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Thanks to the Community for their support, TF starting work with the Source Code


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Posted

Looking forward to it Buzzsaw

Posted

Because it's not modeled that great..?

 

I, for one, find ground handling in Cliffs' pretty annoying and entirely unconvincing... While I was flying with ACG some years back hitting an invisible pothole and shooting 30' in to the air was the order of the day. Or playing Tokyo Drift in a 109 while taxiing to start position... People critique the lack of "weight" in BOX's FM... Cliffs' ground handling model feels completely weightless and there seems to be no friction modeling between field surfaces/tires. That and torque effect, ground effect, etc. Certainly not perfect. Certainly not the industry standard.

 

Why do you think the take off modeling is so accurate or acceptable? Ground handling is Cliffs' second weakest point. No aggression intended either but this rationale most certainly applies both ways.

 

In response to the "if I was just about to purchase this and I read XYZ" - doesn't any criticism of BOX apply the same way or is that somehow different? These forums are absolutely full of BOX criticism - nearly every thread contains criticism in some way. Do you share your "genuine" concern there too?

 

I was asking Tomcat what he thought was specifically bad about the Spitfire's take off modelling. I find the modelling acceptable because it doesn't cause me any of the problems described in terms of drifting or take off lottery.  BOX ground handling feels superior I agree. I don't presume to say any model is accurate. Nor have I said the Clod model is better than any other sim.  I play combat sim games. That's where my level of experience stops. 

 

Any overblown or unjust criticism of any game is unhelpful. And yes I think it also applies to a lot of forums about BOX too. Not sure what point you are trying to make here. Also not sure why you chose to put the word genuine in quotation marks either. 

  • 2 months later...
Posted

Once DX-11 is implemented that opens the door to VR ...please.

No really ... PLEASE!

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