Original_Uwe Posted March 9, 2017 Posted March 9, 2017 I agree, but that doesn't mean 2x 190 have the advantage over 4x yak-1 Very true, I'll give you that.
Roo5ter Posted March 9, 2017 Posted March 9, 2017 More online testing and this thing (la-5) is changing the game for me. Happy hunting
gnomechompsky Posted March 9, 2017 Posted March 9, 2017 I realized like mentioned here before, It's deck top speed is not something you can rely on for safety. But that coupled with it's roll rate is magic. Twice, with surprising ease, I could shake a 109 diving on me. Without needing to bleed much speed. One must have cut his throttle not to, the other overshot through my yoyo straight in to my sights. Perhaps I was lucky to meet pilots as untalented as me but that yakB is right now a hangar quee If the German was following you through a yo yo it sounds like he wasn't flying his plane properly. If you evade the dive on the deck a good German pilot should zoom away, maintaining his energy advantage and resetting.
A_radek Posted March 9, 2017 Posted March 9, 2017 Gnomechompsky. Your right, and perhaps that is exactly what he intended to do, overestimated energy difference.
Mmaruda Posted March 10, 2017 Posted March 10, 2017 I haven't been playing or checking updated for some time now, so seeing this thread I decided to check the game and what do you know? A5 is there in the hangar. I took it for a spin and... it's a damn OP as hell plane. However, as with all the BNZ fighters, it requires a tactical approach - don't get yourself into situations where you don't have the advantage. If you picked up a tail, try to separate, then re-asses and re-engage if applicable. Turn fights are not your friend, though I have to admit, this thing is impressive in a turn fight for a 190.
CUJO_1970 Posted March 10, 2017 Posted March 10, 2017 Strongly disagree. All 4 of those yaks have a better climb rate than the 190. Whichever two aren't under attack are free to climb and develop an energy advantage Wrong. They are never "free to climb", because as soon as they try to sneak off, they become "most interesting Yak in the world" for Focke drivers. Sorry, but it's an old tactic by Russian side fighters that I've beaten with a wing man many times in this sim (human opponents) and in old IL/2 also.
Willy__ Posted March 10, 2017 Posted March 10, 2017 Wrong. They are never "free to climb", because as soon as they try to sneak off, they become "most interesting Yak in the world" for Focke drivers. Sorry, but it's an old tactic by Russian side fighters that I've beaten with a wing man many times in this sim (human opponents) and in old IL/2 also. You just disengage and climb away from the fight, since at 10km+ range the dots disappear, if the yak goes a little away it will simply "vanish".
CUJO_1970 Posted March 10, 2017 Posted March 10, 2017 Vertical disengagement > horizontal disengagement, especially against multiple opponents. You can attack again much faster and with more control of the situation from an altitude advantage than from a speed advantage. With FW-190 vs Yak it's the opposite that actually happens though. Yak's climb rate will not keep it safe against multiple FW-190...but a single 190 can stay safe from multiple Yaks all day long (and even return to attack) Remember this always: speed kills.
Finkeren Posted March 10, 2017 Posted March 10, 2017 (edited) With FW-190 vs Yak it's the opposite that actually happens though. Yak's climb rate will not keep it safe against multiple FW-190...but a single 190 can stay safe from multiple Yaks all day long (and even return to attack) Remember this always: speed kills. That is because the Yak is too slow to adequately disengage vertically from the Fw 190. Notice I was talking specifically about a situation, where Yaks outnumber German fighters - not the other way around. There the Bf 109's ability to disengage in the vertical is clearly better against multiple opponents compared to the Fw 190's ability to disengage horizontally. Vertical disengagement > horizontal, it's just that the Yak doesn't really have the full ability to disengage vertically (or any other way) from a Fw 190 pilot, who doesn't make a mistake. Edited March 10, 2017 by Finkeren
JtD Posted March 11, 2017 Posted March 11, 2017 Like Cujo, I'm disagreeing with your opinion. Against multiple opponents the ability to disengage due to superior speed and dive is imho more valuable than to disengage due to superior climb rate. One pretty much guarantees your survival, while the other jeopardizes just that to give you a chance to set up for another attack. Which is so easily countered if you need to maintain your energy advantage against multiple opponents, that it will be fruitless. Once you lose control of the situation, speed will save you more often than climb will. And frankly, against multiple opponents you will at some point lose control of the situation unless you're tactically way more skilled than your opponents. But then it becomes a matter of pilot skills, not aircraft performance. The thing may gravitate towards your point of view if you play on a dogfight server and focus on kills per hour, however, if you focus on kill / death ratio or were fighting for real, you'd probably be better off with superior speed and dive.
Finkeren Posted March 11, 2017 Posted March 11, 2017 JtD: We weren't talking about surviving against multiple opponents, se were talking about defeating multiple opponents. Obviously an advantage in speed is better for simple survival, but superior climb rate (combined with at least equal speed) is better for keeping the fight going and defeating a numerically superior enemy.
JtD Posted March 11, 2017 Posted March 11, 2017 That depends on who's playing who's game. If you think about a bunch of noobs in Yaks circling below the looming 109's, climb's certainly the way to go. If you think about a bunch of Yaks flown tactically effective and working as a team, an altitude advantage will not mean near as much. In that case you can be forced to play their game just as much as they can be forced to play your game, however, if you're faster, they can't force you into anything.
CUJO_1970 Posted March 11, 2017 Posted March 11, 2017 The thing may gravitate towards your point of view if you play on a dogfight server and focus on kills per hour, however, if you focus on kill / death ratio or were fighting for real, you'd probably be better off with superior speed and dive. Correct - I'm speaking of online experience - I have high K/D ratio, but comparatively low kills per hour...I try to fly as a pilot might in real life who is trying to stay alive. I see a lot of pilots putting 25% or 50% fuel in to a Yak or LA-5 and running straight in to a fur-ball. I've run many Yaks out of fuel for that very reason...his engine is stopped and I look down and still have at least half a tank.
Finkeren Posted March 11, 2017 Posted March 11, 2017 I see a lot of pilots putting 25% or 50% fuel in to a Yak or LA-5 and running straight in to a fur-ball. I've run many Yaks out of fuel for that very reason...his engine is stopped and I look down and still have at least half a tank. That's another strong point of the Fw 190. Its 3h endurance at continous power is a tremendous advantage compared to the La-5's pitiful 45mins or so. However, if you bring a full fuel load in the Fw 190 your fighting abilities will be severely hampered for the first hour. I find that the "sweet spot" where the 190 goes from being somewhat overweight, stall prone and difficult to fight in to a highly maneuverable superlative fighter is around 66% fuel, at least in my hands.
CUJO_1970 Posted March 12, 2017 Posted March 12, 2017 However, if you bring a full fuel load in the Fw 190 your fighting abilities will be severely hampered for the first hour. I find that the "sweet spot" where the 190 goes from being somewhat overweight, stall prone and difficult to fight in to a highly maneuverable superlative fighter is around 66% fuel, at least in my hands. This is so true and I'm always on edge while climbing out. Typically I will adjust my fuel level to the map duration on the server. So, it is not uncommon to take off with 65-70% fuel load.
Original_Uwe Posted March 12, 2017 Posted March 12, 2017 This is so true and I'm always on edge while climbing out. Typically I will adjust my fuel level to the map duration on the server. So, it is not uncommon to take off with 65-70% fuel load. Same here. Though the 190 does suck down gas like there's a hole in the freaking fuel tank.
Finkeren Posted March 12, 2017 Posted March 12, 2017 Same here. Though the 190 does suck down gas like there's a hole in the freaking fuel tank. At combat power, yes. At around 60% throttle, it's pretty fuel efficient and will last hours.
Original_Uwe Posted March 12, 2017 Posted March 12, 2017 At combat power, yes. At around 60% throttle, it's pretty fuel efficient and will last hours. Hmmm, what is the cruise setting? I've got to admit I usually just set it at max continuous power and leave it till I find something to bounce.
Jizzo Posted March 12, 2017 Posted March 12, 2017 (edited) 1.1 ata / 2100 rpm is fuelsaving Edited March 12, 2017 by [TWB]Jizzo
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