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Posted

very nice aerobatic video

 

)) 

 

thx

Posted

Just been watching this video 

and one thing that certainly is a shocker to me is the quality of cockpit textures :o:

 

I have just been comparing footage of our spits cockpit to the cockpits of CLOD and I have to honestly say I prefer clod's in some regards, the metals of the canopy frame look so much better, they actually look metal. I think it is mostly down to the texture resolution though.. does CLOD use better cockpit textures? 

 

We have improved outside skins of our aircraft by giving us the ability to create and use 4k skins (not fully implemented in the game yet though) however I think its now time to increase the quality of our cockpit textures :salute:  and then hopefully one day the visual damage model as frankly put its not the best  :sleep: 

6./ZG26_5tuka
Posted

Keep in mind that until it's released the Spitfire is still WIP. That also includes the cockpit textures (which I agree on might look a bit too clean atm).

Posted

Keep in mind that until it's released the Spitfire is still WIP. That also includes the cockpit textures (which I agree on might look a bit too clean atm).

 

Ah yes true :wacko: , my fave cockpit in our sim is the Macchi, they got it looking amazing! I hope the spit is up to that standard  :happy:

Feathered_IV
Posted

I think CloD's spitfire textures had the benefit of five years of delayed game development before it was finally pushed out the door.  You can tweak a lot of .tga's in that time.

Posted

Just been watching this video  and one thing that certainly is a shocker to me is the quality of cockpit textures :o:

 

I have just been comparing footage of our spits cockpit to the cockpits of CLOD and I have to honestly say I prefer clod's in some regards, the metals of the canopy frame look so much better, they actually look metal. I think it is mostly down to the texture resolution though.. does CLOD use better cockpit textures? 

 

We have improved outside skins of our aircraft by giving us the ability to create and use 4k skins (not fully implemented in the game yet though) however I think its now time to increase the quality of our cockpit textures :salute:  and then hopefully one day the visual damage model as frankly put its not the best  :sleep: 

 

ClOD cockpits are superior to BoX, no ands, ifs or buts about it. It's not that the BoX ones are bad, they are just wholly unremarkable. It don't think it's something that needs to be addressed at the moment, but I'd be happy to see 4K cockpits for the coming Pacific installments.

 

However, my appreciation for ClOC graphics kinda ends there. You are talking about our visual damage model, did you see those flaming 109s in that video? It looks absolutely rubbish. In ClOD you never really get the sense, that you're doing damage to the plane you're shooting at. It looks like you just throw a bunch of matchsticks at it (seriously, that's what the ClOD tracers look like to me) and then it either starts burning or falls apart. In BoX the DM seems much more dynamic and brutal, even if at its core it is simpler than ClOD DM. BoX DM graphics has one giant issue, and that's the horrible 2K damage decals. They need an upgrade at some point, and here I'd really prefer it to be done retroactively to all planes. 

  • Upvote 2
Posted

ClOD cockpits are superior to BoX, no ands, ifs or buts about it. It's not that the BoX ones are bad, they are just wholly unremarkable. It don't think it's something that needs to be addressed at the moment, but I'd be happy to see 4K cockpits for the coming Pacific installments.

 

However, my appreciation for ClOC graphics kinda ends there. You are talking about our visual damage model, did you see those flaming 109s in that video? It looks absolutely rubbish. In ClOD you never really get the sense, that you're doing damage to the plane you're shooting at. It looks like you just throw a bunch of matchsticks at it (seriously, that's what the ClOD tracers look like to me) and then it either starts burning or falls apart. In BoX the DM seems much more dynamic and brutal, even if at its core it is simpler than ClOD DM. BoX DM graphics has one giant issue, and that's the horrible 2K damage decals. They need an upgrade at some point, and here I'd really prefer it to be done retroactively to all planes. 

 

In regards to visual damage model I was only really talking about the damage decals you mentioned, everything else is great  :salute:  :)

Posted (edited)

ClOD cockpits are superior to BoX, no ands, ifs or buts about it. It's not that the BoX ones are bad, they are just wholly unremarkable. It don't think it's something that needs to be addressed at the moment, but I'd be happy to see 4K cockpits for the coming Pacific installments.

 

However, my appreciation for ClOC graphics kinda ends there. You are talking about our visual damage model, did you see those flaming 109s in that video? It looks absolutely rubbish. In ClOD you never really get the sense, that you're doing damage to the plane you're shooting at. It looks like you just throw a bunch of matchsticks at it (seriously, that's what the ClOD tracers look like to me) and then it either starts burning or falls apart. In BoX the DM seems much more dynamic and brutal, even if at its core it is simpler than ClOD DM. BoX DM graphics has one giant issue, and that's the horrible 2K damage decals. They need an upgrade at some point, and here I'd really prefer it to be done retroactively to all planes. 

I agree..the DM of BOX is great and me too think a better 2K decals of damage could be a great add at this point of BOX development 

Edited by ITAF_Rani
  • Upvote 1
Posted

So to summarise, cockpit textures & damage textures could do with an update  :cool:  :salute:

216th_Jordan
Posted

Yes, cockpit textures makes a lot of sense too as you see them most. I would hope they get upgraded on the new planes in BoMi. I can understand the performance reasoning but I think more people are upset by 2k textures in 2017 than losing a few frames on older PCs. Seeing some of these heatblurr Screenshots of ground crew makes you really wonder..

  • Upvote 1
unreasonable
Posted

The Spitfire will not need damage textures....  ;)

  • Upvote 3
=362nd_FS=Hiromachi
Posted

Same here, 2k for 2017 is not enough anymore. Seeing as LN made 8k cockpit textures for MiG-21 Id very much like to see improvements in Il2, Midway would be a good time for this.

  • Upvote 1
Posted

Same here, 2k for 2017 is not enough anymore. Seeing as LN made 8k cockpit textures for MiG-21 Id very much like to see improvements in Il2, Midway would be a good time for this.

 

Well before midway Ideally, In between Kuban / Midway  :biggrin:

Posted

Well before midway Ideally, In between Kuban / Midway  :biggrin:

 

I think it'll be too much work to redo all cockpit textures retroactively (even though I'd personally pay for it). Having high res textures from Midway going forward might be more realistic.

 

I do think the bullet holes need a retroactive brush-up though.

  • Upvote 1
Jade_Monkey
Posted

One of my very few pain points in this game is that they haven't quite achieved anything close to a metal finish for the surfaces. Idk if it's the textures, the lighting or the game engine itself.

Posted

I think it'll be too much work to redo all cockpit textures retroactively (even though I'd personally pay for it). Having high res textures from Midway going forward might be more realistic.

 

I do think the bullet holes need a retroactive brush-up though.

 

Realistic maybe, but seeing as all ILX titles are linked in the same game they should ALL have the same level of quality... aka not forget about their BOS/BOM customers 

Posted (edited)

Realistic maybe, but seeing as all ILX titles are linked in the same game they should ALL have the same level of quality... aka not forget about their BOS/BOM customers 

 

I agree on a principal level, and I very much expect all games in the franchise to continue to be linked and all improvements to the Pacific installments to benefit BoS/M/K in equal measure. However, given the amount of work it's gonna take to retroactively upgrade and the fact, that this upgrade would be nothing but cosmetic I think, that the best we can hope for is 4K pits from Midway onwards.

 

Some of the original BoS cockpits already look slightly worse than the newer BoM/BoK pits. That's just the result of the devs getting continuously better at their jobs. Still, I don't want the devs to spend valuable time and resources going back and brushing up the BoS models rather than make new stuff. It's just not important enough an issue.

 

Keep in mind, that playing the sim, we generally only see one cockpit at a time. It's not like 2K and 4K pits would appear side-by-side, where you'd notice the glaring differences in quality. 

Edited by Finkeren
Posted

 

Some of the original BoS cockpits already look slightly worse than the newer BoM/BoK pits. That's just the result of the devs getting continuously better at their jobs.

 

I agree.  Personally, I found the '109 F4/F2 the most disappointing but the P40 and Mig are wonderful.  I'm not sure that we've seen enough of the Spitfire cockpit to make any firm judgments yet.   

Posted

Just been watching this video 

and one thing that certainly is a shocker to me is the quality of cockpit textures :o:

 

I have just been comparing footage of our spits cockpit to the cockpits of CLOD and I have to honestly say I prefer clod's in some regards, the metals of the canopy frame look so much better, they actually look metal. I think it is mostly down to the texture resolution though.. does CLOD use better cockpit textures? 

 

We have improved outside skins of our aircraft by giving us the ability to create and use 4k skins (not fully implemented in the game yet though) however I think its now time to increase the quality of our cockpit textures :salute:  and then hopefully one day the visual damage model as frankly put its not the best  :sleep: 

Agreed, Clod cockpits are some the best I've seen and are far better than Box cockpits. It's actually one of the reasons I fly Clod more than Box, the cockpits feel so much more immersive in Clod than in Box.

 

I think it'll be too much work to redo all cockpit textures retroactively (even though I'd personally pay for it). Having high res textures from Midway going forward might be more realistic.

 

I do think the bullet holes need a retroactive brush-up though.

They could just make it to where the community could reskin the cockpits like in DCS. I assume it's similar to making new aircraft skins that we have now and it's one thing I've been wanting for some time. The Box cockpits just aren't interesting or good looking imo. They just look too clean.

Posted

The metal effect is in RoF so I have no idea why it didn't carry over to IL*2.

  • Upvote 1
150GCT_Veltro
Posted (edited)

Yes, we all agree i think that cockpit textures in BOX could be better in 2017. Cockpit feels a bit too flat.

 

However, i don't think we'll see some update there if not with Midway, may be.

Edited by 150GCT_Veltro
Jade_Monkey
Posted

The metal effect is in RoF so I have no idea why it didn't carry over to IL*2.

That's the shiny one, which Jason said that is possible to bring back. But the other metals are not very convincing either.

 

Somebody pointed out in the forums that IL2's style is cartoonish. As a big fan of the franchise my first reaction was to get defensive, but once you read that statement you can't unread it.

Posted

I think it'll be too much work to redo all cockpit textures retroactively (even though I'd personally pay for it). Having high res textures from Midway going forward might be more realistic.

 

I do think the bullet holes need a retroactive brush-up though.

 

I believe Jason commented that once 'mods on' mode is introduced the community would be able to upgrade the cockpit textures.

Rolling_Thunder
Posted

Just been watching this video 

and one thing that certainly is a shocker to me is the quality of cockpit textures :o:

 

I have just been comparing footage of our spits cockpit to the cockpits of CLOD and I have to honestly say I prefer clod's in some regards, the metals of the canopy frame look so much better, they actually look metal. I think it is mostly down to the texture resolution though.. does CLOD use better cockpit textures? 

 

We have improved outside skins of our aircraft by giving us the ability to create and use 4k skins (not fully implemented in the game yet though) however I think its now time to increase the quality of our cockpit textures :salute:  and then hopefully one day the visual damage model as frankly put its not the best  

CloD Certainly looks great. The lighting is almost perfect, textures, the English Channel all look outstanding from a British perspective. The theatre is perfect aesthetically. I have never been to Russia but the look of the "Bo" theatres, the colours certainly give the feel of being in the East from the pictures and movies I've seen. One must give kudos to both Dev teams for that. It is something that is sorely missing from DCS World. Normandy looks wrong, it feels wrong. It is, for want of a better word, empty of atmosphere, not to mention the poor performance of the platform. It is, after all is said and done, just an airframe simulator. Maybe if RRG had been given more time things would have been different in DCS:WW2. At $50 an airframe I'm a little glad ED have failed. I can spend my money elsewhere. I am eagerly awaiting the Spitfire and what this team can do with other theatres.

216th_Jordan
Posted (edited)

I believe Jason commented that once 'mods on' mode is introduced the community would be able to upgrade the cockpit textures.

Indeed, but I sure hope that they completely get rid of 2k textures for anything they develop in BoMi, it's just not acceptable any more and the further time progresses the more it will be a problem for people. (As others have stated there are sims that develop 8k textures that you just cannot split from reality any more - it will be compared with those)

 

What would be an (elegant) option is to develop high res textures, maybe even 8k and allow a graphic setting to choose whether 8k, 4k or 2k is to be deplayed with the smaller samples just being downsamples of the 8k one.

Edited by 216th_Jordan
  • Upvote 1
Posted (edited)

I believe Jason commented that once 'mods on' mode is introduced the community would be able to upgrade the cockpit textures.

Can't wait. Leaving it to the community to improve dated artwork always turns out great :P

 

AP899346187021.jpg

Edited by Finkeren
  • Upvote 6
Guest deleted@50488
Posted

Can't wait. Leaving it to the community to improve dated artwork always turns out great :P

 

AP899346187021.jpg

 

LOL !!!!

=362nd_FS=Hiromachi
Posted

 

 

What would be an (elegant) option is to develop high res textures, maybe even 8k and allow a graphic setting to choose whether 8k, 4k or 2k is to be deplayed with the smaller samples just being downsamples of the 8k one.

8k could be too much to swallow, though I'd leave such possibility for users to make. I know that MiG-21 in DCS suffers because of that, right now in 2.1 version its giving lower frames than other modules which do not have such a high res textures. 4 x 4k textures would be a good start. 

216th_Jordan
Posted (edited)

8k could be too much to swallow, though I'd leave such possibility for users to make. I know that MiG-21 in DCS suffers because of that, right now in 2.1 version its giving lower frames than other modules which do not have such a high res textures. 4 x 4k textures would be a good start. 

 

Yea, thats why I say make it an option :) the idea is to have settings that will still be top notch in years. I remember that in the earlier days of video games it was normal that running everything on perfect was just not working even on the best PCs. But it did work after some years when computer technology caught up to that. I know that CPU speeds have almost reached their peaks but in the graphics cards sector there is still much room upwards. 8k textures will likely only have minimal more development impact (considering it's 'just' a higher resolution) but you can always scale them down while you can very hardly scale things up, as the detail is lost already. (I mean they could even keep the 8k skins locked up until some years later or so..)

Edited by 216th_Jordan
150GCT_Veltro
Posted (edited)

4K would be a good compromise for BoX considering that cockpit would need also some more polygons, to balance the higest textures resolution: improve 3D - improve textures.

 

So i would say 4K but 4K should have to be the new standard now in BoX serie.

Edited by 150GCT_Veltro
  • Upvote 1
Posted

Very, very good teaser indeed - had to wipe a tinny little tear out of my eyes. Great!  :salute:

=362nd_FS=Hiromachi
Posted

VEAO has shown pictures of their Spitfie XIV cockpit:

 

 

19488487_1535219913195737_12561586124021

 

19264342_1534785473239181_74846569622186

 

 

 

Spitfire V will have a strong competition in the upcoming years with other flight sim releases. 

Posted (edited)

whats veao ? never heard of it . . . google . . . go

 

Edit: Google worked, found it. 

Edited by herne6210
=362nd_FS=Hiromachi
Posted

A DCS 3rd Party developer (in)famous of Hawk, P-40F and delays. 

Jade_Monkey
Posted

It does look good. Id love to see some eye candy upgrade for our cockpits when the schedule allows the team to take that little project.

Posted

Very nice!

9./JG27DefaultFace
Posted

I highly doubt that Spit XIV will ever make it into DCS.

 

As far as IL2, I'm definitely looking forward to seeing what the community comes up with as far as cockpit mods when the mods on mode comes out. DCS has fairly nice cockpits as it is, but there are some modded ones out there that look absolutely fantastic.

Posted

During your waiting...take a beer!!

post-9637-0-90998600-1498673118_thumb.jpg

Posted

spitfire-ads-1.jpg

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