=IL2AU=chappyj Posted March 7, 2017 Posted March 7, 2017 (edited) Hi all, Testing a new server and a couple of things i can't quite figure out when setting custom settings in the SDS. seems to cause a multitude of unexpected results first is: If in expert preset the TDM points show up but in custom they disappear from the player scorecards and side balance panel even if set to 500 (are they required, it seems setting to 0 causes the game to end) . Personally i didn't want them as the mission would have objectives to finish. it seems to me that most if not all expert servers you dont see these points in the score cards either.) secondly, having set up custom settings in SDS. i get a greyed out player list if i hit tab as a player. My name appears grey in the axis or allied column. but if someone else joins they show up as the correct colour in the column on the player list. The actual title of each coulmn is also grey. if i use expert preset the columns are more coloured.. if that makes sense tested with another player and he experienced the same thing on the same server. EDIT: did some testing tonite and it didnt prevent the mission from completing based on the objectives. Coalition points didnt seem to factor into it., stats were recorded as each player being on the relevant side even though the player list was grey. so unsure why it does this or what effect it has. tried changing the settings through the Dserver settings editor as well. here is my custom settings in the sds preset = 0 // Game difficulty preset, 0 - custom, 1 - normal, 2 - expert //Server settings, following values will be used only in Custom preset; if Expert or Normal preset used than these parameters will be forced to preset-related values killNotification=1 // (=1 in Norm and Expert) 1 - 'Player Killed' ans 'Player A Shot Down Player B' chat notifications ON, 0 - kill and shot down chat notifications OFF friendlyFireReturn=1 // (=1 in Norm and Expert) 1 - Shooter will receive a damage, zero points for flight and a warning if he will hit to a friendly plane, 0 - function off finishMissionIfLanded=1 // (=0 in Norm, =1 in Expert) 1 - Finish Mission function will be available only for landed player, 0 - it will be available for players in flight too penaltyTimeout=10 // (=10 in Norm, =30 in Expert) Death Penalty Timeout size, in seconds respawnTimeout=10 // (=10 in Norm and Expert) Timeout between Player's spawns, in seconds coalitionChangeTimeout=10 // (=10 in Norm, =30 in Expert) Coalition Change Penalty Timeout size, in seconds finishMissionTimeout=5 // (=15 in Norm and Expert) Timeout between pressing Finish Mission button and actual mission finishing, in seconds missionEndTimeout=60 // (=60 in Norm and Expert) Timeout after victory conditions achieved (no round remained or all flags captured) and before mission ending, in seconds idleKickTimeout=300 // (=300 in Norm and Expert) Timeout between moment when player starts to stand still on the ground and moment when he will be kicked, -1 - function off lockPayloads=0 // (=0 in Norm and Expert) 1 - Lock player's ability to change payload in Hangar screen, only pre-defined payload is available, 0 - Payload selection unlocked, not functional now lockSkins=0 // (=0 in Norm and Expert) 1 - Lock player's ability to change skin in Hangar screen, only pre-defined skin is available, 0 - Skin selection unlocked, not functional now lockFuelLoads=0 // (=0 in Norm and Expert) 1 - Lock player's ability to change fuel load in Hangar screen, only pre-defined fuel load is available, 0 - Fuel load selection unlocked, not functional now lockWeaponModes=0 // (=0 in Norm and Expert) 1 - Lock player's ability to choose plane's weapon modifications. Is automaticaly set to 1 if lockPayloads=1, not functional now tdmPointsPerRound=500 // (=500 in Norm and Expert) Team Deathmatch points ammount which should be achieved by coalition to win the round, 0 - no coalition points counting tdmRoundTime=6000 // (=1800 in Norm and Expert) Team Deathmatch max round length in seconds, -1 - no round time limit coalitionsBalancer=1 // (=1 in Norm and Expert) Team Deathmatch coalitions balancer system control switch, 0 - disabled //Mission settings, preset-related objectIcons=false // (=1 in Norm, =0 in Expert) Allow objects icons in 3D and on the map navigationIcons=true // (=1 in Norm, =1 in Expert) Allow navigation icons and player icon in 3D and on the map aimingHelp=false // (=0 in Norm and Expert) Show aiming helpers for bombs and rockets courseWeaponsAimingHelp=false // (=0 in both) Show aiming helpers for course weapons gunnery padlock=false // (=1 in Norm, =0 in Expert) Allow to use padlock view simpleDevices=false // (=1 in Norm, =0 in Expert) Allow to use simple gauges (HUD) allowSpectator=false // (=1 in Norm, =0 in Expert) Allow external views easyFlight=false // (=0 in Norm and Expert) Easy piloting (fly-by-wire, plane maintains attitude by itself) autoCoordination=false // (=0 in Norm and Expert) Autorudder (automatic turn coordination - keeps zero sideslip) autoThrottle=false // (=0 in Norm and Expert) Cruise control (automaticaly maintains speed in proportion to throttle control position) autoPilot=true // (=1 in Norm, =0 in Expert) Allow to use autopilot autoThrottleLimit=false // (=1 in Norm, =0 in Expert) Automatic RPM limiter autoMix=false // (=1 in Norm, =0 in Expert) Automatic engine control (mixture, propeller pitch, supercharger gears) autoRadiator=false // (=1 in Norm, =0 in Expert) Automatic radiator control noMoment=false // (=0 in Norm and Expert) Simplified physics (no gyrotorque, no countertorque, enhanced aerodynamic damping) noWind=false // (=0 in Norm and Expert) No wind noMisfire=false // (=0 in Norm and Expert) No missfire noBreak=false // (=0 in Norm and Expert) Safety collisions invulnerability=false // (=0 in Norm and Expert) Invulnerability for weapons unlimitFuel=false // (=0 in Norm and Expert) Unlimited fuel unlimitAmmo=false // (=0 in Norm and Expert) Unlimited ammo engineNoStop=false // (=0 in Norm and Expert) No engine overflow while negative g-load hotEngine=true // (=1 in Norm and Expert) Warmed up engine when starting on airfield Edited March 7, 2017 by =WFPK=chappyj
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