunder, I don't understand what you mean (and I have TrackIR).

Rolling_Thunder
Posted

I mean when you check your six with trackir you move your head a fraction of what you would do in real life.

 

Let's keep realistic head movement limitations. This is a sim and not a game
Posted

I mean when you check your six with trackir you move your head a fraction of what you would do in real life.

 

Well yes, it has to work like that because otherwise you couldn't see the monitor, which would make it rather pointless. 

  • Upvote 1
Ala13_Kokakolo
Posted

i will reinstall and see what happens. It goes until the password screen and whatever I do there (connect or offline) it does not launch the game (the wheel speens forever, i let it for 10 minutes)

Posted

Remove head movement limits removes the sound.

 

Jason

 

Dear Dev-Team,

 

First of all: Great job on the last patch! I'm really enjoying the VR integration and the FM changes.

 

I do find that a couple of things could be improved:

1. I get confused with the head movement limit sound - I always think my plane gets hit when I hear the sound of the head banging on the canopy. Some servers have the movement limits set to "on", so a option to mute that sound would help a lot.

 

2. I find the head movement restriction a good thing out of obvious reasons in MP. I do get the impression that the head movement limits for VR could be a little wider, as I can peek over the nose of a 109 with conventional Head Tracking but not so in VR. So maybe you could review and harmonize the confinements between VR and non-VR.

 

3. What would be really, really nice, would be an option to move the zero position of the pilot's head (or seat position), as in conventional Head Tracking. Right now you need to move your head and reset the VR zero to get to the desired position in the cockpit.

 

Kind regards

Daniel

Posted (edited)

Well yes, it has to work like that because otherwise you couldn't see the monitor, which would make it rather pointless.

I think the point is that checking six with TrackIR is a lot easier than with VR goggles, yet nobody is complaining about it being unrealistic or cheating.

Edited by T_oll
Posted

This is a sim and not a game. I find the War Thunder VR footage with users heads popping through the cocpit glass absolutely abhorrent. Maybe there is a need for tweaking the cockpit limitations we have in v. 2.009 and maybe the clonk sound needs to be dialled down, but please don't go the way of letting VR users poke their virtual heads through the framing of the airplanes. I only have the Rift devkit 1 and won't be using that for my flying, but when I get another VR headset soon I really want to be flying a sim and not an arcade game. Let's keep realistic head movement limitations. This is a sim and not a game.

 

I disabled the head movement restriction right out the chute. I had already logged many hours in DCS flying the Spit in  VR, and never once found myself even trying to move my head far enough outside the cockpit to gain any type of advantage and still maintain control during combat.

I am just too focused on what I am seeing, turning my head far enough around to try and see as far around me as I can, hands on stick and throttle, feet on rudders, going all out.

 

Since Tuesday's launch of 2.009, I have logged a fair amount to time flying some combat in BoS in VR. And have had some great and very exciting - and intense - combat sorties. And again, I am so immersed in the actual combat and trying to maintain control and situational awareness, I have not even attempted to try to move my shoulders and head, or lean my body, outside of the cockpit to try and gain me any sort of advantage/

 

While I am sure to some non VR flyers trying to imagine it, it maybe sounds like VR users might have this big perceived advantage. Believe me, it is just not what some might think it may be. If anything VR flyers are at a disadvantage, both from not being able to twist their view all the way around Linda Blair style, and the increased difficulty in spotting and identifying aircraft.

 

There truly is no reason to be alarmed by this gang.

Posted (edited)

Believe me, it is just not what some might think it may be. If anything VR flyers are at a disadvantage, both from not being able to twist their view all the way around Linda Blair style, and the increased difficulty in spotting and identifying aircraft.

 

There truly is no reason to be alarmed by this gang.

I agree! Yes, without restrictions a VR user can stand up and turn around. In the process he would have to let go of the controllers.

VR movement is 1:1. Even if you lean as far as you can, you would still not get that far outside the cockpit.

Dogfighting in VR is alot more physical endeavour than when I used TrackIR. I really have to work hard to look behind me, and I can't really look straight back like I could with TrackIR.

 

That said, the restrictions in IL-2 actually works well.

I thought restrictions would mess with my small brain and cause nausea. Turns out it doesn't. However, the thud sound that marks hitting the cockpit sounds like I'm running full speed into a wall..! ;) I have only tried the 109 so far and the restrictions felt a bit narrow to me.

If the sound and restrictions could be tweaked a little, I'm all for VR restrictions!

Edited by T_oll
  • Upvote 2
Posted

Im having severe performance problems on my ryzen, no matter what i do it never goes past 45fps, close to an airfield it goes as low as 20 fps, its pretty much unplayable. Cpu usage is 15% i dont see any core maxed, the highest is core 9 with about 50% usage, my 1080 clocks fully up.

Posted (edited)

I swear the more I fly this thing in VR the more absolutely amazed I am by what you guys have managed to accomplish here. I have had some absolutely incredible and intense dogfights right over Stalingrad. Lot of smoke pummeling up, lot of explosions going off all around, 4 versus 4 down low. Ultra settings, 1.5 Pixel Density, and still for the most part maintaining 90 fps with occasional dips to the 45 fps (ASW). And even then with ASW it is very smooth and still looks very good.

 

The performance, the visuals, the smoothness , the immersion. Talk about a huge wow factor.

 

For a small team, each one of you guys can be very, very proud of what you have brought us with this VR implementation of BoX.

You have won me back over, and I will be spending many hours in this sim now. And so looking forward to the future.

I am having more fun now flying a combat sim than I have had in quite a long time.

 

Thank You!

Edited by dburne
Posted (edited)

VR gave to this game a new meaning for me. I did not play it 2 years now, after buying BOS. 

 

Now I bought BOM and FW190 collector plane to support the team for fabulous VR experience!  :clapping:

Edited by JG52Hintz
Posted

+1!

Bought BoS after patch release, played for one evening and bought BoM next morning, I was so impressed!

Cockpits and maps looks so nice in VR, very good performance even with my 970 and just few minor issues on release.

Well done.

Posted

VR will sell this game and this game will sell VR

 

I just happened to see this commercial on television for the very first time. (Seems to be two weeks old already but usually as soon as commercial break starts I zap to another channel. :biggrin: )

A combination of Samsung VR and flight simming. It might help the VR business ánd flight sim business in general.

To boost up sales of this sim perhaps an idea to - at least - mention the game in the YouTube comments or link to this site? ;)

 

https://www.youtube.com/watch?v=hjKd24UCPYY

  • Upvote 1
  • 1CGS
Posted

The flight model of that ostrich is clearly overdone.

Posted

The flight model of that ostrich is clearly overdone.

Yeah must be a russian ostrich ...

C6_lefuneste
Posted

With an oculus rift I get this:

	or_enable = 1
	or_height = 2064
	or_hud_rad = 1.0000
	or_hud_size = 0.9
	or_ipd = 0.06436
	or_lens_offs = 1.00000
	or_width = 1744

Thanks for your answer. this is very different of the values for the HDK2 but also different from Rift resolution. (2160x1200, HDK2 has the same)...

Posted

I just happened to see this commercial on television for the very first time. (Seems to be two weeks old already but usually as soon as commercial break starts I zap to another channel. :biggrin: )

A combination of Samsung VR and flight simming. It might help the VR business ánd flight sim business in general.

To boost up sales of this sim perhaps an idea to - at least - mention the game in the YouTube comments or link to this site? ;)

 

 

:good: 

 

I loved it, that was awesome!

Posted

Just turn the sound of when my head touch the Cockpit. It is Sounds like somebody shooting in my plane. The rest is perfect. When you want to look outside the Cockpit just open the camopy.

Bdw. Thx for the great implementation of VR!

Posted

I just happened to see this commercial on television for the very first time. (Seems to be two weeks old already but usually as soon as commercial break starts I zap to another channel. :biggrin: )

A combination of Samsung VR and flight simming. It might help the VR business ánd flight sim business in general.

To boost up sales of this sim perhaps an idea to - at least - mention the game in the YouTube comments or link to this site? ;)

 

Is it wrong that somehow that commercial made me tear up? Not sure why, but it got me. Better go kill something now.

Trident_109
Posted

Is it wrong that somehow that commercial made me tear up? Not sure why, but it got me. Better go kill something now.

VR without goggles.

 

Posted

It would be or it is posible to use the VR+Trackir5 at the same time like in DCS ?

 

And I see doble Gun sigh and in DCS no , is correct . These 2 things are correct and you can use .

 

The other , all is Excellent ! For The Best Sim ! Thanks .

TG-55Panthercules
Posted

It would be or it is posible to use the VR+Trackir5 at the same time like in DCS ?

 

 

I've seen something like this posted a couple of times, and I'm thoroughly confused - how or why would you want, need or be able to use both VR and TIR at the same time?  Don't the VR headsets already have all the head tracking/motion detection mechanisms they need?  What would TIR add to that?

Posted

with the Trakir5 you can cheq 6 only turning head 90 ° is = like 200° and the VR no you turn head 100° like in the real live that is more realistic but you can not cheq 6 whitout tuning the head and the body .

 

I will solve this turning the head and the body but is more confortable by this reason the Trackir 5 .

 

The other is that I see 2 gun sigh and in DCS all these things ( I see the only one gun sigh ) are well done and correct .

Posted

I've seen something like this posted a couple of times, and I'm thoroughly confused - how or why would you want, need or be able to use both VR and TIR at the same time?  Don't the VR headsets already have all the head tracking/motion detection mechanisms they need?  What would TIR add to that?

 

My guess is they are thinking they can get a quick snap check six views and such without needing to do all the real world twisting and craning that VR requires of you to do once adopted.

TG-55Panthercules
Posted

My guess is they are thinking they can get a quick snap check six views and such without needing to do all the real world twisting and craning that VR requires of you to do once adopted.

 

So the TIR would just be a way of altering the otherwise 1:1 movement ratios of the VR?  Wouldn't it make more sense to just come up with a way in the VR software to modify the movement speed/ratio and set up curve/profiles like you can do with TIR?  Seems like something the VR makers would/should be doing - is there any discussion with/from those folks about adding that sort of feature to the VR software?

Rolling_Thunder
Posted

Virtual reality isn't enough already. folk now want virtual altered reality. Another reason not to play MP, folk always looking for an advantage.

71st_AH_Mastiff
Posted

it's not all, if you're used to track ir on small movements of your head while sitting, it's more feasible to have the same movement for your VR device while in game. 

 

I thought they would of done this by now..

TG-55Panthercules
Posted

it's not all, if you're used to track ir on small movements of your head while sitting, it's more feasible to have the same movement for your VR device while in game. 

 

I thought they would of done this by now..

 

I can see where maybe you'd be used to that from TIR, but why would you want to keep doing it like that if you have VR?  Seems to kinda defeat one of the main purposes of VR.  I haven't had a chance to try VR yet, but I would think it would be way cooler to actually turn around to look around, instead of having to artificially constrain your head movements as if you still had to be looking forward so you can still see the monitor like you have to do with TIR.

  • Upvote 1
Posted

The immersion wow factor of VR fades.

 

Three things things remain that make VR of practical benefit:

 

(1) The depth perception -- judging distance, and all operations that depend on it, from deflection shooting to (in modern a/c) air-to-air refueling to (in helos) hovering --- becomes soooooooo much easier compared to TrackIR. To the point that I became an overnight expert.

 

(2) The one-to-one correspondence between head movement in the physical world and the simulator, resulting in soooooooooooooo much greater situational awareness, as you intuitively, naturally, and subconsciously perceive where things are in relation to yourself . This situational awareness extends to not only mapping things out inside your head but tracking them outside your head when you cannot see them. So that, for e.g., if the bandit flies underneath your or behind the wing or under your nose, you innately know exactly where to look to pick them up again. This is something I always found challenging with TrackIR. Not saying that better people than me have not mastered it, but saying that in VR, this artificial obstacle/abstraction/challenge is not there.

 

(3) The synergy between [2] and [1], resulting in a transformative experience, not just in your headspace, but in your performance and activities in the simulated world.

 

Why, why, why, why, why would anyone want to give up (2) and, as a corollary, (3)???!!!

 

(If I had to, I would even choose to give up the depth perception over the 1-to-1 6DOF head tracking)

  • Upvote 2
Posted

This is by far the best looking simulator in VR hands down. It's one of the best looking VR experiences for that matter. It's so clear and done so well.

 

Amazing work and thanks so much!

Posted (edited)

with the Trakir5 you can cheq 6 only turning head 90 ° is = like 200° and the VR no you turn head 100° like in the real live that is more realistic but you can not cheq 6 whitout tuning the head and the body .

I will solve this turning the head and the body but is more confortable by this reason the Trackir 5 .

The other is that I see 2 gun sigh and in DCS all these things ( I see the only one gun sigh ) are well done and correct .

In my opinion that's only for people who care more about winning than they do a genuine authentic experience. Having VR and enabling track IR to work in such a way (doesent sound plausible though) or artificially altering the speed of the head movements would I think be tantamount to cheating. It would also utterly ruin the immersion and realism of the VR experience. Edited by TheNoobleWurtha
  • 1CGS
Posted

 

 

It would be or it is posible to use the VR+Trackir5 at the same time like in DCS ?

 

What? Ummm.....no. 

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