OrLoK Posted April 6, 2017 Posted April 6, 2017 (edited) Hello there If the software (and your rig) is up to it then there is zero lag looking around. it really is like "being there" As to how the resolution will affect you, hmm, it's hard to describe as (for me) the pros outweigh the cons. Its not just about looking around its also the fact everything has depth, you can see how high up you are and how close objects are in relation to others in a way you simply cannot achieve on a flat monitor/s. Im guestimating the drop *feels* like going to 720, but again it's just not as easy as that to quantify. Distant spotting *will* be hard in VR, we need to find ways to mitigate this. Lastly, at this time id avoid anything other than a Rift for VR (then perhaps a Vive) as all others are pretenders to the throne. VR has "broken" flat gaming for me and as Ive stated previously here and elsewhere, the prospect of being able to Il2 in VR has *made* me buy BoM and 4 collector planes as well as a set of crosswind pedals to compliment my new Warthog. That's quite a bit to drop on something that's a flash in the pan. If Il2 performs as well as War Thunder in VR I will have "no ragrets". Rgds LoK Edited April 6, 2017 by OrLoK
=VARP=Cygann Posted April 6, 2017 Posted April 6, 2017 Updating of clouds and trees will be much less noticeable in Ultra settings in the next update. Jason As an owner of the more powerful hardware I welcome this. But why can't you provide this same feature for rest of presets? Can't you just bring it on a slider or numeric setting like you did with the land draw distance so it's not glued to just Ultra? It is bad enough for this great game to still have those presets in the first place instead of adjustable gfx options like every other AAA game in existence. As a software developer, I will never, ever, understand this denial of software customization, regardless how much I like this game overall. If I was in that team when call was made, I'd argue it to the point of quitting my job, honestly I would
Guest deleted@30725 Posted April 6, 2017 Posted April 6, 2017 Distant spotting *will* be hard in VR, we need to find ways to mitigate this. [slow clap] That's not even funny.
ShoeHash Posted April 6, 2017 Posted April 6, 2017 Hello there If the software (and your rig) is up to it then there is zero lag looking around. it really is like "being there" As to how the resolution will affect you, hmm, it's hard to describe as (for me) the pros outweigh the cons. Its not just about looking around its also the fact everything has depth, you can see how high up you are and how close objects are in relation to others in a way you simply cannot achieve on a flat monitor/s. Im guestimating the drop *feels* like going to 720, but again it's just not as easy as that to quantify. Distant spotting *will* be hard in VR, we need to find ways to mitigate this. Lastly, at this time id avoid anything other than a Rift for VR (then perhaps a Vive) as all others are pretenders to the throne. VR has "broken" flat gaming for me and as Ive stated previously here and elsewhere, the prospect of being able to Il2 in VR has *made* me buy BoM and 4 collector planes as well as a set of crosswind pedals to compliment my new Warthog. That's quite a bit to drop on something that's a flash in the pan. If Il2 performs as well as War Thunder in VR I will have "no ragrets". Rgds LoK Lok would you mind posting your specs?
OrLoK Posted April 6, 2017 Posted April 6, 2017 Here are my specs. 6700k @4.0 1080evga gaming oc 16gb vengeance Ram ssd x 3 hdd x 1 3 monitor usually running sims (BoX/Arma/Dcs etc) at 6400x1080 And Rift. I can give more details if needed! L
ShoeHash Posted April 7, 2017 Posted April 7, 2017 Here are my specs. 6700k @4.0 1080evga gaming oc 16gb vengeance Ram ssd x 3 hdd x 1 3 monitor usually running sims (BoX/Arma/Dcs etc) at 6400x1080 And Rift. I can give more details if needed! L No that's fine man. I don't have any problem running Robo Recall at the highest settings, but I've only a 1070 and a 3770k running at 3.9 and no ssd. Otherwise we're comparable. I run IL-2 BOS on Ultra at 2k so I just hope VR is a good experience for me.
OrLoK Posted April 7, 2017 Posted April 7, 2017 No that's fine man. I don't have any problem running Robo Recall at the highest settings, but I've only a 1070 and a 3770k running at 3.9 and no ssd. Otherwise we're comparable. I run IL-2 BOS on Ultra at 2k so I just hope VR is a good experience for me. Let us know! From what we've gathered here you should be fine. L
Urra Posted April 7, 2017 Posted April 7, 2017 (edited) I bought the Pimax4K two weeks ago in a sale and i won't recommend it to anyone interested in simulations. It uses gyroscopes instead of head tracking and the drift is more than annoying. I don't know if it is a problem with the current software, my rig or the device but i have also serious problems getting it to work at all. It can take several restarts of the computer until it is recognized and it can take several minutes until it gives up and the 'where is my PI' message pops up. When it finally runs it is stable so far. But what made me putting it down is the refresh rate of only 60 Hz, in DCS i had sometimes only 30 Hz and that is simply not enough to use it for more than a few minutes. I have no experience with a Rift or a HTC Vive but every review i read or watched told the same regarding image quality, the Pimax4k should be much superior. If this is really the case i don't even want to try a Rift/Vive as i find the image quality of the Pimax far from satisfactory to use in a simulation. I used it in Assetto Corsa but quickly gave up as i was unable to see the next corners early enough to slow the car down. Flying a helocopter in DCS close to the ground (Nevada) was OK, but the low fps and bad tracking made me sick. So before anybody orders such a device i would seriously recommend to check it out beforehand, if possible. Many thanks for this opinion. I think I successfully forced my rift the other day to run at 45 fps max the other day and it was smooth. There is that option in software. If you happen to check it out at a store ask for the demo guy to turn this on (its like pressing cntr-F3, if I remember correct). I think what you might be seeing in the pi is the picture bleeding from the screen latency. What video card were you using? Nevermind I see what you have. I am using 980. Edited April 7, 2017 by TunaEatsLion
=TBAS=Sshadow14 Posted April 7, 2017 Posted April 7, 2017 Hey Jason considering tech has moved on can maybe look at pushing ultra terrain presets even higherLike tho of use using Terrain.Cfg do.I have 3 .cfg files (1 for 3gb card, 1 for 6gb card, 1 for 8+gb cards)Maybe increase the games native level.Here is the 6gb Terrain.Config i am running(can clearly spot runways from 40km @ 2K)(Tree poppin range is pushed back to about 8km when zoomed in)6GB card config file i am running[setup] texlod=8192,8 //1024pix (max possible native terrain tile resolution, can push file high but no 2K ground textures) texlod=8192,8 //1024pix texlod=8192,8 //1024pix texlod=8192,8 //1024pix texlod=16384,8 //2048pix (game lodding at range will step this down to about 512x512)[end]Game appears to be something like [setup] texlod=8192,8 //1024pix (max possible native terrain tile resolution, can push file high but no 2K ground textures) texlod=4096,8 //512pix texlod=4096,8 //512pix texlod=2048,8 //256pix texlod=1024,8 //128pix (game lodding at range will step this down to about 64x64)[end]maybe look at changing this properly ingame so Terrain PReset 4 on ultra uses about 4-6GB Vram
Thad Posted April 7, 2017 Posted April 7, 2017 (edited) About this VR-thing, and to those already using and praising it: Do you guys fly online? I'm sure it's a great experience and as close to "being there" you can get. But I have no interest in single player or flying with icons on (latter would probably destroy any "there" feeling for me). So is the resolution or picture quality good enough for competitive online playing on full real servers or would I be a blind target enjoying the sensational experience? My mouse pointer has spent much time hovering over that 'buy' button. From everything I have seen in videos and read... there is a graphics quality hit with the current crop of VR headset. I guess it depends on how well VR is implemented in any particular game. I am a graphics whore. I want the best image available. I'll wait to see if VR equipment is created to equate or nearly equate to that of a good monitor. Until then... no go. Edited April 7, 2017 by Thad
dburne Posted April 7, 2017 Posted April 7, 2017 (edited) From everything I have seen in videos and read... there is a graphics quality hit with the current crop of VR headset. I guess it depends on how well VR is implemented in any particular game. I am a graphics whore. I want the best image available. I'll wait to see if VR equipment is created to equate or nearly equate to that of a good monitor. Until then... no go. I flew BOS for the first time today in a long time, went in and got my controls all set up in preparation for the VR implementation. First time I have gamed on a 2d monitor since getting the Rift in mid Jan. The graphics were great and performance superb, but it was nothing like the experience I get flying in VR, not even close. Now I know for sure I just can not go back to gaming on my monitor any more. But I agree - everyone's expectations and desires are different. If super high graphics and performance , everything being very sharp and crisp in detail wherever one looks, is first and foremost then certainly holding out for the future would be wise choice. Edited April 7, 2017 by dburne
LLv24_Zami Posted April 8, 2017 Posted April 8, 2017 From everything I have seen in videos and read... there is a graphics quality hit with the current crop of VR headset. I guess it depends on how well VR is implemented in any particular game. I am a graphics whore. I want the best image available. I'll wait to see if VR equipment is created to equate or nearly equate to that of a good monitor. Until then... no go. I purchased Rift a while ago and I have trouble to adjusting to the limitations of the technology. Flying is a bit easier with VR, it`s great to sit in the cockpit and look around to the virtual world. Low level flying is really fun and dogfighting feels different because you have to move your head around more than with TrackIR. So the concept is great, I think it will be the future of gaming. But then the low resolution, narrow FOV, screen door effect and lens reflections kicks in and ruin the experience. Low resolution makes actual playing harder because you just can`t see anything clearly until it`s under your nose, you can`t clearly see dials etc. And like you, I enjoy seeing all the details devs have built in these games. Adjusting SS/PD to 1.5-2.0 helps but it can`t remove the basic flaw of the hardware. Even the praised Elite Dangerous is not that great. In fact, I think VR at it`s current state works better with other games than simulators where long range visibility is not necessary. I totally understand that most of the people does not have problem with low res like me, opinions vary very much. What I have read here, most are very happy with VR. Unlike many, I had no trouble to go back playing with my 3440p display even after getting Rift. I`ve flown BoS in 2D more than I`ve flown other sims in VR. To me the most difference is image clarity and there my excellent display wins hands down. I don`t regret getting Rift but the experience is just not yet what it should be. When the hardware improves with higher resolution, I think there is no alternative to VR playing. But I really look forward to try VR with my favorite sim and with planes which are so familiar to me. It`ll be very interesting next week! 1
GrendelsDad Posted April 9, 2017 Posted April 9, 2017 (edited) Lastly, at this time id avoid anything other than a Rift for VR (then perhaps a Vive) as all others are pretenders to the throne. Pimax blows the vive and oculus out of the water in Assetto Corsa visual quality. Head drift is no worse than track ir. And many options for 6dof ad ons so don't count it out just yet. Much better in Elite also. Touchdown disable the Pimax software so it doesn't try to start up when you start PC...let it boot up then start software, seems to run much better this way. Edited April 9, 2017 by II./ZG1_GrendelsDad
Ribbon Posted April 9, 2017 Posted April 9, 2017 (edited) Hello there If the software (and your rig) is up to it then there is zero lag looking around. it really is like "being there" As to how the resolution will affect you, hmm, it's hard to describe as (for me) the pros outweigh the cons. Its not just about looking around its also the fact everything has depth, you can see how high up you are and how close objects are in relation to others in a way you simply cannot achieve on a flat monitor/s. Im guestimating the drop *feels* like going to 720, but again it's just not as easy as that to quantify. Distant spotting *will* be hard in VR, we need to find ways to mitigate this. Lastly, at this time id avoid anything other than a Rift for VR (then perhaps a Vive) as all others are pretenders to the throne. VR has "broken" flat gaming for me and as Ive stated previously here and elsewhere, the prospect of being able to Il2 in VR has *made* me buy BoM and 4 collector planes as well as a set of crosswind pedals to compliment my new Warthog. That's quite a bit to drop on something that's a flash in the pan. If Il2 performs as well as War Thunder in VR I will have "no ragrets". Rgds LoK Hello there Dear God you're everywhere! But helpfull as always Rgds Edited April 9, 2017 by redribbon
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