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Checking Six - POV over shoulder.


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Posted (edited)

I found this feature works great in DCS  with TrackIR, keyboard and mouse looking.
It's some kind of script that connects the camera rotation to camera position in horizontal movement (camera pivot moves during head rotation).

It will be nice to have the same feature in  Il2-Bo...

When head rotation is more than 90dgr (left, right) camera automaticlly starts
to move to the side and your head's POV is over the sholder.

It feels more natural and easy to look around. It works great with TrackIR You don't have to use all this Reset buttons True View stuff etc.

post-59526-0-71162100-1490083949_thumb.jpg

Edited by Piekarz
  • Like 1
  • Upvote 6
Posted

I'm sure you can - certainly can with Opentrack - its just about the set up in the headtracking software.

Posted

yep, don't just turn your head, move your head to the side a little

Posted

I understand You miss the topic Guy because It's hard to descirbe in words and pictures.

Open DCS rotate camera to check your six, then do the same in BOS.
Compare camera behavior in both titles.

 

Doesn't matter that You are using keyborad mouse or 6DOF TIR for looking around

DCS - camera offsets to sides, simulates the head is attached to the neck
and body, feels natural (camera pivot has offset to the camera position)

BOS - feels like robot head rotating on static pivot

  • Upvote 2
Posted

i don't miss the topic...you're to lazy to move your head sideways. i get it

Posted

I get you Piekarz

 

You're saying even just using the mouse or keyboard panning the camera transitions as it would with TIR.

[.ID]Rio-06
Posted

Hi Piekarz, I understand your point. I think that feature from DCS will be a very nice addition to IL2 series.

When you try to look back to the right, your left shoulder will tend to move forward and the head position changed to the right. Feels more natural, and faster to check your six without having to do 2 movement for trackIR user.  :good:

  • 11 months later...
Posted

Bumping this thread instead of opening a new one requesting this feature.

 

Cheers!

  • Upvote 1
Posted

For keyboard/buttons, you can achieve something like that already - bind simultaneously one key/button to turn left and move head left, then other to turn right and move head right.

For a mouse, it will not work because head movements aren't on axis but switches. The simplest alternative is to set suitable snapshots.

Posted

I should have made it clear, that I am a track IR user.

 

cheers

  • Upvote 1
  • 1 month later...
Posted

Bumping up again, another vote for this feature!   

 

TrackIR in DCS feels a lot more comfortable, as you're not always subconsciously second guessing the position of your neck to avoid unnatural PoVs

 

This has a remarkable effect on the long-term (>1 hour in play) onset of neck muscle strain, which happens whether you realize it or not, as what your brain is seeing contradicts the results expected from proprioception, thus leading to a constant tensioning and consequently to a sore neck hardened stiff.

 

 

My upper torso muscles highly endorse this feature request! 

 

  • Upvote 3
=EXPEND=Tripwire
Posted

Sorry, all I can think about when reading this is the following image...

Checking 6 was never easy.

 

image.png.0461edcb5da6c67b6cd13a4e9ead1e79.png

Posted (edited)

Really need this feature.....my  neck is hurt.
If it working like DCS,that will be a big help.

And I figure out a solution : use F10 to set wide FOV quick view one by one.
now I can bind a hot key on joystick,more comfortable to check six.

Edited by Takuya_liang
=gRiJ=Roman-
Posted
On 21/3/2017 at 11:35 AM, Piekarz said:

I understand You miss the topic Guy because It's hard to descirbe in words and pictures.

Open DCS rotate camera to check your six, then do the same in BOS.
Compare camera behavior in both titles.

 

Doesn't matter that You are using keyborad mouse or 6DOF TIR for looking around

DCS - camera offsets to sides, simulates the head is attached to the neck
and body, feels natural (camera pivot has offset to the camera position)

BOS - feels like robot head rotating on static pivot

Why don't you make a video to show us?

  • 4 weeks later...
SCG_Space_Ghost
Posted

A "neck model" or more accurate anthropomorphic camera model was something discussed early in the BOK dev cycle... Not sure it ever made it in.

 

DCS' modeling isn't the golden standard by any means - the camera clipping through the canopy is a major immersion killer. 

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