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Posted

Can the campaign mode be left in, maybe replacing the QMB? It would be a shame to have it removed and replaced by the career completely.

  • Upvote 2
Posted

It would be nice, if they didn't completely ditch the mission generation system. It actually makes for some pretty interesting scenarios most of the time.

  • Upvote 3
Posted

Jason has already said that the current campaign tech will be retained.

 

Presumably as a quick sortie generator.

ShamrockOneFive
Posted

He did? Good news then. I think it's good at what it does but its just not fully satisfying as a campaign mode.

Guest deleted@30725
Posted

What? They're removing the campaign? Just as I download the game to play it?

Posted

What? They're removing the campaign? Just as I download the game to play it?

Not for another 5-6 months. No worries.

Guest deleted@30725
Posted (edited)

Ah, I searched the dev diaries. It's being replaced with something better - career mode. That sounds like what I've wanted from the start :) I thought the whole single player element was being pulled out from reading the OPs post since I've not actually played bos for ages.

Edited by deleted@30725
Posted

You didn't know about the career mode?

 

Must've been a nice surprise then :)

Posted (edited)

Ah, I searched the dev diaries. It's being replaced with something better - career mode. That sounds like what I've wanted from the start :) I thought the whole single player element was being pulled out from reading the OPs post since I've not actually played bos for ages.

It gives me hope. I really don`t like the whole `pick a mission` every time I go to the mission screen. Now I throw a die, which is kinda silly.

 

Hopefully, the new Career mode will now auto-generate a mission for me once I`ve chosen my career path.

Edited by seafireliv
ShamrockOneFive
Posted

It gives me hope. I really don`t like the whole `pick a mission` every time I go to the mission screen. Now I throw a die, which is kinda silly.

 

Hopefully, the new Career mode will now auto-generate a mission for me once I`ve chosen my career path.

Very likely that is how it will work if they stick to the Rise of Flight system.

  • Upvote 1
Posted

I haven't flown the current SP system much. Mostly just hung with PWCG since I liked it so much in ROF.

 

How does it currently work, exactly?

 

When I did fly it in the IL-2, it gave me the exact same mission both times I flew from the same base

  • Upvote 1
ShamrockOneFive
Posted

I haven't flown the current SP system much. Mostly just hung with PWCG since I liked it so much in ROF.

 

How does it currently work, exactly?

 

When I did fly it in the IL-2, it gave me the exact same mission both times I flew from the same base

 

You select a campaign (Moscow or Stalingrad), select a chapter of that campaign, select a base for either side, pick your plane and then finally pick a mission type from a short list. The mission types are bomber intercept or ground attack or the like. The system then auto generates a mission profile and away you go. I think the missions are probably structured to offer random events and the generation of each mission is fairly similar though when Battle of Moscow came out the whole system seemed to generate more interesting scenarios - certainly more interesting things happened to me when playing.

 

The system is good as a quick way to jump in and play a mission. You pick what you want and away you go. What it doesn't offer is persistence so you never feel like you are part of a squadron.

 

Even in its current state is could be better in terms of variety. I'm sure the new system will be better. What I've experienced in Rise of Flight was pretty good.

Posted

I haven't flown the current SP system much. Mostly just hung with PWCG since I liked it so much in ROF.

 

How does it currently work, exactly?

 

When I did fly it in the IL-2, it gave me the exact same mission both times I flew from the same base

PWCG! Thankyou for reminding me!

Posted

So each time I fly the same plane from the same base and with the same mission type it should make a whole new mission for me?

 

I guess I just had a fluke and will have to try it again

ShamrockOneFive
Posted (edited)

So each time I fly the same plane from the same base and with the same mission type it should make a whole new mission for me?

 

I guess I just had a fluke and will have to try it again

 

That's correct.

 

You may have had a fluke. There aren't too many differences between the missions but when BoM came out both BoM and BoS campaigns seemed to pick up some more random variables. If you fly a bunch in a row you'll definitely get different experiences. Ground attack missions especially as you'll get sent after trains, vehicle convoys, airfields, etc.

 

I once was sent against an airfield that had scrambling aircraft. That ended up being a hairy furball with the flak, scrambling fighters, patrolling fighters and my escort all trying to duke it out.

Edited by ShamrockOneFive
Posted

 

I once was sent against an airfield that had scrambling aircraft. That ended up being a hairy furball with the flak, scrambling fighters, patrolling fighters and my escort all trying to duke it out.

Had a mission like that yesterday. An airfield attack and I saw 4 jerry aircraft rolling for take off. I got so excited and while still not used to the faster speed, that i smashed into the ground trying to bomb them!

Posted

Unfortunately it seems to me that every airfield attack now always has the 4 aircraft taking off.

 

I reckon that's because you're a Level 13 Jedi Master. I salute your impressive number of SP hours. I'm still back at Level 7 and I typically encounter 2 ship patrols in the vicinity of airfields I'm attacking. 

taffy2jeffmorgan
Posted

I still wish that the Devs would, at the flick of a switch, give us owners of this beautiful sim the opportunity to be able to select the option of customising in the campaign mode. I seldom visit campaign for the simple reason that i find the instability of the aircraft annoying, and its no matter which aircraft is selected, lining up on a target either in the air or on the ground is, i find almost impossible .

 

The sim is now at the point were this i feel is not needed, we have competed our apprenticeship and flown these unstable craft and unlocked most of what we need, so please give us the option of selecting custom mode !!

 

Cheers :salute:  

ShamrockOneFive
Posted

I still wish that the Devs would, at the flick of a switch, give us owners of this beautiful sim the opportunity to be able to select the option of customising in the campaign mode. I seldom visit campaign for the simple reason that i find the instability of the aircraft annoying, and its no matter which aircraft is selected, lining up on a target either in the air or on the ground is, i find almost impossible .

 

The sim is now at the point were this i feel is not needed, we have competed our apprenticeship and flown these unstable craft and unlocked most of what we need, so please give us the option of selecting custom mode !!

 

Cheers :salute:  

 

That has little to do with the campaign IMHO.

 

You should read the latest dev diary for changes to the flight model and related info: https://forum.il2sturmovik.com/topic/168-developer-diary/?p=454597

taffy2jeffmorgan
Posted

Thanks Shamrock, I have read through the diary entry 153 as you suggested,  but i still cannot see anything pertaining too the changes which i would like to see in campaign mode, I can see that certain changes are to be  made to some of the aircraft characteristics  rudder/ailerons/roll and yaw.

 

perhaps i'm not reading between the lines ?

 

 

Thanks again for the feed back  :salute:

Posted (edited)
So each time I fly the same plane from the same base and with the same mission type it should make a whole new mission for me?

 

The start of each campaign chapter has a mission you have to complete to unlock the chapter....and subsequent missions unlock other airfields....That is probably what is happening. The initial mission stays the same (is

 

scripted) and all the others are generated.

Edited by Pail
ShamrockOneFive
Posted (edited)

Thanks Shamrock, I have read through the diary entry 153 as you suggested,  but i still cannot see anything pertaining too the changes which i would like to see in campaign mode, I can see that certain changes are to be  made to some of the aircraft characteristics  rudder/ailerons/roll and yaw.

 

perhaps i'm not reading between the lines ?

 

 

Thanks again for the feed back  :salute:

 

Again, aircraft instability or control issues aren't a campaign issue. I'm not sure where that's coming from...

 

The changes to the way that the rudder work should smooth out some of the yaw instability in some areas. Curious to see where that really takes effect.

Edited by ShamrockOneFive
Guest deleted@30725
Posted (edited)

 

"Career mode will be similar to Rise of Flight career with some changes. The main difference is that the new Career will be divided into phases according to new theaters of war and each phase will contain several chapters highlighting most important events like in current campaigns. Players will be able to select a phase and a chapter where they would like to start a career. After completing a phase, the career can be continued in another theater of war that is set later historically with the same personage. Each player can have several personages for different sides and different phases.

 

Unlike in present campaigns, in the Career mode all missions will be tied to the calendar and time of day, happening successively. Your personage will serve in a selected squadron day by day and the outcome of previous missions will influence the next ones. In general, the tour of duty of a squadron will be close to the historical one. You can choose a squadron to serve in depending on a plane you want to fly. In addition, each aircraft and AI pilot in your squadron will be tracked. Pilots can be lost in action and new ones will join the squadron while damaged aircraft will require time to be repaired. All pilots of the squadron, both player and AI ones, will have a personal combat score and receive new ranks based on it.

 

We can't be 100% sure we'll have the time to implement this, but we want to allow player to begin a career as wingman and become a wing leader and eventually a squadron commander. Squadron commander can plan new missions, correcting a flight path and assigning aircraft and pilots to carry it out.

 

It will be possible to apply for transfer to another squadron, allowing a personage to change his aircraft and combat role (fighter, ground attack or bomber pilot) in the same career. Another significant change is that there will be historical military awards and ranks.

 

Please note that we don't simply copy the RoF career. It will be significantly optimized performance wise to make using it a breeze. While the main idea of the campaign comes from RoF, the mission generator will be an improved version of the current IL-2 one, resulting in much more rich environment and diverse combat situations that were possible in Rise of Flight. In addition, the current work of our engineer department on physics optimizations is aimed at increasing the number of aircraft in a mission, so the new Career will feature more intense and rich missions compared not only to RoF, but to the current IL-2 campaigns as well."

Edited by deleted@30725
darthdooboss
Posted

I would like to see campaign with a defined unit and one type of aircraft or his succesor following historic accounts.

Tactical markings will be a bonus :rolleyes:

Feathered_IV
Posted (edited)

 

 
"We can't be 100% sure we'll have the time to implement this, but we want to allow player to begin a career as wingman and become a wing leader and eventually a squadron commander. Squadron commander can plan new missions, correcting a flight path and assigning aircraft and pilots to carry it out."
 

 

 

 

That was the best thing about the stock RoF career.  It the need to earn the ability to arrange waypoints etc. really gave you something tangible to work towards. 

Edited by Feathered_IV
Posted

Will other units also be given orders based on the period? For example, maybe a flight of 109s on patrol might see 4 Ju52s flying towards the kessel during the Air Bridge section of the career? Also, will there be ground attack patrols, where your flight or sometimes the whole squadron will be ordered to sweep the front and attack any convoys or frontline positions spotted.

Brownshortz
Posted

Love the idea of AI that get better and gain rank with each successful mission....Will this also apply to the gunners aboard the various bombers I wonder?? If so that would be awesome.

  • Upvote 1

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