US63_SpadLivesMatter Posted April 3, 2017 Posted April 3, 2017 So I have been working my way through the single player missions to work on my marksmanship, and I am having issues. I started with the Stalingrad campaigns and have been coming to grips with the 109's handling. However, after beginning the Moscow campaign, I find that even the 109 F4 flies extremely squirrelly. I have huge issues keeping the craft from bouncing around, and at times it handles like in a Newtonian space flight shooter. I have the sensitivity adjusted all the way to 70%, and I was able to fly 109's smooth and precise on the Stalingrad maps (brown as well as white); but since switching to the Moscow maps, it feels like the slightest mis-movement of the stick sends the aircraft careening. Help! What is going on, and how can I mitigate it?
Finkeren Posted April 3, 2017 Posted April 3, 2017 (edited) Just a guess here: It might be, that you've gotten unlucky and run into a string of missions with very high turbulence. A high turbulence will do almost exactly what you describe to any aircraft, not just the 109. The effect might actually be worse with a joystick set with a strong sensitivity curve, because you'll constantly be making small corrections to your control input, and run a risk of over-compensating, when you have such a high sensitivity setting. My advice is to do some test flights in the qmb under different conditions on the two maps to try to isolate exactly what is causing this. Edited April 3, 2017 by Finkeren
Guest deleted@50488 Posted April 3, 2017 Posted April 3, 2017 I'd be more inclined to think that given the 109s are the aircraft the OP mentions, he's one of the many of us really looking forward to the upcoming patch which, although meant to correct more on thre "rudder" effects, will probably have some impact on pitch stability, and overall inertia and moments ( including pitching moments ). Until I get my hands on that upcoming patch, I try to use only the E-7 which is still what I believe to be the closest to real representation of what a 109 should have been ...
Finkeren Posted April 3, 2017 Posted April 3, 2017 But jcomm, why would he (she?) feel a difference between two different maps? I get that many ppl find the 109 much too unstable (personally I don't think it's that bad) and certainly, we all look forward to the new rudder modeling (the strong rudder induced roll was always way overdone right back in Rise of Flight) but certainly the effect would be the same regardless which map you fly on? 1
US63_SpadLivesMatter Posted April 3, 2017 Author Posted April 3, 2017 That is correct. After I adjusted my sensitivity I had no problem with the 109's over Stalingrad. Since moving to Moscow it has been a problem. I have always "felt" like the aircraft handle easier at low altitudes for me, and on Moscow low altitude feels like 5000 did on Stalingrad. 5000 on Moscow is nearly uncontrollable for me.
Finkeren Posted April 3, 2017 Posted April 3, 2017 I think QMB, where you change 1 weather variable at a time is the way to go. My suspicion is, that the culprit is turbulence, but we'll have to see.
US63_SpadLivesMatter Posted April 3, 2017 Author Posted April 3, 2017 I'll give it a try tomorrow and see what develops.
ShamrockOneFive Posted April 3, 2017 Posted April 3, 2017 There isn't any handling differences on the two maps given the same weather conditions so I'm guessing you're flying in different conditions and its not an apples to apples comparison. Definitely use the QMB as suggested to control the variables. You may want to also include another non-Bf109 type into your testing as well.
Guest deleted@50488 Posted April 3, 2017 Posted April 3, 2017 Maybe the pitching moment effects are reinforced by cold / dense airmass scenarios. Makes sense to me anyway...
US63_SpadLivesMatter Posted April 3, 2017 Author Posted April 3, 2017 (edited) Maybe the pitching moment effects are reinforced by cold / dense airmass scenarios. Makes sense to me anyway... That was my initial thoughts. I began to suspect it once I started flying on the winter maps and noticed better handling; but just chalked it up to getting "better". Edited April 3, 2017 by hrafnkolbrandr
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