Sandinourcoffee6 Posted April 4, 2017 Posted April 4, 2017 any idea when will be released,do i have to download or does it update automatic into my game ps i have bos and bon,with all add on planes
Finkeren Posted April 4, 2017 Posted April 4, 2017 1. The update will most likely come later this weeek or early next week, unless some big issue pops up, that delays things. 2.009 should be in beta testing now. 2. The update will happen automatically as you start the launcher. 1
=EXPEND=CG_Justin Posted April 4, 2017 Posted April 4, 2017 What happens if I boot from the .exe rather than the launcher? Will it just tell me its an incompatible version when I try MP?
=ARTOA=Bombenleger Posted April 4, 2017 Posted April 4, 2017 It will tell you that you need to update when you try to log into the game.However you can still play offline without patching the game.
seafireliv Posted April 4, 2017 Posted April 4, 2017 You made me think the new patch was today. They all do it that way now. Gets attention.
E69_geramos109 Posted April 4, 2017 Posted April 4, 2017 Are the tracks going to work after the path?
ShamrockOneFive Posted April 5, 2017 Posted April 5, 2017 What's in the update? Nothing announced officially. Speculatively, it may include the rudder/fuselage flight model adjustments mentioned in several dev updates, and it may include both IL-2 Model 1943 and Spitfire Mark Vb seeing as both seem to have come a long way and their flight models appear to be both under development at the same time. Originally this patch was likely to only include the IL-2 Model 1943 so if we do get the Spitfire it'll be a bonus in my mind.
=TBAS=Sshadow14 Posted April 5, 2017 Posted April 5, 2017 Are the tracks going to work after the path? doubt it most of my old recording dont work or wil work then randomly crashes recording half way through
216th_Jordan Posted April 5, 2017 Posted April 5, 2017 Speculatively, it may include the rudder/fuselage flight model adjustments mentioned in several dev updates, and it may include both IL-2 Model 1943 and Spitfire Mark Vb seeing as both seem to have come a long way and their flight models appear to be both under development at the same time. No I guess that you will need to wait for some patches for all that to arrive. This patch, as has been stated before is about VR - and that is a bunch already. (That is -btw- no special tester info)
Guest deleted@30725 Posted April 5, 2017 Posted April 5, 2017 No I guess that you will need to wait for some patches for all that to arrive. This patch, as has been stated before is about VR - and that is a bunch already. (That is -btw- no special tester info) Hmpf, VR getting all the attention - I can almost smell my jealousy
dburne Posted April 5, 2017 Posted April 5, 2017 Hmpf, VR getting all the attention - I can almost smell my jealousy IIRC from one of the recent DD, there is certainly more to the 1.009 patch than VR...
ShamrockOneFive Posted April 5, 2017 Posted April 5, 2017 No I guess that you will need to wait for some patches for all that to arrive. This patch, as has been stated before is about VR - and that is a bunch already. (That is -btw- no special tester info) We'll see just what arrives in not too long of a time. I'm hesitant to say that they will for sure do all of these things in one patch but it does appear that both of those aircraft are near ready. That may be an illusory thing as there is a lot of work behind the scenes to finish these things up beyond the screen shots they've shown us.... But maybe!
Finkeren Posted April 5, 2017 Posted April 5, 2017 We'll see just what arrives in not too long of a time. I'm hesitant to say that they will for sure do all of these things in one patch but it does appear that both of those aircraft are near ready. That may be an illusory thing as there is a lot of work behind the scenes to finish these things up beyond the screen shots they've shown us.... But maybe! I'm always hoping for maximum amount of content in an update, and usually the devs take me by surprise by delivering more than I anticipate, and releasing huge changes earlier than I could dream of. When they finally officials confirmed the move to DX11, it was ready not two months later. Still, they have been making a point of telling us, that the improved rudder forces will take a lot of work to implement for all aircraft at once, and we still haven't seen any in-cockpit shots of the Spit, so I'm not expecting any of those things this time around.
GrinderX9 Posted April 5, 2017 Posted April 5, 2017 When the VR patch arives, I can finely begin to play this sim. I have testet a littel bitt, to learn the Controls, but I unfortantly can no longer play sims without VR. Its an entyrly New world and im so spoild by this, that normal gaming is almost imposible. I cant wayt :D
BuzzU Posted April 5, 2017 Posted April 5, 2017 I'm not sure VR would work for me? I lost the sight in my right eye. With no depth perception, i'd lose the 3D effect in VR.
Finkeren Posted April 5, 2017 Posted April 5, 2017 I'm completely certain VR wouldn't work for me. I have absolutely no interest in having to turn my head 180 degrees to look behind me. 1
Scojo Posted April 5, 2017 Posted April 5, 2017 I'm completely certain VR wouldn't work for me. I have absolutely no interest in having to turn my head 180 degrees to look behind me. I feel like there could be a way to change that. Does anyone who has VR know? 1
Skid Posted April 5, 2017 Posted April 5, 2017 TBH, I'm confused on what VR actually brings to a flight sim. We are supposed to be simulating sitting in a cockpit by sitting in a chair. We have controls on our desks. We have TIR to assist with views and tracking objects/targets. We can look around cockpit struts. We can already line up poorly to our gunsights so we can shoot and miss our intended targets. Is strapping on a VR rig to your head going to allow you to simulate a wing-walk or something by walking around your desk? Like Finkeren mentioned above, are you going to twist way around in your chair to check six? Will you have to stand on your chair and jump onto the floor to simulate a bailout? What am I missing here?
dburne Posted April 5, 2017 Posted April 5, 2017 I feel like there could be a way to change that. Does anyone who has VR know? It's 1:1 Tracking , so yes looking 180 degrees behind you from a fixed position is going to be tough - plus the smaller FOV than in reality. Swivel chairs can certainly help how far one can see...
216th_Jordan Posted April 5, 2017 Posted April 5, 2017 VR is nice but unlike others I did not feel something as "no way back". In the contrary I sent the rift back because I did not like the low resolution and don't have a PC that has the very latest hardware suitable for it with high demand applications. I like TrackIR and will give the next generation, in 2 to 3 years, a try.
dburne Posted April 5, 2017 Posted April 5, 2017 (edited) TBH, I'm confused on what VR actually brings to a flight sim. We are supposed to be simulating sitting in a cockpit by sitting in a chair. We have controls on our desks. We have TIR to assist with views and tracking objects/targets. We can look around cockpit struts. We can already line up poorly to our gunsights so we can shoot and miss our intended targets. Is strapping on a VR rig to your head going to allow you to simulate a wing-walk or something by walking around your desk? Like Finkeren mentioned above, are you going to twist way around in your chair to check six? Will you have to stand on your chair and jump onto the floor to simulate a bailout? What am I missing here? Well I at times wondered the same when I was pondering on getting the Rift, however the first time I strapped it on and launched DCS and found myself sitting in the cockpit of the Spit, it was nothing like I had even tried to envision. VR is really something one has to experience in order to appreciate what it brings to the table, and understand it's current deficiencies as well. No screenshot, no video , could ever show what it is truly like. When I fly in VR now, rather than looking at an image on my 2d 27" monitor, I am actually in that world , in actual size, with all the depth perception to go along with it. No longer do I need to wear my reading glasses to read the full size gauges. Looking down at the runway and appreciating how high up I am from it. Looking out at the spinning full size prop. Turning my head all around and looking around the virtual world that is all around me. Feeling the rush in the first dogfight I was in, experiencing the pit of my stomach going up into my throat as I rolled and dove to evade the enemy LOL. Then banking and turning left and right looking all around to find him again and get on his six. Watching that wing separate as I pump cannons rounds into it and feel myself ducking as that thing goes flying by overhead. Oh and bailouts, are quite breathtaking ... I have been using mine since mid Jan, and I still say I could not go back to flying on a 2d monitor, even with the better and sharper graphics. For me, the immersion is just so dang good. And with hopefully future generations of VR, the GFX along with FOV is just going to get better. Having said that though, there will be some especially coming from high resolution monitors that are going to find the current level of graphics in flight sims disappointing. To some it is not worth it, and to others ( like myself) the immersion far outweighs the current shortcomings. And yes, you are still simulating sitting in a cockpit as you are sitting in your chair. VR for flight sims are seated experiences. Other games have standing, walking , and even full room scale experiences. Flight and race sims, are seated. Edited April 5, 2017 by dburne
Scojo Posted April 5, 2017 Posted April 5, 2017 It's 1:1 Tracking , so yes looking 180 degrees behind you from a fixed position is going to be tough - plus the smaller FOV than in reality. Swivel chairs can certainly help how far one can see... Thank you for not answering my question lol
kendo Posted April 5, 2017 Posted April 5, 2017 Just to be pedantic, next patch will be 2.009 Also, having to actually turn your head to look behind you? This is a problem? I thought you people wanted realism? Something that's bothered me for a while now is seeing some of the videos where people (I presume) are using TrackIr and insta-swivel 180 degrees and keep their head pointed backwards to track a target. It's like something out of The Exorcist.... The devs were talking about creating a simulated spine model for the pilot to bring some reality to this. I hope they do it soon. It might annoy the hard-core online competitors, but the current situation is NOT what a real wartime pilot would have experienced.
Thad Posted April 5, 2017 Posted April 5, 2017 (edited) I'm completely certain VR wouldn't work for me. I have absolutely no interest in having to turn my head 180 degrees to look behind me. Not to mention still needing to physically interact with ones joystick and throttle buttons and the keyboard. To the best of my knowledge problematic with any current VR headsets on. I'm interested but skeptical while watching developments. Edited April 5, 2017 by Thad
dburne Posted April 5, 2017 Posted April 5, 2017 Thank you for not answering my question lol How is that not answering?
Scojo Posted April 5, 2017 Posted April 5, 2017 Not to mention still needing to physically interact with ones joystick and throttle buttons and the keyboard. To the best of my knowledge problematic with any current VR headsets on. I'm interested but skeptical while watching developments. I don't have to look at mine. Even to find keys on the keyboard. But I only have supercharger and engine select still bound to the keyboard. How is that not answering? I asked if you could change the ratio 1
dburne Posted April 5, 2017 Posted April 5, 2017 (edited) I asked if you could change the ratio No. 1:1 Tracking. Edited April 5, 2017 by dburne
Fran13 Posted April 5, 2017 Posted April 5, 2017 I'm completely certain VR wouldn't work for me. I have absolutely no interest in having to turn my head 180 degrees to look behind me. So you are playing the most realistic SIM but you wanna keep the old commodities? Do you also play maybe with a gamepad ? 1
Skid Posted April 5, 2017 Posted April 5, 2017 Just to be pedantic, next patch will be 2.009<snip>It might annoy the hard-core online competitors, but the current situation is NOT what a real wartime pilot would have experienced. Just to be pedantic, I don't think anyone wants ALL that a "real wartime pilot would have experienced"... like fifty cal rounds to the ribcage and stuff...??
GrinderX9 Posted April 5, 2017 Posted April 5, 2017 I don't have to look at mine. Even to find keys on the keyboard. But I only have supercharger and engine select still bound to the keyboard. I asked if you could change the ratio They could always make a key to snap turn 180... But truth be told, even if it is cumbersome it is very immersive to turn head and neck all the way and see a 109 right behind you. I see people that has tried VR go into two groups, the ones that feel the resolution is not good enough, and the ones that feel the immersion is so fantastic that the resolution is no problem. I guess everyone must try it for themselves to decide. Even if you cant see the keyboard. The joystick, throttle and pedals often is placed about the same place like in the plane, that also help with immersion, and for everyone that can write touch it really a is a small problem.
Scojo Posted April 5, 2017 Posted April 5, 2017 Do snap views work with Track IR? If so, they'll work with VR, I'm sure. Yeah the resolution and lack of true peripheral is pretty bad right now, but when you're paying attention to the action and not the sigh seeing, it's definitely an intense experience. Is it enough of an experience to get me to drop the money for it? No. But I have no problem believing it's worth it for others. Besides. All that talk is irrelevant. They're putting it in and putting it in as soon as they can, no matter what people say on here lol
Finkeren Posted April 5, 2017 Posted April 5, 2017 Don't get me wrong, even though I personally won't use it, I think it's very important, that flight sim developers support the development of VR any way they can. VR has a great future ahead of it, I'm sure, and flight sims is arguably the field, where VR has most going for it with current technology. I'm delighted that the devs are going this route, and I hope it will help grow both VR and public interest in flight sims. 1
dburne Posted April 5, 2017 Posted April 5, 2017 Ah all this talk is really getting me pumped for 2.009! Hopefully just a matter of days now. It has been too long for me, really looking forward to getting back into it once again. 1
dburne Posted April 5, 2017 Posted April 5, 2017 Do snap views work with Track IR? If so, they'll work with VR, I'm sure. No they do not work in VR. https://forum.il2sturmovik.com/topic/28412-snap-views/?p=456700
Scojo Posted April 5, 2017 Posted April 5, 2017 No they do not work in VR. https://forum.il2sturmovik.com/topic/28412-snap-views/?p=456700 If they work with head tracking, then that's just silly
Habu Posted April 5, 2017 Posted April 5, 2017 (edited) Are the tracks going to work after the path? If there is no change in the binary file, it should still working. doubt it most of my old recording dont work or wil work then randomly crashes recording half way through Track stop to work, when there are some change in the binary file. Each time dev did some modification in the binary, they tell it in the patch log, and sometines, in the dev diary before the release of the patch. Edited April 5, 2017 by Habu
BuzzU Posted April 5, 2017 Posted April 5, 2017 It won't work. When i'm on a long boring flight. I can look over and watch TV. How's that for killing immersion?
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