pilotpierre Posted February 26, 2017 Posted February 26, 2017 Headline "Immersive virtual reality craze linked to vision problems" It goes on to say that prolonged short vision focasing using Virtual Reality head sets may be causing visual probelms to users. Not looking for an arguement, just posting to alert users to maybe investigating further.
Original_Uwe Posted February 26, 2017 Posted February 26, 2017 "Don't sit so close to the TV! You'll ruin your eyes!" Mama was right once again. 2
ShamrockOneFive Posted February 26, 2017 Posted February 26, 2017 Is there an article out there to link to? I'd like to read some more.
Dakpilot Posted February 26, 2017 Posted February 26, 2017 Is there an article out there to link to? I'd like to read some more. just copy paste the headline.... Cheers Dakpilot
von-Luck Posted February 26, 2017 Posted February 26, 2017 “Virtual reality is wonderful technology and will play a big role in our future, but the reality is that we just don’t know yet what the impact it will have on people’s eyes in the long run.” The problem with VR headsets, which have been linked to eye strain and dry eye problems, relates to what eye specialists call the “convergence-accommodation reflex”. Source Pretty serious stuff here - eye strain and dry eye. On a more serious note I agree with the article that perhaps some time could be spent studying exactly what can happen when using these for prolonged periods. But like when cell phones started becoming vogue dozens of fearful things were linked to their use . . . mostly by people with no idea what they were talking about. von Luck
bzc3lk Posted February 26, 2017 Posted February 26, 2017 Pretty serious stuff here - eye strain and dry eye. On a more serious note I agree with the article that perhaps some time could be spent studying exactly what can happen when using these for prolonged periods. But like when cell phones started becoming vogue dozens of fearful things were linked to their use . . . mostly by people with no idea what they were talking about. von Luck The problem is that some people do know what they are talking about, but big money hides many of the dangers and today's "got to have the latest gadgets like yesterday" generation don't want to hear the warnings. I would say the guy in the link below knows what he is talking about and it is not only him, his work colleagues in the same field are just as cautious about cell phones for good reason. http://www.news.com.au/technology/brain-surgeon-dr-charlie-teo-warns-against-mobiles-home-appliances/news-story/a44c78d3671c38971f87687b990b34cf 1
Dakpilot Posted February 26, 2017 Posted February 26, 2017 Are cellphones responsible for the 'dumbing down' of computer games, is the Yoof of today more stupid than previous generations? serious research is needed although I wonder if anyone has been strapped into a VR headset for a week, and seen what happens? Cheers Dakpilot
bzc3lk Posted February 26, 2017 Posted February 26, 2017 its the opposite vr boosts your 3d perception and makes you smarter thats why they want to hamper it nowYou You might want to amend that comment to "artificially boosts your 3d perception", hence why we might be seeing problems in the future after extended exposure, thus Interfering with the eyes natural visual parallax.
=TBAS=Sshadow14 Posted February 26, 2017 Posted February 26, 2017 i dont think it means much or will come to muchmuch like the old thing of monitors hurting your eyes (that was only old cathod ray tv's)much like people who think using microwaves harms you and your food..But never know maybe everyone will go blind :D
=TBAS=Sshadow14 Posted February 26, 2017 Posted February 26, 2017 really i close 1 eye and like everyone you loose all depth perception and everything shifts left or right.with only 1 eye you cannot judge distance or depth without knowing size of the object easily.
Lusekofte Posted February 26, 2017 Posted February 26, 2017 I consider VR in one PC flight sim setup and one pit oriented one. This is a long term plan like it have been for me all the time. People continue to report to me that once you have flown sim with VR there is no way back. These words are the one that I fear the most. And I believe them. You basically risk ruining sim experience by having to use VR . I feel this way with TrackIr, if its broke I do not fly. I know serious flight simmers never ever would be related to WT , but after buying VR now are addicted to WT. DCS pilots really praise VR devices as well. I think if you play around with VR once in a while you will not have problems, but flying 2,5 hours every day must give a impact
ShamrockOneFive Posted February 26, 2017 Posted February 26, 2017 http://www.news.com.au/technology/gadgets/wearables/health-warning-as-immersive-virtual-reality-craze-linked-to-vision-problems/news-story/a67849532e82d857be7a3524c91ef11e Not a lot of details but it's something. There are problems with staring at computer screens in general. Everything from prolonged blue light exposure and circadian rhythm issues to spending too much time focusing on short distances. I'm going to guess that VR might be more intense in this way. It has long been recommended that after a prolonged period of staring at a screen that you go and look out a window or go outside and look at something as far away as possible - gives your eyes a chance to use different muscles and gives everything a rest.
dburne Posted February 26, 2017 Posted February 26, 2017 Now that I have added Touch controllers, the Rift has been good for me as I get more of a workout rather than just sitting here in my chair starting at a screen. Moving arms, walking around the play area, crouching down, etc, Also pretty sure my IQ is raising as well.
Lusekofte Posted February 26, 2017 Posted February 26, 2017 (edited) Basically what the people I know flying DCS say about this is they struggle after a while with focus, they think (not knowing) it got something to do with bad resolution. Some say they believe it strain there eyes and a better resolution will enable the eye to focus better. But it might be that the eye never will really focus with 2 screens strapped right infant of them. I have no problem believing we will see health problems for long term usage of VR devices. I personally think the prices and quality is not yet up to standard, and this should never have been this popular in this stage of development. There are some other improved VR from China about to be finished, with better resolution and wider view. It will always be people willing to pay 800 $ every second year for getting the best , I am too old for such haste, I wait out and see Also pretty sure my IQ is raising as well LOL good one, but what I believed ruining my sons brain actually developed many good things in his brain by playing strategy games in PC. Never gotten him into sim though Edited February 26, 2017 by 216th_LuseKofte
Riderocket Posted February 26, 2017 Posted February 26, 2017 (edited) I wouldn't trust online news .. Or any news for that matter, they often use clickbait titles and make a very one sided story/argument. Video games are actually good for your brain because you use reflexes, strategies, etc etc. And the people who complain about too much video games will often go and watch just as much TV.. TV is just mindless zombies staring at a screen. Edited February 26, 2017 by Riderocket
wtornado Posted February 26, 2017 Posted February 26, 2017 It is much scarier than people are lead to believe. Blue light from computer and table screens and cellphones is not good for une especially at night. My Samsung Galaxy Edge has a SAR(Specific absorption rate) is .33 watts per Kilogram and my router beside my computer is worse art .91 watts per kilograms. Cell phone on your body is worse btw. than by your head. Just where a live within a 5km radius i have 5 communication towers that if you would stand 5 feet in front on the dish you would fry like you were in a microwave oven from the radiation output. We are being constantly being bombarded by radiation waves and this has never been so bad. When my mother said not to sit to close to the T.V. because of the radiation given off by the old cathode ray tube it is nothing compared to what we are exposed to today. And to say that cows are not allowed to be within so many meters of 350KV hydro electric lines according to health Canada because it affects there health and milk production and we humans fair no better with the radiation and electromagnetic fields bahhh it is in the name of progress no problem. All in the name of progress of course. Of course it all meets public safety standards.
Fortis_Leader Posted February 26, 2017 Posted February 26, 2017 I mean, worth keeping an eye on I guess, but remember what everyone was claiming about microwave ovens and cell phones 20 years ago? Yet here we are, our food is still nutritious, and cancer levels haven't shot through the roof.
Lusekofte Posted February 26, 2017 Posted February 26, 2017 (edited) I wouldn't trust online news .. Or any news for that matter, they often use clickbait titles and make a very one sided story/argument. VR is a interesting device, and I have no problem about checking out what consequences it has to use it on a daily basis. It got nothing to do about video games , but how is it for your mind entering a virtual reality so totally for a longer period of time. I think this can trigger psychosis on some, depression on other and eye problems on some. Not everybody, it should be researched. I have no problem that VR got a huge fan base and they will defend its usage, but I like to know before we have a entire generation suffering from health issues that could have been avoided. I think in terms of doing VR differently not ban it totally Edited February 26, 2017 by 216th_LuseKofte
JG13_opcode Posted February 26, 2017 Posted February 26, 2017 (edited) Headline "Immersive virtual reality craze linked to vision problems" It goes on to say that prolonged short vision focasing using Virtual Reality head sets may be causing visual probelms to users. Not looking for an arguement, just posting to alert users to maybe investigating further. Unless the source quoted is an MD, it's just another "vaccines cause autism" urban legend. Edited February 26, 2017 by JG13_opcode
II/JG17_HerrMurf Posted February 26, 2017 Posted February 26, 2017 So, I have actually asked this of my opthamologist and she stated there is not enough data regarding VR yet. Regarding TV's there is nothing to it. I also wear NVG's in real world aircraft about two and a half to three hours a shift. Most people think they are a tube like a rifle scope. They are actually a camera at the front, light compression software, and a micro TV at the back. They do cause a bit of strain on your eyes and we are limited to no more than 3.5 hours a day bacause of it. Nothing flipping them up when not in use or a nap wont fix though. Staring at anything bright for too long will cause eye strain. Take break, eat a sandwich, take a walk, etc.
Lusekofte Posted February 26, 2017 Posted February 26, 2017 I also wear NVG's in real world aircraft about two and a half to three hours a shift. Military ac / choppers or civilian? I was abut to compare NVG´s to VR, but I found nothing about longterm damage using it. Since it is mostly a Military thing, not hearing of longterm health issues is not the same as there is no such thing
kissklas Posted February 26, 2017 Posted February 26, 2017 The screen light is an issue as it messes with your built in day and night cycle. The main issue with your eyes however is the distance you are viewing an object. The human eyes are made to focus at distance. When focusing on a monitor or phone a lot you risk problems with focusing/headaches and so on. The phone is the worst one because it's so close. A well calibrated VR headset should partly remedy this as far as I know. Due to the lenses your eyes actually focus on the objects at ~1.5m, meaning that the convergence and strain on the eye sphincter muscle is not as bad as it would be on a monitor or especially a phone.
=TBAS=Sshadow14 Posted February 26, 2017 Posted February 26, 2017 Seriously WOW..Romans and lead in water.Flouride in water..Mate please seek some help SERIOUSLY.
DetCord12B Posted February 27, 2017 Posted February 27, 2017 Minus the obvious problems like VR Sickness and short-term disorientation there are other hazards and potential long term health issues, most of which haven't been properly studied. Still, VR Sickness is an ongoing problem. It's something that will likely never be solved, unless of course you're sitting in a full motion simulator of some kind. Under the spell of V.R., the eyes and ears tell the brain one story, while deeper systems including the endocrine system, which registers stress; the vestibular, which governs balance; and other proprioceptors, which make spatial sense of the body’s position and exertions contradict it. The sensory cacophony is so uncanny and extraterrestrial to suggest to the brain a deadly threat exists. Hence, VR sickness. Which is your brain telling your body something is wrong and that you need to stop. So, I have actually asked this of my opthamologist and she stated there is not enough data regarding VR yet. Regarding TV's there is nothing to it. I also wear NVG's in real world aircraft about two and a half to three hours a shift. Most people think they are a tube like a rifle scope. They are actually a camera at the front, light compression software, and a micro TV at the back. They do cause a bit of strain on your eyes and we are limited to no more than 3.5 hours a day bacause of it. Nothing flipping them up when not in use or a nap wont fix though. Staring at anything bright for too long will cause eye strain. Take break, eat a sandwich, take a walk, etc. Yep, wearing NOD's for hours on end during missions gave me headaches in Iraq and Afghanistan. And going from using to not using them (flipping them up on the rhino) caused all kinds of depth perception issues.
Gump Posted February 27, 2017 Posted February 27, 2017 Minus the obvious problems like VR Sickness and short-term disorientation there are other hazards and potential long term health issues, most of which haven't been properly studied. Still, VR Sickness is an ongoing problem. It's something that will likely never be solved, unless of course you're sitting in a full motion simulator of some kind. Under the spell of V.R., the eyes and ears tell the brain one story, while deeper systems including the endocrine system, which registers stress; the vestibular, which governs balance; and other proprioceptors, which make spatial sense of the body’s position and exertions contradict it. The sensory cacophony is so uncanny and extraterrestrial to suggest to the brain a deadly threat exists. Hence, VR sickness. Which is your brain telling your body something is wrong and that you need to stop. ... sounds like its time for some VR 'environments' - like the full motion sim equipment. crud, just when I thought things were getting cheaper. ...of course, VR sickness is prolly bcause our brains have learned to coordinate the multiple sensory perceptions by experience - however, what if we raised a generation on VR from early on?!? eegads! we are prolly in for a nightmare of a generation of folks that cant even physically function in real life (even wosre than millenials)!
1PL-Husar-1Esk Posted February 27, 2017 Posted February 27, 2017 really i close 1 eye and like everyone you loose all depth perception and everything shifts left or right. with only 1 eye you cannot judge distance or depth without knowing size of the object easily. Not true, there are more clues from environment that just alone stereoscopic view to judge correctly about depth and position of objects.
Dakpilot Posted February 27, 2017 Posted February 27, 2017 I do find it interesting that all VR equipment manufactures recommend taking a 15 minute break after just 30 mins of use and that it seems to have a 12 yr old age restriction, as per the article was by Senior BUPA Optometrist not MD is this true for legal/lawsuit reasons and from their (manufacture) testing...or just scare mongering click bait news info Cheers Dakpilot
II/JG17_HerrMurf Posted February 27, 2017 Posted February 27, 2017 Minus the obvious problems like VR Sickness and short-term disorientation there are other hazards and potential long term health issues, most of which haven't been properly studied. Still, VR Sickness is an ongoing problem. It's something that will likely never be solved, unless of course you're sitting in a full motion simulator of some kind. Under the spell of V.R., the eyes and ears tell the brain one story, while deeper systems including the endocrine system, which registers stress; the vestibular, which governs balance; and other proprioceptors, which make spatial sense of the body’s position and exertions contradict it. The sensory cacophony is so uncanny and extraterrestrial to suggest to the brain a deadly threat exists. Hence, VR sickness. Which is your brain telling your body something is wrong and that you need to stop. Yep, wearing NOD's for hours on end during missions gave me headaches in Iraq and Afghanistan. And going from using to not using them (flipping them up on the rhino) caused all kinds of depth perception issues. Ha, try using the term NOD's in the civilian world and wait for the blank stares. I don't have the depth perception issue. Probably comes down to individual physiology. My only headache problems is if you get mismatched tubes where the lens flare is minimal on one but pronounced on the other.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now