1./KG4_Blackwolf Posted February 26, 2017 Posted February 26, 2017 Any news yet? Are we close? As a Vive VR pilot I would volunteer to help out testing if needed Jason.
Finkeren Posted February 27, 2017 Posted February 27, 2017 Read the latest DD. It seems to be pretty close.
216th_Jordan Posted February 27, 2017 Posted February 27, 2017 Any news yet? Are we close? As a Vive VR pilot I would volunteer to help out testing if needed Jason. You don't apply to a job by posting somewhere that you would like to do it
Lusekofte Posted February 27, 2017 Posted February 27, 2017 Not that I have much knowledge about VR devices, Now some DCS pilots are selling their OR and wait out for a better version. But still as I understand it OR is better than Vive, or more popular and if they want full valuta for VR devices I hope they make it compatible for both type
dburne Posted February 27, 2017 Posted February 27, 2017 Coming out in march according to latest DD Yes indeed, can not wait! I am so looking forward to getting back into BOS with my Rift!
1./KG4_Blackwolf Posted February 27, 2017 Author Posted February 27, 2017 Yes, March I can't wait! Just want to help out around here if its needed Jordan.
1./KG4_Blackwolf Posted February 28, 2017 Author Posted February 28, 2017 (edited) Not that I have much knowledge about VR devices, Now some DCS pilots are selling their OR and wait out for a better version. But still as I understand it OR is better than Vive, or more popular and if they want full valuta for VR devices I hope they make it compatible for both type Not sure What you mean by that, I do fly with others that have OR and they say my Vive has more of a field of view then they do. I do not get the screen door effect as some OR guys do. So I don't think OR is better or worse and I'm sure they will make it work for all VR devices. EDIT: HAHA 777 Post! Edited February 28, 2017 by Blackwolf 1
Haza Posted February 28, 2017 Posted February 28, 2017 Any news yet? Are we close? As a Vive VR pilot I would volunteer to help out testing if needed Jason. The latest DD says it is NR.
marklar Posted March 1, 2017 Posted March 1, 2017 Not that I have much knowledge about VR devices, Now some DCS pilots are selling their OR and wait out for a better version. But still as I understand it OR is better than Vive, or more popular and if they want full valuta for VR devices I hope they make it compatible for both type Good luck to them. At least 4-5 years of waiting. Not for 4k VR goggles but for PC that can render stereoscopic picture in 2160p90. Today top cards struggle with 1080×1200 in DCS. 3
dburne Posted March 1, 2017 Posted March 1, 2017 It's March! Yeah baby yeah baby!! Yes I am very excited about VR coming to this sim!
69th_chuter Posted March 1, 2017 Posted March 1, 2017 Not that I have much knowledge about VR devices, Now some DCS pilots are selling their OR and wait out for a better version. But still as I understand it OR is better than Vive, or more popular and if they want full valuta for VR devices I hope they make it compatible for both type Better is subjective as some state the Vive is clearly better for them. I just saw a couple of days ago (I was curious about relative sales) that, according to Tim Sweeney of Epic Games, the Vive is outselling Rift by 2 to 1. He gave no independent sources but sells open market VR games along with an upcoming Rift exclusive. 1
=IL2AU=ToknMurican Posted March 2, 2017 Posted March 2, 2017 Better is subjective as some state the Vive is clearly better for them. I just saw a couple of days ago (I was curious about relative sales) that, according to Tim Sweeney of Epic Games, the Vive is outselling Rift by 2 to 1. He gave no independent sources but sells open market VR games along with an upcoming Rift exclusive. See.. what we really all want is a Simpit 360° (it doesn't exist but there is THIS http://www.simpit.co.nz/index.php). He can figure out if he likes VR vs Monitor vs Projector when it's implemented.
1PL-Husar-1Esk Posted March 2, 2017 Posted March 2, 2017 I heard that or is making just half sell numbers that vivie. Many People are complaining on bad tracking system, but for sims it is no issue.
1PL-Husar-1Esk Posted March 2, 2017 Posted March 2, 2017 Star vr has 200+ vof but that res@goodfps would kill two sli 1080. Don't think that 1080 ultra would change that. Any way comppetetive gaming against monitor is not existing.
HagarTheHorrible Posted March 2, 2017 Posted March 2, 2017 (edited) I'm really looking forward to VR being implemented in IL2. Having flown in DCS with the Rift for several months I'm fairly relaxed as to what to expect. Sitting in the 3D pits and getting a sense of the scale of the aircraft is just going to be awesome along with simply the pleasure of flying around. Resolution may not allow for competitive gameplay but the afore mentioned will more than make up for it for the time being. With regard to VR, I see this very much at the Alpha stage, still imperfect, but good for experimentation and testing what flies and what doesn't. FOV will be a bit of an issue in this more knife fight orientated arena and it might be an idea to try adding 1 or 2 degrees for every 10 degrees of head movement, TrackIR style, to help improve checking six. For those of you who think it might be barf inducing the same might have been said for TrackIR, it might at least be worth testing to see if it helps and the limitations of doing so. The DCS Spitfire was released not long ago and works very well in VR. It is noticeable how the models have improved since the introduction of the P51 with one of the most readily noticeable aspects, from a VR perspective, being the reflections off the wings. Given the thought and consideration given to the aircraft external model reflectivity in Il2 I hope that the recent adoption of Dx11 will allow for the same consideration when the aircraft is viewed from the cockpit. For me this simple graphical highlight adds to the weight and presence of the aircraft model in the environment. Reflections have been done in racing sims for eons I think it's now time for flight sims to catch up. I think 777 were very canny in laying the foundations for VR implementation that even if eventually it ends up as nothing more than a passing fad is not totally wasted effort or resources but at the same time allows them to be VR ready if a point comes where it becomes completely compelling. It would be nice to see them allow adoption for the Gametrix Jet seat as well, as this also adds to the flight sim experience, particularly in VR. Edited March 2, 2017 by HagarTheHorrible 1
JG4_Sputnik Posted March 2, 2017 Posted March 2, 2017 I'm very much looking forward to BoS in VR, however, I'm a bit suspicious how good it will be implemented. DCS is a fearce competitor with clickpit and proper implementation in general (for example the clickable voice menu which works very well). I hope 777 will put some ressources into it and not only horse shoe it onto the sim. For me it's going to decide if I will come back to BoS and really fly it or if I "just" fly here and there a sorite because it has planes other sims don't have. But the potential is so high, it's the only sim we can fly He111, Ju52 and Ju88 and they will be astonishing in VR (imagine the glass nose of the He111 - I've tried a Pe2 in War Thunder and the small glass window in the front nose is so crazy to look at, even on the runway, you feel like sitting in a tall building!). My guess is that 777 will do it properly since it takes quite a while for implementation now, so I hope I can come back to and dedicate to BoS again:) It is just crazy that there is no chance of flying non VR anymore, I've tryied many times but it does just not work anymore for me. A flight where nothing happens and you only have to proper navigate through the map in VR is, for me at least, way more fun and satisfying than spectacular missions in 2D. 2
dburne Posted March 2, 2017 Posted March 2, 2017 It is just crazy that there is no chance of flying non VR anymore, I've tryied many times but it does just not work anymore for me. A flight where nothing happens and you only have to proper navigate through the map in VR is, for me at least, way more fun and satisfying than spectacular missions in 2D. That has been my experience as well, now it is VR or nothing for me. 2
Riderocket Posted March 2, 2017 Posted March 2, 2017 I'm super excited because I ordered trackIR 4 not long ago, it should arrive in about a weeks time, I've tried face track noir and using my phones gyro scope plus an app with opentrack, both were a bit glitchy. But once you get the hang of it there's no going back!.. I just had to order trackIR. I feel like I'll wait for VR, until PCs are fast enough to run 4K VR, then once I get drawn into it, and I feel like I can't go back to 2D, at least it'll be half decent
SCG_Space_Ghost Posted March 2, 2017 Posted March 2, 2017 How cool would it be if VR implementation came out during the March void that the 190 A-5 was supposed to fill?
dburne Posted March 2, 2017 Posted March 2, 2017 How cool would it be if VR implementation came out during the March void that the 190 A-5 was supposed to fill? The last update on VR stated they were still on track for March implementation , so may well be the case... I have got to get in the GUI and get all my controls set up again now, still have my TARGET profile but would like to get away from using it.
=IL2AU=ToknMurican Posted March 2, 2017 Posted March 2, 2017 The last update on VR stated they were still on track for March implementation , so may well be the case... I have got to get in the GUI and get all my controls set up again now, still have my TARGET profile but would like to get away from using it. The only time I've ever used TARGET was for Falcon BMS and that was only because it couldn't detect my stick + throttle + pedals. Il-2 BoS, 1946 and DCS World you shouldn't need it at all.
1PL-Husar-1Esk Posted March 2, 2017 Posted March 2, 2017 If lack of keys on hotas I would use voice attack in vr
dburne Posted March 2, 2017 Posted March 2, 2017 (edited) The only time I've ever used TARGET was for Falcon BMS and that was only because it couldn't detect my stick + throttle + pedals. Il-2 BoS, 1946 and DCS World you shouldn't need it at all. Agreed I do not use it for DCS. If lack of keys on hotas I would use voice attack in vr Yep I keep meaning to grab it, now that I have the Rift going to absolutely get it. If nothing else for the radio commands. Edited March 2, 2017 by dburne
1./KG4_Blackwolf Posted March 3, 2017 Author Posted March 3, 2017 I'm of the same mind Don, VR or nothing. 2d just doesn't get it anymore. I got a bigger SSD when I bought the Vive and I never bothered to install track IR on it. So I'm just hitting F5 waiting for the VR announcement. The Spit is awesome..well the others are too in VR.. so I can't wait to get VR in here. I have never used the target software, I got the warthog and set it up through the games like always. Is there any benefit using it at all? I downloaded Voice Attack but with the radio menu being clickable in DCS never installed it (that's about all I would need it for). I guess I'd need it in here as the HOTAS is full up. I got my Vive after the devs removed the VR so I don't know what it looked like. I'm guessing like DCS, you have awareness that your aircraft isn't 4 foot off the ground like in 2D? The bigger the plane the higher you sit and all. If my computer can run VR as well as DCS or better I'll be very happy.
dburne Posted March 3, 2017 Posted March 3, 2017 (edited) I'm of the same mind Don, VR or nothing. 2d just doesn't get it anymore. I got a bigger SSD when I bought the Vive and I never bothered to install track IR on it. So I'm just hitting F5 waiting for the VR announcement. The Spit is awesome..well the others are too in VR.. so I can't wait to get VR in here. I have never used the target software, I got the warthog and set it up through the games like always. Is there any benefit using it at all? I downloaded Voice Attack but with the radio menu being clickable in DCS never installed it (that's about all I would need it for). I guess I'd need it in here as the HOTAS is full up. I got my Vive after the devs removed the VR so I don't know what it looked like. I'm guessing like DCS, you have awareness that your aircraft isn't 4 foot off the ground like in 2D? The bigger the plane the higher you sit and all. If my computer can run VR as well as DCS or better I'll be very happy. I guess the only real benefit I got from using TARGET was the ability to use chain/sequences. Oh and one could set axis trim through it as well, for instance have roll trim. And I really did not use that many. For instance I would typically assign 3 of my cockpit views to one button - like HAT3U to be exterior fixed view on first press, second press fly by view, third press cockpit view, rinse and repeat. I also only really used TARGET for BOS and Cliffs of Dover. I really like the controls menu of DCS with individual plane settings and the flexibility it does offer, so never used it for DCS. And I will definitely get away from it when I start playing BOS again here soon. I am sure BOS in VR will be similar to how DCS appears in VR, where everything appears life size and it is like you are really there. Really looking forward to this. I will never forget my first experience after setting up my Rift about 6 weeks or so ago, strapping it on and loading up the Spit in DCS. There I was in the cockpit staring out at a huge prop spinning in front of me, put my head out the window and looked down and thought OMG. Not to mention the first Split S and my stomach going into my throat LOL. And my first dogfight, man was I sweating it was incredible. Edited March 3, 2017 by dburne 2
Beazil Posted March 3, 2017 Posted March 3, 2017 I am sure BOS in VR will be similar to how DCS appears in VR, where everything appears life size and it is like you are really there. Really looking forward to this. I will never forget my first experience after setting up my Rift about 6 weeks or so ago, strapping it on and loading up the Spit in DCS. There I was in the cockpit staring out at a huge prop spinning in front of me, put my head out the window and looked down and thought OMG. Not to mention the first Split S and my stomach going into my throat LOL. And my first dogfight, man was I sweating it was incredible. Not to compare apples to oranges, but the sinking feeling I got lifting off the runway in a 109 in war thunder with my vive is something I'm looking forward to repeating with Il2 BOX even moreso. I also can'take wait for some for of vr support to be added to CloD and/or hacked into Il2 1946. Hey a guy can dream right? I really don't understand why this isn't the most popular wwii simulation in the world right now. Hopefully, we can make it that way soon by spreading the word. There is just so much being done "right" around here. I'm thrilled to be a part of this community. 3
216th_Jordan Posted March 3, 2017 Posted March 3, 2017 I use the Target software a lot. I use it with a pinkie switch for example, to switch the commands assigned to one button, also I specified another switch I would flip for different radiator controls and engine controls.
dburne Posted March 3, 2017 Posted March 3, 2017 Not to compare apples to oranges, but the sinking feeling I got lifting off the runway in a 109 in war thunder with my vive is something I'm looking forward to repeating with Il2 BOX even moreso. I also can'take wait for some for of vr support to be added to CloD and/or hacked into Il2 1946. Hey a guy can dream right? I really don't understand why this isn't the most popular wwii simulation in the world right now. Hopefully, we can make it that way soon by spreading the word. There is just so much being done "right" around here. I'm thrilled to be a part of this community. Agreed, I have certainly been spreading the word about VR support coming to BOS on other forums as well.
gnomechompsky Posted March 3, 2017 Posted March 3, 2017 (edited) What are the issues of resolution people are talking about and why is VR worse for combat? I use a 2560x1600 monitor - I get that the Vive doesn't match this but its still well above 1080p which plenty of people still use. I am also keen to get into VR at some stage once this game supports it properly. Edited March 3, 2017 by gnomechompsky
kissklas Posted March 3, 2017 Posted March 3, 2017 What are the issues of resolution people are talking about and why is VR worse for combat? I use a 2560x1600 monitor - I get that the Vive doesn't match this but its still well above 1080p which plenty of people still use. I am also keen to get into VR at some stage once this game supports it properly. Well when it comes to vr you have two screens of 1080*1200. But effectively you only see one since your brain blends them together. And this screen is stretched over most of your view, so about 100 degrees around you.this means that the precieved resolution is quite a bit lower that any recent monitor. Still though, it is good enough to read the panels, but contact need to be nearer before you can ID them. And just for the depth and experience is it totally worth it. 1
Piekarz Posted March 3, 2017 Posted March 3, 2017 I also can'take wait for some for of vr support to be added to CloD and/or hacked into Il2 1946. Hey a guy can dream right? 46 is partially supported by VorpX OR and Opentrack (shake durring shooting takes the 3D effect out) http://www.vorpx.com/forums/topic/il2-1946-working/
dburne Posted March 3, 2017 Posted March 3, 2017 What are the issues of resolution people are talking about and why is VR worse for combat? I use a 2560x1600 monitor - I get that the Vive doesn't match this but its still well above 1080p which plenty of people still use. I am also keen to get into VR at some stage once this game supports it properly. The detail is not going to appear near as sharp and crisp, especially at distances than what you are seeing on your monitor. For me though, it is not an issue as the immersion of feeling like I am actually in the cockpit of a full size WWI bird is just so incredible. I have been using my Rift for around 6 weeks now, and could not be happier I got it. I have not played any game on my 2d monitor since.
=IL2AU=chappyj Posted March 3, 2017 Posted March 3, 2017 the main disadvantage i found with WT VR in sim battles was aircraft identification at ranges before you could see the tags of a friendly. I suspect that will be the same in IL2 except that there are no tags on most online servers that will then save you from your identification conundrums. So you will have to get fairly close to decide. Its not that they are all amorphous blobs but just a little more blurry and so deciding if a wing is clipped or not takes a bit longer. Everything else about VR actually probably is an advantage compared to monitor and track ir solutions. I found in WT that my gunnery improved in VR because of the perspective and way you could look through the gunsight in a more realistic 3 dimensional manner. Takeoff and landing and arguably ground straffing also improve because you have better sense of height about ground. The other area that will be interesting is long range spotting of 'dots' its possible that the VR lower resolution for each eye and the size of each pixel in front of your eye may actually make long range aircraft spotting easier. we shall see.
1./KG4_Blackwolf Posted March 3, 2017 Author Posted March 3, 2017 I have never flown WT so not sure there. I do know in DCS VR you can spot the dot a good distance out (farther than I though, and I don't know the distance..but real far ) but can't tell friend from foe as fast as a 2D screen. The trade off is you feel like you're in the cockpit, so friendly fire will happen. The dot to shape render isn't as quick in VR I think. The sense of how far you are above the ground helped me in ground attacks and flying choppers. I know where I am in space. plus the 100 or 120 fov that I didn't get with a monitor has helped with the SA big time. Now I know why guys were running triple head set ups. As for the Target stuff, thanks for the info. I think I'll stay with just the game settings. It works as is and as of now don't have a need to use pinky shift for anything other than Russian brakes.
Beazil Posted March 3, 2017 Posted March 3, 2017 Lots to comment on here. Kissklas nails the description very well in his comments for those hoping for info. I also run a triple head setup for non vive games and while it is certainly nicer than single monitor it doesn't convey the same sense of being there that vr provides. As for 46 and vorpx, I have had no success getting vorpx to work at all, despite doing what is suggested in the thread you linked. In fact if anyone has success with this method please share how you made it work. Perhaps it's just easier to do with the occulus Vs the vive. Tutorials for the vive are difficult to find, and never show how to make it work with flight sims in any post, video or link I have been able to find. I have been accused of being thick in the head before though.
Stachel Posted March 6, 2017 Posted March 6, 2017 Day 1 supporter of ROF and BOS preorder supporter here. Like many VR enthusiasts here I now spend all of my sim time in DCS, P3D and ED. I can never return to flat gaming. Just purchased BOM Premium due to your commitment to VR (and nice discount). Very much looking forward to returning to IL2. Will po BOK if VR implementation goes well. As an aside, ROF VR would be sim nirvana. 1
chiliwili69 Posted March 6, 2017 Posted March 6, 2017 Yes, VR for ROF will re-vive the game. But, let´s go first with VR for BOX for the next six month until they refine the VR implementation and then let´s see if ROF has a chance to move to DX11 since apparently they are using the same render engine, isn´t?
1./KG4_Blackwolf Posted March 8, 2017 Author Posted March 8, 2017 I'd love to see VR for ROF, but yeah lets get it going here first.
ShoeHash Posted March 13, 2017 Posted March 13, 2017 (edited) "I fly. I'm Pilot" - UFO AbducteeCannot go back to the real world after VR games have ruined it for me. I don't know if Valve or Facebook is more evil. But I chose to Fanboi the Oculus Rift. It was a simple decision. They dropped the price of the rift and touch controllers about 150 bucks. Now VR was attainable for me, even another two monitors would have cost more, if not significantly more. The Rift has a built in front viewer too, it's called the nose cam and if you've worn one you probably know what I'm talking about. Besides, Facebook could easily decimate Valve. Though Bethesda is proxy suing Facebook's proxy for 500 million dollars after John Carmack used his own engine (which Bethesda claims to own) to publish a game without their permission. They won, and it destroyed VR for the new Doom game. That would have been thrilling.Anyway, for sims, there is nothing better. The best driving games iRacing, and Asseto Corsa both support VR, as does Dirt Rally. So while you ponder buying that A-10, ponder a Thrustmaster wheel too. Oh yeah, and get on the damned bandwagon before it leaves without you. Edited March 13, 2017 by ShoeKush
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