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custom SDS settings: TDM points and greyed out player lists


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=IL2AU=chappyj
Posted (edited)

Hi all, 

Testing a new server and a couple of things i can't quite figure out when setting custom settings in the SDS. seems to cause a multitude of unexpected results

 

first is:  If in expert preset the TDM points show up but in custom they disappear from the player scorecards and side balance panel even if set to 500 (are they required, it seems setting to 0 causes the game to end)

. Personally i didn't want them as the mission would have objectives to finish. it seems to me that most if not all expert servers you dont see these points in the score cards either.)

 

secondly, having set up custom settings in SDS. i get a greyed out player list if i hit tab as a player. My name appears grey in the axis or allied column. but if someone else joins they show up as the correct colour in the column on the player list. The actual title of each coulmn is also grey.

if i use expert preset the columns are more coloured.. if that makes sense

 

 

tested with another player and he experienced the same thing on the same server. 

EDIT: did some testing tonite and it didnt prevent the mission from completing based on the objectives. Coalition points didnt seem to factor into it., stats were recorded as each player being on the relevant side even though the player list was grey. so unsure why it does this or what effect it has.

 

tried changing the settings through the Dserver settings editor as well.

here is my custom settings in the sds

 

 

preset = 0 // Game difficulty preset, 0 - custom, 1 - normal, 2 - expert

 
//Server settings, following values will be used only in Custom preset; if Expert or Normal preset used than these parameters will be forced to preset-related values
 
killNotification=1 // (=1 in Norm and Expert) 1 - 'Player Killed' ans 'Player A Shot Down Player B' chat notifications ON, 0 - kill and shot down chat notifications OFF
friendlyFireReturn=1 // (=1 in Norm and Expert) 1 - Shooter will receive a damage, zero points for flight and a warning if he will hit to a friendly plane, 0 - function off
finishMissionIfLanded=1 // (=0 in Norm, =1 in Expert) 1 - Finish Mission function will be available only for landed player, 0 - it will be available for players in flight too
penaltyTimeout=10 // (=10 in Norm, =30 in Expert) Death Penalty Timeout size, in seconds
respawnTimeout=10 // (=10 in Norm and Expert) Timeout between Player's spawns, in seconds
coalitionChangeTimeout=10 // (=10 in Norm, =30 in Expert) Coalition Change Penalty Timeout size, in seconds
finishMissionTimeout=5 // (=15 in Norm and Expert) Timeout between pressing Finish Mission button and actual mission finishing, in seconds
missionEndTimeout=60 // (=60 in Norm and Expert) Timeout after victory conditions achieved (no round remained or all flags captured) and before mission ending, in seconds
idleKickTimeout=300 // (=300 in Norm and Expert) Timeout between moment when player starts to stand still on the ground and moment when he will be kicked, -1 - function off
lockPayloads=0 // (=0 in Norm and Expert) 1 - Lock player's ability to change payload in Hangar screen, only pre-defined payload is available, 0 - Payload selection unlocked, not functional now
lockSkins=0 // (=0 in Norm and Expert) 1 - Lock player's ability to change skin in Hangar screen, only pre-defined skin is available, 0 - Skin selection unlocked, not functional now
lockFuelLoads=0 // (=0 in Norm and Expert) 1 - Lock player's ability to change fuel load in Hangar screen, only pre-defined fuel load is available, 0 - Fuel load selection unlocked, not functional now
lockWeaponModes=0 // (=0 in Norm and Expert) 1 - Lock player's ability to choose plane's weapon modifications. Is automaticaly set to 1 if lockPayloads=1, not functional now
tdmPointsPerRound=500 // (=500 in Norm and Expert) Team Deathmatch points ammount which should be achieved by coalition to win the round, 0 - no coalition points counting
tdmRoundTime=6000 // (=1800 in Norm and Expert) Team Deathmatch max round length in seconds, -1 - no round time limit
coalitionsBalancer=1 // (=1 in Norm and Expert) Team Deathmatch coalitions balancer system control switch, 0 - disabled
 
 
//Mission settings, preset-related
 
objectIcons=false // (=1 in Norm, =0 in Expert) Allow objects icons in 3D and on the map
navigationIcons=true // (=1 in Norm, =1 in Expert) Allow navigation icons and player icon in 3D and on the map
aimingHelp=false // (=0 in Norm and Expert) Show aiming helpers for bombs and rockets
courseWeaponsAimingHelp=false // (=0 in both) Show aiming helpers for course weapons gunnery
padlock=false // (=1 in Norm, =0 in Expert) Allow to use padlock view
simpleDevices=false // (=1 in Norm, =0 in Expert) Allow to use simple gauges (HUD)
allowSpectator=false // (=1 in Norm, =0 in Expert) Allow external views
 
easyFlight=false // (=0 in Norm and Expert) Easy piloting (fly-by-wire, plane maintains attitude by itself)
autoCoordination=false // (=0 in Norm and Expert) Autorudder (automatic turn coordination - keeps zero sideslip)
autoThrottle=false // (=0 in Norm and Expert) Cruise control (automaticaly maintains speed in proportion to throttle control position)
autoPilot=true // (=1 in Norm, =0 in Expert) Allow to use autopilot
autoThrottleLimit=false // (=1 in Norm, =0 in Expert) Automatic RPM limiter
autoMix=false // (=1 in Norm, =0 in Expert) Automatic engine control (mixture, propeller pitch, supercharger gears)
autoRadiator=false // (=1 in Norm, =0 in Expert) Automatic radiator control
 
noMoment=false // (=0 in Norm and Expert) Simplified physics (no gyrotorque, no countertorque, enhanced aerodynamic damping)
noWind=false // (=0 in Norm and Expert) No wind
noMisfire=false // (=0 in Norm and Expert) No missfire
noBreak=false // (=0 in Norm and Expert) Safety collisions
invulnerability=false // (=0 in Norm and Expert) Invulnerability for weapons
unlimitFuel=false // (=0 in Norm and Expert) Unlimited fuel
unlimitAmmo=false // (=0 in Norm and Expert) Unlimited ammo
engineNoStop=false // (=0 in Norm and Expert) No engine overflow while negative g-load
hotEngine=true // (=1 in Norm and Expert) Warmed up engine when starting on airfield
Edited by =WFPK=chappyj

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